Hud rework and new abilities!
Hi guys, here are the new update! It includes: Visual rework of part of the hud. Now event texts are animated. 10 new combat abilities added. Added more sound feedback. And some minor bug fixes hope you like it!
An exciting fantasy Roguelike-RPG that immerses you in a constantly changing universe! Randomly generated dungeons, challenging enemies, powerful bosses, equipment, and abilities. Switch between old-school pixel art and modern pixel art as you unravel the mysteries of Ethereal Fracture!
| App ID | 2868490 |
|---|---|
| App type | Game |
| Developer | Rubén Arranz |
| Publisher | Rubén Arranz |
| Release date | 2025-09-10 15:13 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/2868490 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | EtherealFractureBuild/Ethereal Fracture.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:25 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 19954962 | 2025-09-12 09:21 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2868491 | 138.58 MB | 53.48 MB | 4674097552069764171 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 19954962 | public | 2025-09-12 09:21 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
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| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hi guys, here are the new update! It includes: Visual rework of part of the hud. Now event texts are animated. 10 new combat abilities added. Added more sound feedback. And some minor bug fixes hope you like it!
Hi guys, here are the new update! It includes: Minor bug fixes: Some descriptions are now more specific. Exp is now correctly retained. Unlocked equipment screen no longer glitches. Rebalance: Boss stats have been balanced, mainly to avoid getting stuck, their defense has been lowered considerably and their health increased. Event windows are now a bit smaller. The game now starts in one of two dimensions at random. Quality of life and feedback additions: Changed the “Back to Main Menu” button to “Surrender” to preserve exp from that run. Changed the base speed of combat to a higher speed. (Yo
Hi here is the new update! It adds: Steam cloud support 25 new events 16 new passive skills/curses 12 new consumable objects So right now the game has: 63 events in total (playable, not counting the main story events) 39 passive skills/curses 112 total objects ( 30 consumables + 82 equipment) I tried to do my best testing all but in case there is any bug that remains, as you already know, I pay attention to community posts to fix any problem that may arise. So don't hesitate to report any problems you could find.
Little pop ups of info have been added to the stats icons. The kraken have been reworked. Now the texts of the action bar changes the language too. The crash bug of some consumables have been fixed.
The prices and gold now reset between runs. And have been added a button to re-center the map.
Some minor bugs fixeds And solved the problem with the dark entities who dont die.
Hi guys! This update is mainly to fix an event of the previous update who gets blocked. Also have been fixed small details in some descriptions and other minor thigs. Hope you like it and sorry for the inconveniences! Pd: Thanks PaRaZIT for notifying me
Hello! Here I come with the news of the update! Added more passive skills & curses Custom animations have been added for all skills. New abilities New events New objects Also have been fixed some minor bugs and little changes in the bosses. Hope you like it!
Hello! Have been a hard work but here I'm with the new update. The core of the Story of the game have been added. Also new items have been added, now are double than the last version. You will unlock them playing and gaining exp (The demo is capped to the lvl 2 of unlocks) Some bosses have been reworked and other some small changes in the skills. All the game have been polished and have been added some effects to increase the game feeling. For all habilities & pasive skills have been added icons/representations. And now you can see what pasives (and his info) you got in the left of the screen.
Hello! I've added some passive skills in order to give you more versatility and deeper strategies. For now you will get them between floors, like the abilities. Hope you like it!
Hello! The energy system has been updated. Now the cost of some of the abilities are modified by the cost of the base attack/weapon. Also the HUD of the abilities has been updated too. Now you can read the energy cost and total damage (and the total damage before altered effects hace been applied if you are in combat) and how it works (For example, Damage = Attack * 0.8) And I change some stats of the enemies, them should be a little more tough now. Some bugs have been fixed: -Some item had the texts wrong. -Mask of pain functions. -If you use the ingame button the velocity didn't got saved be
Hello! As a solodev I have to manage my time well, so I don't post much here. But today I bring you new information (and new screenshots, updated in the store!). NEW STUFF: I have added an energy system to combat. Allowing you to chain various actions, only having to load the action time (skipping the waiting time). Each type of weapon has different energy costs. From daggers chaining small attacks, to axes with a much greater energy expenditure. The idea is to give more speed and depth to the combats. I hope you like this system! I have also added consumable items, they simply seem like a mus
Full appinfo as delivered by Steam PICS, changenumber 34924275. Also at /api/app/2868490/raw.
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