Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-04-01 22:15 UTC · Community Announcements · jeditikiboy
Some dormant spells were not properly showing the amount of progress needed before added to your drive Fixed a bug where harmless research beasts still removed portal shield Fixed a bug where research beasts caused damage indicators to show up on walls they didn't damage Dormant spells you cannot execute are now greyed out when loaded
2025-03-16 19:45 UTC · Community Announcements · jeditikiboy
Fixed a bug that would cause the game to lock up or crash if a certain sequence of viewing your spells and showing the help page was inputted
2025-02-28 23:23 UTC · Community Announcements · jeditikiboy
Unrelated to this patch, but Steam Cloud Save wasn't working properly. It's now been fixed! Mod Stasher now costs 5 Energy, and cannot be found at the Spell Smuggler Fixed a bug with Ghoulfry that would lock up the turn Menacebeam now costs 4 Energy but applies 2 Exposed
2025-02-23 22:35 UTC · Community Announcements · jeditikiboy
Nanobot Essence now activates when executed like all other boons Boons now blink like curios when activated Heatmist Bottle now hits enemies that spawn during turn 3 Fixed a bug where a completed "Dormant" spell would cause a softlock instead of awakening Put the explanation of "Junk" spells in a separate section of the Help Page
2025-02-22 16:57 UTC · Community Announcements · jeditikiboy
Mainline Murkcode can now kill beetles Fixed some small UI issues and typos "Hiding" enemies no longer damage walls in front of them
2025-02-21 18:18 UTC · Community Announcements · jeditikiboy
Tweaked threat level amounts for Challenge Modes 1-4 to make them more forgiving Fixed a bug with Grim Cesta that caused it to never trigger Fixed a bug where the final boss wouldn't spawn if you faced it twice in the same play session
2025-02-20 16:56 UTC · Community Announcements · jeditikiboy
Fixed a bug where the game would lock up at night 5, 100% upload with no boss Fixed a bug where the Juvenile Sprite would give you cards from previous runs Decreased Transfuse's energy cost to 0 Fixed a bug where some Curios would stop the nighttime clock from advancing
2025-02-20 04:58 UTC · Community Announcements · jeditikiboy
Fixed a bug with Precision Firetosser Set the intro page and main menu to scale properly with ultrawide monitors
2025-02-19 23:28 UTC · Community Announcements · jeditikiboy
Just a small patch for some day of release bugs! Fixed a bug where the wrong spell is given to the player by Neon Enemy health no longer blinks if no damage is done by a spell Fixed Festering Wax to properly decrease 3 energy Fixed a bug where sometimes no boss would spawn night 5
2025-02-19 18:15 UTC · Community Announcements · jeditikiboy
SPELLHACKERS!! The time has come! SPELLHACK!! is available to play right now! Doom City needs your help, and only you can hack these spells. To celebrate the launch, the game is 20% off! This has been a huge labor of love, and it's very surreal to finally send it out into the wild. The full version of the game includes: A Story Mode to ease into the pace and mechanics A Challenge Mode with 5 levels to really test your skills! 150+ Technospells to collect and install 50+ Summoned Beasts to repel A huge variety of items to collect and events to encounter Graphics so good you'll forget its just a
2025-02-12 17:58 UTC · Community Announcements · jeditikiboy
Hey Spellhackers!! We're just ONE WEEK away from release! Just wanted to make a quick post that SPELLHACK!! works great on Steam Deck, no Proton fiddling or workarounds needed! SPELLHACK!! was designed with controller play in mind, so it's all seamless. One suggestion: In the settings menu, turn on "Zoom Camera". This is an option for playing on smaller screens that gives the in-game CRT more screen real estate. Then you're good to go! That's all for now. Super exciting that we're nearly at release! Can't wait for you all to hack all these spells. - Computer Dream
2025-01-03 17:28 UTC · Community Announcements · jeditikiboy
Hey Spellhackers!! We're excited to share that SPELLHACK!! will be officially released February 19th! There will be no more content updates to the demo before then, but you can look forward to watching content creators play a sneak peak pre-release version of the full game soon! As always, if you have any feedback, ideas, etc please check out the Discord or post in the Steam forums! Happy Spellhackin' -Computer Dream
2024-10-04 15:40 UTC · Community Announcements · jeditikiboy
Hey Spellhackers!! We're excited to share that SPELLHACK!! is officially participating in Steam Next Fest October 14-21! But that's not all - you can play the new Next Fest demo RIGHT NOW! Demo version 1.2.0 features lots of new Technospells, Summoned Beasts, events, and even a new final miniboss! As always, if you have any feedback, ideas, etc please check out the Discord or post in the Steam forums! Happy Spellhackin' -Computer Dream
2024-08-28 22:12 UTC · Community Announcements · jeditikiboy
Hey Spellhackers!! Over the past couple months, there's been a few small updates to the demo, but this is a big one! There's been a full redesign of the damage mod system. Instead of +1 Mods and Lethal Mods, you can now gain Stable Mods and Quick Mods. In the new system, the damage added is the total of your Stable and Quick mods combined, so you can expect to pull off some crazy combos! But, there's a catch, only Stable Mods will stick around if you don't use them. You'll lose any Quick Mods you didn't use at the end of each turn. So plan carefully! That's all for now, keep an eye out for an
2024-07-11 21:11 UTC · Community Announcements · jeditikiboy
Hey Spellhackers!! We've been making a bunch of updates to the SPELLHACK!! demo over the last few months, and wanted to let you know! This version will likely be the final update before another big update preceding Next Fest October 2024. We also have a brand new gameplay trailer, showing just how exactly one going about Hacking a Spell. If you have any feedback, ideas, etc please check out the Discord! Until next time! - Computer Dream
Full appinfo as delivered by Steam PICS, changenumber 34925408. Also at /api/app/2889780/raw.
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