IonBall 2: Ionstorm is an arcade game with a modern 3D twist; re-live the joys and frustrations (in equal measure) of classics games such as Breakout and Arkanoid, in a no holds barred fast action game with stunning 3D environments, awesome effects and a thumping soundtrack.
Battle through 60 formidable levels and 3 boss levels with a multitude of enemies; each with their own unique abilities. Upgrade your armament from a range of weaponry such as the mighty machine-gun upgrade for the ball, or the rampant rail-gun for your bat; Ionball 2: Ionstorm will set blood pumping and pulse racing like no other ball game before it!
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:03 UTC
$4.99
$4.99
DLC
AppID
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Price
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Branches
Branch
Build ID
Description
Updated
Password
public
1371569
2016-10-03 19:24 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228990
windows
from app 228980 · shared install
287121
windows · english
1.02 GB
395.97 MB
6643413439664814652
287122
1.02 GB
477.78 GB
4343856568832719047
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
1371569
public
2016-10-03 19:24 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-09-21 13:13 UTC · Community Announcements · Revan
Hey guys, we're aware of the level bug stopping players from progressing. We're looking into it and will sort it ASAP, someone has mentioned an issue with this occuring elsewhere so we need to make sure it can't happen anywhere else before uploading a fix. Thanks for your patience :)
2016-09-21 13:13 UTC · Community Announcements · mr_teds
Hey guys, we're aware of the level bug stopping players from progressing. We're looking into it and will sort it ASAP, someone has mentioned an issue with this occuring elsewhere so we need to make sure it can't happen anywhere else before uploading a fix. Thanks for your patience :)
2016-08-05 16:57 UTC · Community Announcements · Revan
Hi everyone, the issue with the bat not reaching the far sides should be fixed now, along with a lag issue involving the upgrade menu. We hope you can all enjoy playing now, thanks for all of your support :)
2016-08-05 16:57 UTC · Community Announcements · mr_teds
Hi everyone, the issue with the bat not reaching the far sides should be fixed now, along with a lag issue involving the upgrade menu. We hope you can all enjoy playing now, thanks for all of your support :)
2016-07-29 09:47 UTC · Community Announcements · Revan
Hey everyone, we just wanted to let you know we're aware of the bug regarding the bat not moving all the way to the left/right of the screen. From some initial tests it seems you should be able to play the game normally if you have your sensitivity slider over 17%, this hopefully works for you while we try to sort out the problem. We'll look into a proper fix ASAP. Thank you for your patience
2016-07-29 09:47 UTC · Community Announcements · mr_teds
Hey everyone, we just wanted to let you know we're aware of the bug regarding the bat not moving all the way to the left/right of the screen. From some initial tests it seems you should be able to play the game normally if you have your sensitivity slider over 17%, this hopefully works for you while we try to sort out the problem. We'll look into a proper fix ASAP. Thank you for your patience
2016-06-07 12:32 UTC · Community Announcements · Revan
Hey everyone, we've been busy with other projects lately but have found some downtime to tweak Ionball 2. The patch has fixed it so Xbox controller now works properly in the levels, sadly we can't make it work in the menus just yet. We have also (finally) added an input sensitivity controller to edit mouse speed. Some people don't seem to be getting the sensitivity controller, if this is the case we ask you to reinstall the game if you want to use it (we're working on why it's not showing up). Thank you again for all of your support :)
2016-06-07 12:32 UTC · Community Announcements · mr_teds
Hey everyone, we've been busy with other projects lately but have found some downtime to tweak Ionball 2. The patch has fixed it so Xbox controller now works properly in the levels, sadly we can't make it work in the menus just yet. We have also (finally) added an input sensitivity controller to edit mouse speed. Some people don't seem to be getting the sensitivity controller, if this is the case we ask you to reinstall the game if you want to use it (we're working on why it's not showing up). Thank you again for all of your support :)
2015-11-04 18:41 UTC · Community Announcements · Revan
Hey everyone, we have finished implementing achievements and they are now ready to be unlocked, we hope you enjoy earning them. Thank you for your continued support :)
2015-11-04 18:41 UTC · Community Announcements · Revan
Hey everyone, we have finished implementing achievements and they are now ready to be unlocked, we hope you enjoy earning them. Thank you for your continued support :)
2015-10-20 18:25 UTC · Community Announcements · mr_teds
Hey everyone, I just wanted to let you know that achievements are not ready yet. You can currently view them due to necessary testing on our end, but they cannot be earned yet. They will be implemented soon once our artwork is finished, in the mean--time you can see what is required to earn them. Thanks for your continued support :)
2015-10-20 18:25 UTC · Community Announcements · Revan
Hey everyone, I just wanted to let you know that achievements are not ready yet. You can currently view them due to necessary testing on our end, but they cannot be earned yet. They will be implemented soon once our artwork is finished, in the mean--time you can see what is required to earn them. Thanks for your continued support :)
2015-10-06 18:18 UTC · Community Announcements · mr_teds
Hey everyone, we wanted to let you all know that we are currently working on achievements and should have them integrated in the near-future. In the mean-time, we hope you enjoy the newly implemented trading cards. Thanks for your continued support :)
2015-10-06 18:18 UTC · Community Announcements · Revan
Hey everyone, we wanted to let you all know that we are currently working on achievements and should have them integrated in the near-future. In the mean-time, we hope you enjoy the newly implemented trading cards. Thanks for your continued support :)
2015-10-05 16:11 UTC · Community Announcements · Jaydepps
We are excited to be adding Steam Trading Cards to Ionball 2: Ionstorm. The set will feature 5 trading cards, 3 backgrounds, and 5 emoticons. We hope you enjoy this addition. Thanks for your continued support.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/287120/raw.