Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
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2025-02-01 09:37 UTC · Community Announcements · EvilTurtle
Whilst working on the co-op sequel (KiR: Together) I found a sneaky little bug ('=-' instead of '-=' ah how glorious) which caused an awakened Doll to instantly remove all heat from the Boiler when sabotaging it. With the fix it's now as it should be: when a Doll sabotages the Boiler it takes one coal out of the Boiler, removing slightly more than the amount of heat one coal would give. By the way: the Keep It Running: Together Steam store page is awaiting approval by Valve, so it will be online one of these days!
2025-01-06 13:20 UTC · Community Announcements · EvilTurtle
Hello my lovely workers, It's about high time I started talking more about Keep It Running: Together, the multiplayer/co-op sequel to KiR. Progress: The Factory map itself is pretty much finished and I am now working hard to implement all the gameplay elements and necessary features. Getting all the models, textures and materials done was a huge effort, but the results have been more than worth it. Most of the machinery is fully animated too, with special animations for the production machines when they produce a Toy part or Toy, which does great things for immersion and atmosphere. {STEAM_CLA
2024-09-23 09:41 UTC · Community Announcements · EvilTurtle
A small update that fixes some essential things (for non-VR players mainly): Fixed Boss kill animation not working in Deliveries, Fixed Demon kill animation not working in Deliveries, Fixed some of the outro screens in Deliveries, Various small fixes and polishes in the game code.
2024-09-08 09:50 UTC · Community Announcements · EvilTurtle
Hello my factory workers, This is the final big update for Keep It Running, but don't pack your toy boxes just yet because I've started work on the multiplayer sequel to KiR. It is called "Keep It Running: Together" and will feature a bigger (and highly detailed) factory with more things to do and fear, allowing for up to 4 players (or more if applicable). A more detailed announcement will follow once I got some finished things to show off, in the meantime you can check out my Twitter/X for preview screenshots and other goodness :) I will still release some minor patches for KiR, as the VR imp
2024-07-28 10:36 UTC · Community Announcements · EvilTurtle
Since I need to get to grips with implementing VR for Disinfection I figured I should get some practice in and port Keep It Running to VR. Lo-and-behold Godot has some real good VR support and I've already made great progress. The game will automatically switch to VR-mode when launched through SteamVR, with the menus and gameplay all fully supported. What remains is to implement the remaining gameplay elements and give various things a good polishing so the experience is comfortable and smooth. Here's a quick demonstration of what I got working so far: The public Beta will get an update very s
2024-07-19 12:14 UTC · Community Announcements · EvilTurtle
I've worked on the game some more, here's what is updated. Bugfixes: Particle effects are now pre-loaded, so there should be no more frame drops when effects happen for the first time during gameplay. Polishes: Changed the Tutorial cutscene with the Demon. I've moved him to a more obvious location, above the machine he breaks. I also added some spark effects to indicate this. This should make things more clear to players, Made machine malfunction smoke a little bit more obvious by making it lighter as particles fade out, Added more resolution presets, for higher resolutions and widescreen, Add
2024-05-10 08:42 UTC · Community Announcements · EvilTurtle
I got my versioning all wrong in last update post, the game is now at 1.1.4 as I'm working towards the new stuff. Full patch update post will happen once I've implemented all the new events stuff, which will take much longer due to work on Disinfection :) For now this is another small QoL patch: Continue Game menu now has locked days greyed out and will automatically select the highest unlocked day, Dolls now cannot pull coal out of the Boiler if the Boiler door is closed.
2024-05-01 13:59 UTC · Community Announcements · EvilTurtle
More extensive patch coming later when I'm done with the new Disinfection patch. I got some cool ideas for some non-lethal events during the earlier days/first delivery, to add a little variety and spookiness. For now here's some minor QoL tweaks: Added simple instructions board to Lorry, Lorry brakes are twice as strong on Delivery 1, slightly stronger than before on Delivery 2.
2024-04-25 16:35 UTC · Community Announcements · EvilTurtle
Bugfixes: Fixed bug in lorry controls that caused the reverse and brake levers to malfunction, Fixed localization of Custom Deliveries text, Fixed main menu buttons being misaligned and clipping out of their panel in certain languages, Polishes: Added more parameters to Custom Deliveries, Made Deliveries a little easier, Boss gets less angry from hitting traffic and stopping distance is longer, Added horn lever and sound to Lorry, Awakened Dolls now take less coal out of the Boiler, Added lorry detach animation to Demon. This will be the last update for now, I gotta go back to working on Disin
2024-04-24 11:44 UTC · Community Announcements · EvilTurtle
After having had some great fun watching y'all panic in the Factory and Lorry I've gotten the feedback needed to fix and polish a bunch of things. Lets take a look: Bugfixes: Fixed a bug with "First Delivery" achievement triggering a day later, Fixed "5AM" achievement triggering in tutorial, Fixed "5AM" achievement failing when the clock goes past 5AM during a days outro, Fixed "dolls" achievement failing when a Doll wakes up during a days outro, Fixed ending cutscene not playing at the end of day 6, Fixed delivery unlocking when the day before it was also unlocked, Fixed some errors in transl
2024-04-21 13:29 UTC · Community Announcements · EvilTurtle
Keep It Running will release tomorrow the 22th of April. There will be a week long discount to celebrate, so tell all your friends, family and enemies! :) Deliveries has gotten a lot of updates this week and during this I was able to get a lot feedback and testing (thanks go out to RandomBritishDude and LupaSpirit on Twitch) to get things right. Some tweaking on the Factory sections has been done too, especially on Day 6 as that day was a little too difficult still. The game should have a very nice difficulty curve over the Days and Deliveries now, providing fun and challenge. A bunch of new S
2024-04-05 11:23 UTC · Community Announcements · EvilTurtle
The new version of Keep It Running for Steam, which includes the new Deliveries update, is almost finished. I'm currently focusing on accessibility, testing, fixing & polishing. The new gameplay is becoming great fun and offers a nice break from toiling away on the Factory floor. Though... It isn't any less stressful with the kind of boss you are working for! Accessibility: I'm spending some extra time implementing multiple languages and subtitles, since the game has a pretty strong emphasis on following instructions and reacting to the angry shouts of the Boss. I've added a language select to
Full appinfo as delivered by Steam PICS, changenumber 35879087. Also at /api/app/2863530/raw.
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