Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:42 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-08 08:53 UTC · Community Announcements · Ravenglass
Roughly two years after the release of Sword vs Horde, the next game by Zimmerbyte Games is finally ready to be shown! Behelade is a classic bullet hell shoot 'em up with the challenging, skill-based gameplay and tight pacing you would expect after playing Sword vs Horde.Behelade's goal as a game is to refine and condense the classic top-down shoot 'em up formula, and to add all the features you need to hone your skill and achieve the famed "one credit clear." There are practice modes for individual stages, as well as the ability to watch back replays of your attempts.As a unique mechanic, you
2024-09-04 11:53 UTC · Community Announcements · Ravenglass
After a few months of Early Access, I am happy to present the full release! By adding boss fights, different levels, new enemies, game modes and lots of small improvements, Sword vs Horde has come a long way since the launch into Early Access. Thank you everyone who played and gave feedback during Early Access! I hope you continue to have fun! The Future of Sword vs Horde: Asides from smaller patches, I might come back with some content updates to Sword vs Horde in the future, but for now, I want to focus on my next game project. Stay tuned for its announcement! Finally, here is the changelog
2024-07-25 14:41 UTC · Community Announcements · Ravenglass
This update adds the "Snail Forest" battlefield (level), a place where goblins and giant snails crawl through the thicket. It is ruled by the "Great Goblin." This new boss is the strongest archer among his kind, capable of shooting enormous arrows from his gigantic bow. Defeat him to get the third trophy. Changelog: Added the "Snail Forest" battlefield/level Added the "Great Goblin" boss Can shoot four small arrows simultaneously or a single big one Rolls around the Forest Added snail enemies Slow, but can take a lot of hits and don't get knocked back Leave a slime trail that slows down player
2024-06-27 21:45 UTC · Community Announcements · Ravenglass
added 3 game modes to customize your experience: Weighty: The default mode with no special changes. Designed to make you feel the weight of the blade and offer a good challenge. Hyper: Faster pace of gameplay and a lot more enemies. Chill: Less enemies and easier.
2024-06-08 07:50 UTC · Community Announcements · Ravenglass
This update adds a new battlefield (level), the "Cursed Graveyard." Unlocking this level allows you to fight in this eerie, foggy place, filled with ghosts and skeletons that rise from beneath the tombstones. In the end, you will face the Skeleton Lord, a giant skeletal mage who summons protective shields and shoots magic projectiles. Defeat him to get the second boss trophy for your equipment. Changelog: Added the "Cursed Graveyard" battlefield/level Added tombstones that emit fog and spawn ghosts or skeletons, but can be deactivated temporarily by hitting them Added the "Skeleton Lord" boss
2024-05-09 14:01 UTC · Community Announcements · Ravenglass
- fixed missing space between "Wave" and the wave number
2024-05-08 15:52 UTC · Community Announcements · Ravenglass
- added Portuguese (Brazil) language option Thanks to Thiago dos Santos Mania for translating the game!
2024-05-04 17:19 UTC · Community Announcements · Ravenglass
improved some text and fixed some minor issues removed arrow Unicode symbols that didn't show up correctly in some cases added a shadow to equipment descriptions for better readability
2024-05-03 17:07 UTC · Community Announcements · Ravenglass
translated the game to German and added options to change language controls menu and tutorial box now shows key labels according to keyboard layout changed some text to make it more historically accurate changed Crusader Armor sprite to be more accurate (and also look better) fixed music playing for a split second when starting the game with music volume at zero
2024-04-20 15:12 UTC · Community Announcements · Ravenglass
This update brings the first boss enemy to the game: The Minotaur. He is half man, half bull and swings a giant axe while charging at the player. The Minotaur appears in wave 9 as a final goal (although you can continue fighting to increase your score, even after defeating him). Each piece of equipment now has a greyed-out trophy icon in the equipment screen. When defeating the boss, you will get the trophies for the weapon and armor you were using and the icon gets colored. Which combinations of equipment work best for you? It's a challenge to get all the trophies! Changelog: Added the Minota
2024-04-05 13:46 UTC · Community Announcements · Ravenglass
- player now flashes when stunned and when invulnerable after getting hit - dizziness bar now flashes red when close to maximum - added dizziness-related stats to the armor selection panel - added damage numbers when you hit enemies (and the option to turn them off) - added a timer that shows when the next wave starts - fixed dead enemies continuing to emit bleed particles when using Flamberge - fixed the controls help rendering above the death menu Starting with the next update, I want to focus on adding more content like enemies, bosses and equipment. Stay tuned!
2024-03-27 09:33 UTC · Community Announcements · Ravenglass
- improved the tutorial/controls help (you can enable/disable it with F1 or back on controllers in case you need to see it again) - on the first run, you now have some time before enemies appear to get used to the controls - made the dizziness bar turn red when near its limits
Full appinfo as delivered by Steam PICS, changenumber 36060760. Also at /api/app/2866000/raw.
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