Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-28 03:26 UTC · Community Announcements · Gh
Hello everyone! Update time! First, we wanted to let you know that we have updated the main branch to EA_0.65. This should make all the new tools and features from the quality of life update available to most players. An now, the update. This time we're introducing many NPC improvements. Let's go straight to the content: Blueprint Duties: Partners can now work on blueprints. All you have to do is assign them to them and make sure they have all the right ingredients available, and then they'll work on them until finished. With this partners should be able to help you build roads, fields, cabins
2026-08-06 03:52 UTC · Community Announcements · Gh
Hello everyone! The time has finally come to release human NPCs into Card Survival: Fantasy Forest. First of all, be warned, This has been a big update for us, the biggest so far. For all of you brave souls in the beta branch, know that NPCs are big systems and there is only so much Neo and I can test in the limited time we had. There are no major bugs or issues that we could find, but there could always be some that escaped us, and balancing still needs a lot of work. :) We will be pushing lots of hotfixes over the following weeks, both with bug fixes, balance tweaks and some minor missing fe
2026-07-20 22:46 UTC · Community Announcements · Gwim
Hello everyone! Here's a short announcement to get you up to date in preparation for the NPC Update! :) First, we want to let you know that we're aiming to release on the first week on August (not sure which day yet). As you know, the update will be introducing complex human NPCs to Fantasy Forest. Just so you know, in case it wasn't clear enough, we're taking more of a one-on-one relationship simulator approach rather than a group management simulation approach. So you won't be seeing an NPC town or anything like that, but rather a single NPC that is almost as complex as the player. Someone t
2026-06-18 02:51 UTC · Community Announcements · Gwim
Hello everyone! I hope you're all doing well. Main Branch Merge: First, today we'll be merging all the new features up to 0.64f into the main branch. This should be make the following features available to all players: - Stew improvements and overboiling system. - Firepit, Barrel fermentation, frying, pies. - Container and cooking station changes. - Swamp Areas. - Beavers, leeches, bog myrtle, kingcup, alder and peat. - Bog Iron, Bloomeries, Forges and iron tools. News: Next update is going to be the NPC one. Probably the most important update we've had so far! Plissken is going to be coming h
2026-05-28 02:45 UTC · Community Announcements · Gwim
Hello everyone! I hope you're all well!! Today we're introducing a lot of new content: Save system optimization: We have changed the way that saves are handled: the game should now use considerably less RAM, the save files will be noticeably smaller in size, and game autosaves should no longer produce the extreme lag spikes they were producing before. The system should properly convert your saves to the new format, but since there is always a risk of something not going as planned we made it so that the game does a backup of all your saves when you'll start it from the new update. If you notic
2026-05-15 01:56 UTC · Community Announcements · Gwim
Future Content News Hello everyone! No update yet, this is a news announcement. We have decided to postpone the swamp update. We were planning to release it in two parts ( part today, part two weeks later) but we have recently come to the conclusion that it would be better to publish one bigger update two weeks from now than two smaller less impactful ones. With that out of the way, I'd like to take this opportunity to update you a bit on our plans for the rest of the year (and the beginnings of the next one)! Swamp Update: What we'll be releasing 2 weeks from now. This update will be increasi
2026-05-02 15:56 UTC · Community Announcements · Gwim
Hi everyone! Just a small announcement here to let you all know we have just updated the main branch to 0.62f. This should make the following new content and changes available in the main branch: - Metal and Animal Traders - Cows and Chicken - Leather Armor - Primeval Woods Map expansion - Wildman Way - Tree Marking - West Stone - Wandering Oak - Primeval Wolves - And a lot of fixes, including fixes to bear behaviour! That's all for now. :)
2026-04-30 01:02 UTC · Community Announcements · Gwim
Hello everyone! Another update is here. This time dealing with improvements to the cooking systems and some related new content. Mostly quality of life things that we had wanted to implement for a long time! Before going into the details though, we wanted to take this opportunity to announce that we'll be having a price increase soon, so that those of you that want to get game cheaper can do it now. Price Increase: We would like to thank all of our early adopters for supporting our game during this first year of Early Access. It's been quite an adventure and emotional rollercoaster! We're quit
