Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
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2026-03-04 23:38 UTC · Community Announcements · micksengers
Today marks 1 year of GRUEL.Thank you all for joining us on this weird (and slightly unhinged) adventure. We genuinely couldn’t have made it this far without you. To celebrate, we’ve added champagne. But only for today!What else is in 1.2.2?Systemic change to how sprinting works (it shouldn’t feel any different — but it’s better under the hood).You can now see your feet when you look down.Future plansWe’re planning at least one more minor update to touch up the Magischool. We’d love to do even more, but for now, we need to shift focus toward a future game we’re working on.HAPPY GRUELDAY
2026-01-23 14:16 UTC · Community Announcements · micksengers
No game is perfect. Even GRUEL needs a fix or two sometimes.So we got some patch notes: Added 9 new rooms. Fixed up some issues on older rooms. Fixed a bug where a cursed Crackler would be invincible. Fixed the crackler still attacking you when you are dead. Now you are good to GRUEL!
2026-01-14 23:01 UTC · Community Announcements · micksengers
It's time for an Undead Apocalypse.General Warstarter won the G.A.P. drastically, and somehow that made things worse. The undead are unionized, well-equipped, and disturbingly motivated. Coffins are stocked. Barracks are expanding. The frontlines are no longer theoretical. Lets get to the point. This update brings you 6 new enemies, 20+ new rooms, 4 new weapons and 3 new seals. Changelog Barrelkid now drops loot when it dies. Barrelkid instantly explodes when shot by a firework. Auto dragon launcher now has random colored fireworks. Mortal Conflict now does 30 damage. (Was 20.) Decor that drop
2026-01-04 11:32 UTC · Community Announcements · micksengers
General Warstarter won the G.A.P. Now the undead are unionized.This update expands GRUEL’s undead frontlines with tighter encounters, new combat pressure, and an army that refuses to stay down. Coffins are comfortable. Barracks are bigger. Bones are cleared of webbing. I hope you don't like living... THE FRONTLINES UPDATE launches on January 15th. We hope that’s early enough for some of you boneheads. If not, please file your complaints with the nearest pile of remains. If you were more of a fan of the magical Student Billy, don’t worry! We didn’t forget about you. As a consolation prize, you’
2025-09-18 14:04 UTC · Community Announcements · micksengers
Among the factions of the dungeons, word has spread that leaders from three two particular parties are campaigning to see who gets to present their Gruel Appreciation Parade (G.A.P.) this year to gain favor of the great Bastard. All Both leaders however find themselves at a neck and neck race, tied at 524 votes each. Since no new people are entering the dungeon at this time, it's up to you to make a difference! Bellow you'll find snippets from the leader's speeches to their people. Pick the one that speaks to you, makes you cry, connects to your inner psyche or pick randomly!The Leaders First
2025-09-10 10:00 UTC · Community Announcements · micksengers
Hello Gruelers!Today is a very special day! It is the birthday of half of the GRUEL OG development team, Mick! Mick works tirelessly each day to release and upload awesome Gruel builds for all of us to play. To celebrate, the game will be having a small event, similar in size to April Fish, if you remember when we did that. Please everyone wish Mick a happy birthday, and to many more years of him slaving away at the wonderful code base he's given us for GRUEL! The event will be active for September 11th local time. Enable Special Events in the settings to activate the event.
2025-09-06 18:15 UTC · Community Announcements · micksengers
Hey Gruelers! Welcome to Sloptember, a month packed with a couple of fun events coming your way! This patch is our “Clean-Up Day” update, aimed at smoothing out rough edges, fixing a few pesky issues, and adding some neat new features. We hope these changes make Gruel even more enjoyable while we cook up the upcoming event later this month. Now, on to the patch notes: Added two new shield items to the shop. Added popup messages to notify you of new journal entries and certain events. Added a new room. Skeletons now have a new idle sound, making them easier to recognize. Battle music has been a
2025-07-28 22:34 UTC · Community Announcements · micksengers
Hello Gruelers! We have been slowly starting up again after taking a little break of GRUEL. This patch includes a few fixes, a new weapon, and my own pain and suffering! Added a new weapon: the JunkerThe Eel now feels more slippery, like it should be.Tried to fix a weird crash multiple people had. Made the Waste seal not able to drop melee weapons.Set up some internal files for a future update. Nothing to see here... yet. Thanks as always for playing GRUEL. More smaller updates are coming soon. Stay GRUELING.
2025-06-24 14:15 UTC · Community Announcements · micksengers
It's been too long since the last update. Technically? That's a crime. Let’s break some rules! This was supposed to be a small update. Just a little patch. A quick crime. But then we started adding things. Fixing things. Suddenly we were deep in seal rituals, animation tweaks, ammo math, and moral compromises.What you’re getting now is a chunkier, nastier, more complete version of GRUEL. A more whole package, if you will.Also, there are now more ways to spend your hard-earned (and questionably acquired) currency. We’re very proud of that. Note: With all these changes, the scoreboards have been
2025-03-30 22:35 UTC · Community Announcements · micksengers
Hello Gruelers! You just got April Fished! Because the dungeon just got a flopping make-over! We have a special leaderboard for this event. Play with a new seal, and increased fish weaponry chances! Changelog: Added a new seal. Changed sounds for Enchanted Lamia's. Changed critical hit sound for Leadhound. Changed the way weapons get randomly spawned. Changed how bullets behave touching enemies that cannot take damage. Added a setting to toggle special events. Added April Fish! Go and gruel it out!
2025-03-23 12:41 UTC · Community Announcements · micksengers
Hello Gruelers! While we are working hard on the first content update, I wanted to get some quality of life changes your way as soon as possible! Changelog! The game can now be ran on a higher framerate in the settings. Reworked attacks of Amoeba, Spidercrabs and Enchanted Lamia's. When doing a run with sauces, it now shows what sauces you've used. Entering a new level will now show the location name aswell as what level you are at. Pressing the kick button on the gameover screen now skips the score counting completely. And some other small bugfixes. See you in a Gruel!
2025-03-05 14:18 UTC · Community Announcements · micksengers
Hello Gruelers! GRUEL is now out! I want to thank everyone who helped get this project to where it is today! It has been a great honor! While we take some time to chill out, we will also begin the planning phase of where to go next for GRUEL. We hope to see you enjoy GRUEL! Let's Get Grueling!
2025-03-04 23:57 UTC · Community Announcements · micksengers
Hello Gruelers! Before we change the future of GRUEL with the release, we wanted to update the demo to fix crucial bugs and make sure we are ready for release! Changelog: Big pickups now don't dissapear Increased likelihood of Flea markets spawning Gruel room now has an entering sound Deflecting a bullet with the mighty legs seal now aims the bullet towards where you look Shadewalkers now shoot multiple shade-bullets Leadhounds now slightly show when you do more damage to them Controllers now have analog movement support A confirmation now pops up when quitting the game Happy Grueling!
2025-02-28 20:53 UTC · Community Announcements · micksengers
Hello Gruelers! Thank you all for the amazing responses to the demo! It has been incredible to see! Your feedback has helped us tremendously, and we are hard at work bringing you the full version of GRUEL! But until then, we've brought you a little update. Changelog: Added two new seals Added four new rooms A special icon now appears on the main menu when you reach the Gruel Room Killing an enemy with a kick now doubles the chance of pickups Improved turret mechanics and collision detection Turrets now have additional sound effects Fixed a bug that could cause turrets to randomly crash the gam
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