Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
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2026-07-07 11:49 UTC · Community Announcements · LazyCnD
Hello. We apologize for the delay in the update.This is the second update for the expedition content.This update adds new areas that were previously locked, artifacts, new units, events, and one ending related to the expedition content.Newly Added AreasFrozen CaveCemeteryRing of FireUnderground RuinsDragon's NestTower of TimeA new 7th ending has been added.Form an expedition party focused on the newly unlocked areas and conquer them!Other ChangesThe dungeon rank-up requirements have been eased across all stages.Stats of some units have been adjusted.Some artifacts have been adjusted.Some exist
2026-02-14 14:11 UTC · Community Announcements · LazyCnD
0.95.0.3 UpdateAdded confirmation message when releasing unitsAdded bonus multiplier values based on expedition conditionsAdded injury probability display in expedition resultsAdded explanation that the 4th floor unlock starting effect does not apply in ★ difficultyModified Golden Temple textFixed bug where achievements for not using Clear Points were unlocked even when Clear Points were used when starting a new gameFixed bug where only one timed event could occur at a timeChanged some persistent events to not occur multiple times in a single gameAdded required conditions for some endingsFixed
2026-01-11 12:24 UTC · Community Announcements · LazyCnD
Hello. We've arrived with the new 0.95.0 update as 2026 begins.This update is one of two content additions before the official release.The two content additions are "Expedition" and "Cooking". This update features "Expedition".※For smooth gameplay, please start a new game rather than continuing an existing saveExpeditionA new content system that allows dungeon units to embark on expeditions to regions outside the dungeon.Based on the tutorial, it activates on day 10 / Available from day 1 on ★★ difficulty or higher.Click the forest at the top or select Expedition on the right to activate.Exped
2025-12-07 12:00 UTC · Community Announcements · LazyCnD
0.94.2.1 UpdateAchievement System AddedViewable from main menuPlayable offlineSteam achievements will be integrated at full releasePreviously earned achievements will sync after release※Some images and achievement items may changeInfinite Mode ImprovementsOpening automatically skips when starting new gameRegular adventurer first appearance dialogue skippedMain story events do not progress in infinite modeStrong enemies appear every 10 days insteadUnit Related ChangesGhost Wiz added to starting unitsWiz summon rank changed: D → CPrevious unit dialogue removed upon evolutionFixed missing Fairy d
2025-12-01 08:54 UTC · Community Announcements · LazyCnD
Notice※After the update, clear records may be reset for old save filesBug FixesFixed game freezing bug when playing opening in Traditional ChineseCombat System ChangesChanged to allow multiple allied units to fight one adventurer simultaneouslyMinimum evasion chance from LUK stat difference: 5% → 10%Maximum evasion value from LUK stat difference: 20 → 30Example: 90% evasion chance when LUK difference between combatants is 30Infinite Mode UpdateDifficulty increase: Increased adventurer stat growth per dayChallenge Boss addedSpecific NPC appears in guild every 4 days after day 12Special rewards
2025-08-05 14:23 UTC · Community Announcements · LazyCnD
UI changed to properly display popularity and danger levels even when exceeding 5 digitsFixed day display to properly show up to 3 digits in game scene and guild sceneFixed bug where some dialogue events would execute twice when skipped immediatelyEncyclopedia - Fixed missing imagesEncyclopedia - Changed to display acquisition conditions even for already acquired unitsBalance AdjustmentsDecreased adventurer gold acquisition amountFacility - Prison gold bonus adjusted (previous 100% → 0~100% random)Added Mushboy / Bushmon evolution units to starting bonusFixed bug where \ would join when \ visi
2025-07-22 12:30 UTC · Community Announcements · LazyCnD
Due to system changes, we recommend playing a new game after the update.Random Event OverhaulEvent occurrence timing changed from immediately after turn end → immediately before turn startVisit events changed to occur on the next day's visitRandom events changed to occur more organically according to the situationDuplicate events may occurRecovery events will not occur if there are no injured unitsSpecial adventurers who have already become companions will not visit again, while others may revisitRandom events changed to occur randomly rather than being fixed by seedNPCs and artifacts that pro
2025-07-21 08:00 UTC · Community Announcements · LazyCnD
