2026-09-07 21:38 UTC · Community Announcements · Rez
Hey everyone! This patch was rolled out to address some of the stability issues that have been reported. We also have a small anniversary update planned for October 27th coming up which you can look forward to. It will include some new maps, cosmetics, and some balance changes.Stability- Fixes made for crashes that were occurring for some players.- Improved stability when entering and exiting battles.- Fixes made for saving the game and loading to reduce errors.Modding- Added improvements and additional safeguards for the map editor.- Added logs to identify issues related to errors with the ma
2026-07-08 21:48 UTC · Community Announcements · Griffin
Bugfixes- Fixes made to Steam cloudsaves- Crash fixes- Fixed audio glitch where sometimes the raiding sound didn't play while in that stanceModding- Added extra logging for the map editor so you can tell what is breaking your mapLocalization- Updated localization, fixed a few reported spelling errorsVisual- Fixed the X button for widescreen for the Sejm and Swedish reforms- Fixed the Rise of Frederick UI in widescreen- Fixed incorrect colors of the general's bodyguard uniform buttonsGameplay- Updated the "Defenses Needed" encounter to provide a lot more thalers if you provide a cannon
2026-06-22 18:51 UTC · Community Announcements · Griffin
Campaign Changes- Swedish death march attrition is now 0.75% instead of 1% per day to make it less punishing in the late-game Battle Changes- Artillery damage per hit reduced by roughly 10%. Artillery accuracy (chance to land a hit) has not changed, but each successful hit now causes slightly fewer casualties. For example, a bombardment that previously killed around 45 men should now kill closer to 40. This should make artillery-heavy AI armies feel less punishing at scale and give smaller or less gun-focused army builds a better chance against them.Fixes- Improvements made to game stability,
2026-06-17 15:14 UTC · Community Announcements · Griffin
Hotfix- Fixed a bug that would sometimes cause the game to get stuck on the loading screen when beginning a campaign fighting against the Polish-Lithuanian Commonwealth
2026-06-14 22:43 UTC · Community Announcements · Griffin
Battle Changes- Grapeshot and canister shot now consume about -20% less ammunition- Artillery now takes slightly higher morale damage from all sources of gunfire- Artillery damage radius against enemy artillery crews increased by ~15%. Near misses are now slightly more likely to clip nearby crew members, meaning shots that land just beside a gun position have a better chance of dealing some damage.- Artillery now deals double damage to other artillery. Recent reductions to fire damage have improved musket combat balance, but made counter-battery fire too ineffective. This change should make it
2026-06-06 02:25 UTC · Community Announcements · Rez
Live Broadcast for Lion & EagleWith the lead developer Griffin Johnson! Check out the new updates and DLC, now available!
2026-06-05 21:23 UTC · Community Announcements · Griffin
Balance Changes- The AI “Petrine” doctrine now has a malus of -50% morale recovery speed instead of -45% to make it a little easier- The animal mascot encounters have had their chance of appearing bumped up one more time to be a little more common Localization Changes- The text for the “Reinforced HQ” modifier now informs you that the Act III HQ receives a reinforcement army if you play with the modifier on- For chinese players, there is now an option to change languages on Steam in the game’s properties and it will display the correct text in game- Updated Maurician text for Chinese- Updated
2026-06-04 20:15 UTC · Community Announcements · Griffin
DLC Nation Selection Bug has been fixed. It looks like the game was checking to see if you also had the free "Imperial Banner" DLC enabled, and if you didn't, it wouldn't let you play with the DLC.I'm deeply sorry for the mistake, we'll make sure to test more extensively in the future to ensure mistakes like this don't happen again.Griffin
2026-06-03 21:14 UTC · Community Announcements · Griffin
Swedish Changes- Swedish grenadiers and veteran grenadiers morale +5 Polish Changes- All Polish infantry & cavalry gain +5 accuracy- All Lithuanian infantry & cavalry gain +5 melee- Made the Pocztowe Recruits more common to find at settlements for recruitment- Reform to request excellent-tier guns now costs +5 more reform pass to ratify- Limit placed on doctrines like “reform the infantry/cavalry/artillery/hetman” to 6- Build political faction now limited to 3 stacks instead of 4- Build political faction weight appearing as a possible reform has been doubled, so it should be much more common t
2026-06-02 16:46 UTC · Community Announcements · Griffin
Weather Changes- Fair should look less dark now on the campaign map- The fog should be a little less intense- Improved heatwaves’ lighting effect to be less intense Polish Changes - The “Build Political Faction” reform which gives you a discount on Sejm reforms now has a limit of 4 passes; it won’t appear again after that point. I also put in a limit of 10 stacks for the “reform the infantry/cavalry/artillery/hetman” just so it doesn’t break the game if you’re playing on infinite mode and repeatedly passing that reform.- Polish cavalcade’s cavalry stamina doubled buff is no longer conditional
2026-06-01 23:55 UTC · Community Announcements · Griffin
Bugfixes- Fixed the "Ga Pa Ga Pa Ga Pa" achievement- Fixed the "Finnish Sisu" achievementBalance Changes- The "expert gunsmith" encounter now gives 2 muskets instead of 3 when purchasing- Changed British Expedition veterancy gain to +80% instead of +100%, as it was a little too powerfulOther- Those using the map editor for modding can now zoom out much further
2026-06-01 17:08 UTC · Community Announcements · Griffin
Philosophy Behind this UpdateHey everyone! This is our largest update to Master of Command yet. Alongside a major free update packed with new features and content, we’re also releasing a new DLC that adds two nations to the game: Sweden and Poland! Sweden and Poland each come with completely unique gameplay mechanics. Sweden introduces the Military School, while Poland brings the Polish-Lithuanian Sejm government system. I’ll explain both systems in more detail later in the changelog. Since the Scorched Earth update, we’ve also been closely monitoring your feedback and making improvements to b
2026-04-14 21:23 UTC · Community Announcements · Armchair Historian
Campaign Changes- Pushed another fix for the loot being all gold-tier muskets in Act III battles
2026-04-14 00:44 UTC · Community Announcements · Armchair Historian
Campaign Changes- Marauder armies now drop a doctrine reward if beaten and provide greater loot rewards- Patrol armies in Act III were removed to make the region more focused on the marauders. Marauding armies were increased to 3 in the region instead of 2 but raid much slower.- Act III’s malus of “Desolation” no longer reduces the amount of supplies available to be purchased at settlements so you can buy more supplies- Act III encamped armies now field 4 brigades instead of 5 so they don’t feel as strong as the Act III HQ- Act III’s side objective of sieging forts has been reduced from 5 to 4
2026-04-11 22:32 UTC · Community Announcements · Armchair Historian
Philosophy Behind this UpdateThis update reworks much of the game’s pacing in battles and campaign. For battles, we’ve made charges less extreme, and melees slower. Ranged combat has also slowed down, as accuracy has been reduced on muskets as well as morale damage from volleys. For the campaign, the overall goal was to slow progression in the early-to-mid game, and speed up the late-game which can often drag. Because of this change, you can expect it to take longer to build up your army. At the same time, we’ve lowered the amount of units the AI is fielding proportionately to the player. This
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