Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-01-09 15:31 UTC · Community Announcements · [APro] MadjackMcMad
Yeah come on over and say hello if you're at MAGFest! I'm in the MIVS hall, which is hall C, showing off Eye of the Commando. Big news for that game here: Say hello and I have a real life Proof of Stremf just for you. It looks like this:
2025-10-08 03:18 UTC · Community Announcements · [APro] MadjackMcMad
Quick update!Auto explore should behave better with your pets and with enemies that are charmed to you. All you Lizardman Popes out there should see an improvement as well.Updates to auto explore in locations that aren't full of monsters.Tweaked input code. Some players were still getting weird behavior with the numpad/10-key and I'm trying to get it fixed. If that's you, and this update doesn't fix your problem, please let me know!
2025-08-11 23:56 UTC · Community Announcements · [APro] MadjackMcMad
A couple of issues fixed, hopefully! Autoexplore walking into revealed teleport traps? It shouldn't happen anymore. Weird save states happening to like 2 out of all of you involving Daily Danger? Also should be ok. But we shall see!
2025-08-09 19:08 UTC · Community Announcements · [APro] MadjackMcMad
Along with some minor bug fixes, I've tried to improve the autoexplore behavior. In general: If you try to autoexplore and can't because there's a monster in line of sight, the game should helpfully point that monster out to you. Specifically, exploration has improved in Towers, Fallen Castles, and Graveyards. Your hero will be much less interested in meaningless tiles outside of the main combat area.
2025-07-30 02:59 UTC · Community Announcements · [APro] MadjackMcMad
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2025-07-30 00:04 UTC · Community Announcements · [APro] MadjackMcMad
The game shouldn't crash when returning to the main menu from the death screen anymore. Added a new UI for Salford's Sealant, because that could break the regular dialog boxes.
2025-07-28 21:36 UTC · Community Announcements · [APro] MadjackMcMad
Still trying to figure out why some machines crash on fullscreen. Did some more work to try and fix that. Also tried to fix audio errors for older boxes. There's been a very helpful supply of gameplay bugs being submitted and I'll be getting to those soon as well.
2025-07-25 21:47 UTC · Community Announcements · [APro] MadjackMcMad
Some people are blowing up when launching into fullscreen, I took a swing at fixing that, but the root cause is still a mystery. Even the error code says "maybe". Should also have fixed the bug with disappearing hotbars.
2025-07-25 18:55 UTC · Community Announcements · [APro] MadjackMcMad
Fixed a crash involving clicking on the Discord link. Maybe really finally fixed the .Net issue, good grief. Fixed some silliness with alt-tabbing, fullscreen, and various resolutions.
2025-07-25 05:08 UTC · Community Announcements · [APro] MadjackMcMad
Took a swing at a rare crash involving inventory item sorting.Fix for the Pay2Lose advertising shill crashing when clicked, that's cute.Might have fixed a crash for that one dude with the audio error on launch. Another attempt at fixing up the .Net issue people are having. These things should be auto installed and self contained, and I'm awfully sorry for those of you who have been disappointed by a weird messagebox popup instead of a fun title screen. This latest build is packaged in a different manner, should have the things, and I told Steam with my sternest possible inside voice to make su
2025-07-25 00:45 UTC · Community Announcements · [APro] MadjackMcMad
Fixed the crash in the crash logger, yeah it's one of those days. Fixed the Beachball crash. Because surely there's only one.
2025-07-25 00:26 UTC · Community Announcements · [APro] MadjackMcMad
Zoom view option sticks around Bird Eggs can no longer be cursed by Nurphe Bats or Scrolls of Curse Gear. Scroll of Eat Curse will remove curses from Bird Eggs, be they equipped or not, as long as they are in your inventory. Autoexplore has been added to the context sensitive menu, also D-Pad Up. The game should do a better job of remembering window position and resolution between runs.
2025-07-23 21:47 UTC · Community Announcements · [APro] MadjackMcMad
Fixed a lot of silly issues with bird pathing and autoexplore. Autoexplore will not try and pick up items laying on revealed teleporters. Fixed a janky as heck issue with cloned Dungeonmens appearing when you bounce between floors in Daily Danger. Should, probably, hopefully, have fixed the issue where your hotbars are wiped clean. That really should never happen, please bark at me if it does and let me know what you did to get there. In dungeons, beachballs should teleport near you after a few seconds of being too far away. Upgraded the art on the Bolt of Purple Foom. Do you like it? Circle y
2025-07-23 04:30 UTC · Community Announcements · [APro] MadjackMcMad
Quick fix to some issues: Beachballs shouldn't get stuck in walls. They also probably won't get stuck in walls. Hotbar items you consume the last of will remain slotted as translucent icons, and light back up when you find more. Fixed some weird behavior with charging monsters missing the player entirely in Daily Danger. Daily Danger is accessible if your hero is at least 3rd level or if you have made it to 3rd level with another hero in that Academy. When you end a Daily Danger run, you should show up at the Academy in the same place you were when you started it. Fixed a really bad bug that h
2025-07-22 16:36 UTC · Community Announcements · [APro] MadjackMcMad
Slayer's Summer: Dungeonmans 1.4Adventure for Everybody!A big update with some meaty changes -- all additions, we're not finally banning all Rangermens. Let's dive in! New Difficulty ModesWhen you start a new Academy you'll have a choice of four difficulty modes:Heroic Adventure: Dungeonmans the way you remember. Death is permanent, the Academy grows as you play, adventure and danger around every corner.Soft Adventure: For those who don't care for permadeath. Death is a crossroads -- you can choose to let the fallen hero pass on to glory, or have them wake up at the Academy, ready to deliver r
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/288120/raw.
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