0.94.0.0 UpdateInfinite Mode Addition and UpdatesMain contents include graphics and sound updates, and the addition of infinite mode.Graphics UpdateTitle screen image changedImproved visibility of UI button text on title screenGame screen - Ground, sky, background changedIncreased animation cycle for status effect animationsSound UpdateAll BGM for title screen, game screen, guild, and ending scenes have been changed to original BGM.Ending-specific BGM has been added.Ending text output has been changed to left alignment.Ending screen transitions have been changed to automatically switch in sync
2025-05-27 13:36 UTC · Community Announcements · LazyCnD
🎮 Update v0.93.1.1_EA Notice 🌍 Language Support Traditional Chinese language has been newly added! ⚖️ Balance Adjustments Trait Value Changes Overwhelm: 15% → 10% Overwhelm+: 30% → 20% Difficulty System Overhaul Difficulty selection has been changed from 5 levels to 4 levels (★★★★ removed) Adventurer base stats have been adjusted to Normal difficulty (★★) standards Overall stats of adventurers have been rebalanced Some unit stats have been rebalanced Dungeon System Unit slot addition upon dungeon rank up: 2 → 3 🔧 System Improvements Trait System Changed so that bonus health from traits also
2025-05-15 05:50 UTC · Community Announcements · LazyCnD
⚠️ Important Notice We recommend starting a new game after updating. Existing save files may experience issues. If you encounter progression blocks, translation problems, or bugs, please report them via Discord, comments, or the discussion board. 🆕 Major Updates 🔄 Status Effect System Effects that directly impact character stats, with maximum stacking limits for each status Most status effects activate at the end of a turn and reset at the start of the player's turn Status and stat information can be viewed when hovering over units/adventurers Adventurers without action points will receive s
2025-05-01 15:17 UTC · Community Announcements · LazyCnD
🚀 Update Content 0.92.9 ✨ New Features and Improvements Added tooltips to statues when selecting a new game Added UI toggle feature with ESC key in the guild (hides UI instead of opening settings menu) Added an NPC to the guild who provides information about random events (available from 2nd playthrough, when visiting the guild) 🎲 Random Event Balance Adjustments Unit incapacitation event: Changed from 3/6/9/all units → 2/4/6/8 units Herb/mineral destruction event: Changed from complete destruction → reduced to 1 use 🐛 Bug Fixes Fixed an issue where units weren't being registered in the cod
2025-04-25 22:32 UTC · Community Announcements · LazyCnD
🛠️ 0.92.6 Update Contents Added dungeon animations Added random event start sequence Added tutorial dialogue and messages when the first random event occurs Added effect tooltips for artifacts that can be selected at the start Readjusted the range of movable screen areas 🐛 Bug Fixes Fixed a bug where units gained 2 traits at once when leveling up through combat ⚠️ Notice Due to internal structure improvements, user settings may be reset after the update (only once) Previous Update Contents 0.92.3 - Fixed a bug where game progress was blocked when starting a new game 0.92.4 - Fixed a bug wher
2025-04-19 08:57 UTC · Community Announcements · LazyCnD
🎲 Random Event Expansion 6 Neutral Events Added Special adventurers will visit your dungeon Each will join as a unit when specific conditions are met Unit slot increases by 1 when they join 📱 UI Improvements Added notification UI when new units are added Adjusted unit sprite sizes on certain UI screens to fit better 📚 Codex System Improvement Traits have been reorganized for better clarity: Inherent Traits: Traits possessed from the beginning (may change upon evolution) Experience Traits: Traits that can be acquired through unit actions Random Traits: Traits that can be randomly acquired ev
2025-04-15 15:30 UTC · Community Announcements · LazyCnD
📢 Patch Notes: Random Event System Added 🎲 Random Event System We've added a new system that triggers random events based on the day count, affecting the entire dungeon! ✨ Key Features Events are categorized as good events and bad events Higher difficulty increases the probability of bad events occurring Random events are determined at the start of each new game and their order will not change with save & load ⚠️ Limitations Events will not occur on days 20/30 Events will not occur during your first playthrough 🔮 Current and Future Plans Currently implemented events: Events that apply immed
2025-04-08 11:05 UTC · Community Announcements · LazyCnD
Notice After the 0.91 update, save files from version 0.91 and below will be automatically deleted to prevent bugs. This update is due to improvements in the internal structure, so we ask for your understanding. (No data other than save files will be deleted) Update Replaced some ending album cover images Replaced some ending CG Removed difficulty display UI Changed dungeon title UI position Added traits Modified trait tooltip content Readjusted some traits and added level 2 unique traits Enhanced unique traits upon evolution All units have a chance to gain a random trait every 10 levels (not
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