2026-08-15 09:50 UTC · PCGamesN · editor@pcgamesn.com
In its August Slay the Spire 2 Neowsletter, developer Mega Crit reveals it's actively working on another Act Two and the next new character. Read the full story on PCGamesN: Slay the Spire 2 updates are slowing down again, but a new character and alternate act are next
2026-08-14 23:52 UTC · Community Announcements · demileaf
{STEAM_CLAN_IMAGE}/44971832/a3e868f2bd42bf2f2bbc026bde235726b62f3c9c.png Hi Slayers, the August Neowsletter is here! The team has been hard at work on new content but it'll be at least a month until any of it hits the beta branch. We'll be out of office during late August for our annual team break, so there won't be an August 27 patch. As a mostly remote company, it's good to meet in person to touch some grass, frolic on the beach, and whatever else it is that people do when they aren't playing or making video games. For now, let's take a look at how far we've come since launch and what we've
2026-08-14 01:07 UTC · Community Announcements · demileaf
Time for another beta patch! Heads up that there won't be a patch on the 27th as our team is taking a break in the last week of August. As we'll explain a bit further in the upcoming August Neowsletter, there may be a longer wait in general for the next patch, as we've shifted our focus to some BIG, much-anticipated pieces of content! In the meantime, let's look at some of this update's highlights. First off, there are a couple of card reworks and lots of various balance changes as well as UX and performance improvements. Also, we have officially implemented Indonesian localization! In the art
2026-07-31 10:12 UTC · PCGamesN · editor@pcgamesn.com
New Slay the Spire 2 patch notes undo previous redesigns, while making fresh reworks and balance adjustments for the roguelike deckbuilder. Read the full story on PCGamesN: Slay the Spire 2 reverses card reworks in a new round of experimental balance changes
2026-07-31 03:26 UTC · Community Announcements · demileaf
Another beta patch just dropped! This one contains a host of balance changes and reworks. Notably, Mirage and Pillar of Creation have been reverted back to their pre-0.109.0 versions and have also been slightly buffed and nerfed, respectively. We've also implemented a brand new feature in this patch--a keyboard-only control option! So be sure to let us know what you think if you try it out. In terms of art, many cards have new, polished portrait art and, excitingly, characters now have VFX for their unique forms! {STEAM_CLAN_IMAGE}/44971832/5241bdca8e33580f7b3ba5361221225407ec551c.gif CONTENT
2026-07-25 18:42 UTC · Community Announcements · demileaf
Got a tiny patch today with one important hotfix for players playing in Traditional Chinese! BUG FIXES: Synced corrected Traditional Chinese translations to fix broken plural evaluation
2026-07-17 19:54 UTC · Community Announcements · demileaf
{STEAM_CLAN_IMAGE}/44971832/68ace34988009b245bba077ec4a2582d5cabb320.png The July Neowsletter is here, Slayers! Last month we bid farewell to the Doormaker, but you know what they say: when one door closes... a giant floating hourglass creature appears! In this issue we're taking a look behind the scenes at the process of bringing the Doormaker's replacement, Aeonglass, to life! Aeonglass Animated Mega Crit’s animator Chris here with a quick dive into the animation process for our latest boss: Aeonglass. Most of you know that this critter replaces the Doormaker. What you probably don't know is
2026-07-17 10:17 UTC · PCGamesN · editor@pcgamesn.com
New Slay the Spire 2 patch notes have just hit the roguelike deckbuilder's beta branch, with key Ancient relics and class cards nerfed. Read the full story on PCGamesN: Slay the Spire 2 makes painful but necessary nerfs, and some scary buffs, in a big new balance overhaul
2026-07-17 02:55 UTC · Community Announcements · demileaf
Another beta patch is here, Slayers! This one brings a host of balance changes, bug fixes, and new Epoch art. We've also begun to translate the game into Traditional Chinese (no timeline just yet on official support for other languages, but we'll let people know when we are looking for additional translators.) Perhaps most notably, two new Neow relics have been introduced, one of which grants a powerful, exclusive potion and the other a brand new quest card (with some cute beta art!) {STEAM_CLAN_IMAGE}/44971832/807ba5b49a1a995682549a6c412c0ad4b7bed7b5.png CONTENT & BALANCE: Ancients: Added new
2026-07-14 16:02 UTC · Rock, Paper, Shotgun
Those of you that have been playing Slay the Spire 2 in its current early access form will have seen that some of the placeholder art looks, well, arguably bad. I am not necessarily making this argument! But it could be made. As it turns out, according to Mega Crit co-founder Casey Yano, this is very much the point, and has more purpose behind it than just being easier to do. Read more
2026-07-03 10:01 UTC · PCGamesN · editor@pcgamesn.com
A new Slay the Spire 2 patch has just hit the beta branch, and this is a big one. In fact, you might want to pay attention even if you aren't one to toy around with the testing side of the roguelike deckbuilder, because there's a whole heap of additional cards that are designed to enhance co-op play, and some of them sound particularly strong. There are also a bunch of fresh balance changes in the works, a shiny visual overhaul for the latest boss Aeonglass, and some modding fixes that are planned "to come to the main branch soon." Let's take a look at exactly what's in store. Read the full st
2026-07-03 03:26 UTC · Community Announcements · demileaf
For all you beta testers who have been chomping at the bit for a new patch to chew on... here it is! Today's beta patch brings a ton of fixes, balance changes, some UX additions, a BIG batch of new multiplayer cards, and new art additions--including some animations for the latest boss, Aeonglass! {STEAM_CLAN_IMAGE}/44971832/469e5b0ea6846f4009611dc50e8af071021b67ec.gif We've also got some big updates in the modding realm to call out... Modding Updates Thank you to our incredible community of modders (and mod players) for all of your feedback since we released Steam Workshop support! We've got q
2026-06-21 11:56 UTC · PCGamesN · editor@pcgamesn.com
Slay the Spire 2 is full of strange and sinister creatures, and I'm always curious where the ideas for them originated. Mega Crit Co-Founder Casey Yano has provided us with some answers in a new edition of the developer's 'Neowsletter' blog, and he claims its most notoriously balanced threat actually came about after spending too much time with Valve's Deadlock. My personal favorite reveal, however, is the origins of elegant fairy Ancient Nonupeipe, who has a rather less glamorous claim to fame. Read the full story on PCGamesN: Slay the Spire 2's creator reveals the inspiration for its most co
2026-06-20 01:11 UTC · Community Announcements · demileaf
{STEAM_CLAN_IMAGE}/44971832/33b05eac9b2b2985b719bdb9313c9748636a22e5.png Hey Slayers, it's time for the June Neowsletter! In this issue we're covering a couple of big roadmap items we've checked off our list as of yesterday's main branch patch and answering some of your recent questions. Let's dive in... Dev Update {STEAM_CLAN_IMAGE}/44971832/4512122e65f560656785dc6ffd2d42754c580e7c.gif The first feature we want to highlight is the Bestiary. The Bestiary is a new section that organizes info related to enemies you've encountered throughout your journeys in the Spire. For faithful readers of the
2026-06-19 15:45 UTC · Rock, Paper, Shotgun
Slay the Spire 2 has received a major update that adds Steam Workshop support for mods alongside a proper monster bestiary for the Compendium. It also introduces a new boss, Aeonglass, in place of the much-berated Doormaker. These are pretty juicy changes, and yet, the most intriguing part of the patch is a deceptively dry question of disobedient mathematics. Read more
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