2026-04-16 02:32 UTC · Community Announcements · Gwim
Trading Improvements and Cow Update and Patch Notes #57 Hello everyone! Time for a new update. Let's go straight to the content: Trading Improvements: We have reworked the price calculations for traders and as a result character stats should make a greater difference when trading. Player trust and social skills should have an effect on trader trust gain, while physical things like size or facial symmetry will have a flat effect on prices. In general, the more socially adept and traditionally good looking you are, the better trader prices will be. Trust is still one of the biggest factors thoug
2026-03-25 01:28 UTC · Community Announcements · Gwim
Hello everyone! Hope you're all doing well. New update today! First, today we'll be merging the huntsman into the main branch, so the content from the last few updates will now be available to all our players. Now let's get to the content: Leather Armor: Clay Basin: Not really a leather item, but something useful for working leather. Clay basins can now be fired in kilns and used to soak reeds or nettle, to tan or to dye. They are also needed for making leather armor and can collect rain water. Leather Protection: Leather clothes now grant protection based on their quality and hardness. Boiled
2026-03-11 03:46 UTC · Community Announcements · Gwim
Hello everyone! Finally the Huntsman is here! We hope you'll enjoy the experience, and please let us know if you find any bugs or issues and we'll fix them as soon as possible. ;) Let's get straight to the content: Pre-Made Characters: The game now has, in addition to custom characters, something we call the Fates and Ways. Fates: Fates are pre-made characters like the Huntsman, which come with their own stories and content, they're the closest to what the premade characters were in Tropical Island. For now, only the huntsman is available, but we'll be releasing at least 3 more (the witch, the
2026-02-12 02:26 UTC · Community Announcements · Gwim
Hello everyone! Update time! This is the last update before the huntsman. Hopefully this time for real! Next update will be introducing the first pre-made character, as well as a few premade character bases for new players to use and the first batch of some performance improvements we've been working on. We will also be disabling the current quest mode. As many of you know we like experimenting and trying new things. Sometimes these things work, sometimes they don't. We feel that while the quest system has some advantages, it also has many disadvantages, and is costly for us to maintain. So st
2026-01-28 01:32 UTC · Community Announcements · Gwim
Hello everyone! Time to update the main branch and release a new update for the beta one. Animal agents should now be available for all players, as well as all the latest features such as farming and garden improvements and the lake area overhaul. Now, to the new update: Mining: You can now build mines in some caves. With the type of mine dependent on the types of vein you can find there. These mines consist of tunnels that can be further expanded and contain their own veins. In the future these will be improved further. At the moment the 3 available types of mines are Flint Mines, Witchstone
2026-01-08 16:45 UTC · Community Announcements · Gwim
Hello everyone! First update of the year. This time we're improving the pine woods at the northern areas of the map. Here's a list of the new content: Pine Roots: Pine roots can now be obtained from Pine trees and used for making low quality twine. This method is considerably less efficient than using nettle but gives you a reliable option for players starting in the pine woods (also it doesn't cause a rash!). Juniper: Juniper berries can now be found in pine clearings during the second half of autumn and the first half of Winter. These berries are considerably less nutritious than the other t
2025-12-21 02:33 UTC · Community Announcements · Gwim
Hello everyone! Time for a new update. First. Today we're updating the main branch to the latest version before we introduced the new animal system. We will be merging the new system a bit later, once it has become more stable and balanced. This will be the last update before the holidays, so we would like to take the opportunity to wish you all a merry Christmas and a Happy New Year! :) Now, to the new content: Animal Improvements:We've made many improvements to animals and there are still more coming. We will be tweaking all these new features over the following weeks. So let us know if you
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