Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
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2026-09-06 21:25 UTC · Community Announcements · OxCutter
Hello everyone!Long time no see, Cody here to get you up to speed with the dev side of things.I want to kick off this post by apologising for the long silence — sorry, everyone!A lot has happened in the last few months, but here's the good news: The Duel DLC is done.Well… almost. I still have a few bugs to fix here and there but all the contents and features are in. Over the next few days I'll start sending out the backers’ keys! If you supported this project through one of Cranio's Kickstarter campaigns, keep an eye on your inbox (and that pesky spam folder), you'll get your key soon enough.A
2026-05-01 16:31 UTC · Community Announcements · OxCutter
Hello there! With this post, version 1.6 finally arrives — also known as the one where The Colorado Connection DLC gets released!Well… sort of. As tradition demands, the DLC will first be available to those who bought it on Kickstarter during the Legendary Box and Cranio’s Expansion Pack campaigns; so if you are one of these players, keep an eye on your inbox (and spam folder) in the coming days.If you bought the game during the latest Earned Authority campaign, you’ll have to be a bit patient, because I’ll receive the list of backers only once the late pledge is closed.Now, a heads‑up: due to
2026-04-09 14:04 UTC · Community Announcements · OxCutter
Hello there!I hope you are all well and fine in these trying times; Cody here with a small update on the state of the project.As you might know, I'm currently working on The Colorado Connection. I'm aiming for an early‑May release so, as always, the schedule is tight, but confidence is high.The Steam store page of the DLC is now online, so if you don't want to miss the release, you might want to add it to your wishlist!The Colorado Connection will introduce a new map with two new dedicated mechanics: building bridges and activating productive settlements.If you bought The Leeghwater Project, y
2026-03-12 09:53 UTC · Community Announcements · OxCutter
DAM!As you might have guessed by the title of the post, just a quick FYI: the multiplayer server crashed for reasons still unknown. Everything is now back to normal but unfortunately the online games that were running have been lost.Sorry for the inconvenience.Have a nice day!Cheers,Cody
2026-02-23 15:52 UTC · Community Announcements · OxCutter
Hello there!Cody here, with some good news! With this post comes version 1.5, and with it The Nile Affair DLC.Initially, it will only be accessible to those who backed the project on Kickstarter, and in about a week it will become available on the store to everyone else.So, for those who backed the project, keep an eye on your inbox — you’ll receive your key within the next 48 hours.For everybody else, be sure to add it to your wishlist so you’ll get a notification as soon as it’s out!This week I'll be on hotfix duty, plus some tweaks on the AI, so as always, don't hesitate to write on the for
2026-01-26 16:06 UTC · Community Announcements · OxCutter
Hello there! It's a bit late, but happy new year everybody! Today I'm here with a quick update on the upcoming DLC The Nile Affair. The Steam store page went online a few days ago, so if you don't want to miss the release, you might want to add it to your wishlist! Work is proceeding: I'm currently defining the tutorial contents and getting ready for its implementation. After that, I'll have to localise all the new content and tweak the AI so that it can handle the new mechanics. Last but not least, as much debugging and bug fixing as possible. Still quite a lot to do but, all in all, the DLC
2025-12-15 19:40 UTC · Community Announcements · OxCutter
Hello there! Cody here, to keep you up to date on what's going on. The Achievements Are Here (beta first, then full release) First off, I'm increasing the game version to 1.4 (b.1194). Why? Because this build introduces the very first batch of Steam Achievements! For the first few days, achievements will be available only on the public beta branch so that I can test them a little more and maybe have a bit of feedback before releasing them to everybody. To join the public beta: Right-click on Barrage in your Steam library Select "Properties…" Open the "Betas" tab Choose public beta from the dro
2025-12-10 20:57 UTC · Community Announcements · OxCutter
Hello there!I just wanted to let everyone know that we are having a weird issue with our ISP and as a consequence of that the Barrage server is temporary unreachable. Sadly the issue is out of my control and I'm not sure how long is going to take to resolve. Offline playing is obviously unaffected.I'm sorry for the interruption.Cheers,Cody
2025-11-26 11:42 UTC · Community Announcements · OxCutter
Hello there! Just a quick update with 2 main points. #1 To All the Backers Thank you very much to all the backers who bought the Deluxe version of Barrage—your support is invaluable! Thanks also to everyone who has already tried the DLC and posted feedback, reporting issues and bugs. I’ve been releasing a few builds already, and we are ironing out the last few wrinkles. One important note on the fixes: with the build associated with this post (b.1182), I corrected one of the incomes for the Netherlands faction. On the fourth penstock, it is now 2 machineries instead of the previous 1. By itsel
2025-11-19 16:55 UTC · Community Announcements · OxCutter
Hello there! Cody here with a bit of good news! With today's post comes Barrage version 1.3, a.k.a. the one where we release The Leeghwater Project DLC. Before you get too excited (as you should), a small caveat: the DLC is "live" on the store and in the current build, but for now is not on sale and accessible only to those who backed the project during the “Legendary Box” Kickstarter campaign. If you are one of those backers, keep an eye on your mail in the coming days, you'll receive your key to activate the DLC. For everyone else, I ask for a little more patience. You'll be able to buy the
2025-10-22 09:59 UTC · Community Announcements · OxCutter
Hello there! Cody here, with another update to bring you up to speed on what's been going on lately. As you might have noticed, despite my optimistic timetable, the DLC The Leeghwater Project isn't out yet. This is due to a couple of factors. First off, let me tell you that the DLC is 95% complete. The main reason it's not out yet is that some of the graphic material needed for its completion and release is not ready yet. This is because—and I hope I won’t get in trouble for revealing this :)—the development of the graphic assets is handled by Cranio Creations, not Cranio Lab. Over the last mo
2025-09-24 13:56 UTC · Community Announcements · OxCutter
Hello there!I hope you're all okay and doing great! I'm here today, not to announce the release of The Leeghwater Project DLC as I would have hoped, but to bring you up to speed with development progress.In short: I'm almost there. I'm currently working on the tutorial for the new features. Once that's done, the remaining tasks are: Finalising the layout of the 5-player map Localising the new content for all supported languages Testing and bug fixingI'm sorry I haven't been very active on the forums—I know I still have a couple of posts to reply to. I've just been super busy trying to bring th
2025-08-29 14:39 UTC · Community Announcements · OxCutter
Hello there!I hope you had a great summer! Before we begin, a big thank you to all of you for sticking around, giving us feedback, and leaving kind reviews! It all helps! As you might have guessed, this post announces the release of a new AI in Barrage—the very originally named Medium AI! While it’s not strong enough to challenge experienced players, I think it’s a solid improvement over the current Easy AI. It’s not 100% finished yet—there are still a few things I need to tweak, some situations to address, and a few XOs to implement. At the moment, the AI won’t take advantage of Mahiri, Dr. O
2025-08-11 12:53 UTC · Community Announcements · OxCutter
Hello there!It has been a while - I hope you're all doing great and having a fantastic (too much?) start of the week!I don't have a new version of Barrage for you today, but since I'll be taking 4 days off this week for a little bit of summer vacation, and since it has been a while since the last post, I wanted to keep you updated on what's going on.Medium AIAs promised I am working on a new medium AI. It's going..okay.It's not 100% complete but it's good enough to be released. What's still missing is some optimisation and some code specifically designed to take advantage of more complex XOs—n
2025-07-01 16:53 UTC · Community Announcements · OxCutter
Hello there!I hope you are having a fantastic week! Once again, thank you for your support, feedback and positive reviews.Today we are bringing you version 1.1 - introducing the custom game mode for the single player.It's a pretty straightforward feature that lets you choose which assets will be available during the initial draft or, if you feel like it, you can assign assets directly to a player.One quirk to be aware of is the First Player toggle ("1."). Its behaviour shifts based on whether you've manually assigned assets to a player. If no assets are assigned, the toggle determines who pick
Full appinfo as delivered by Steam PICS, changenumber 38704522. Also at /api/app/2879570/raw.
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