Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-06-04 01:18 UTC · Community Announcements · brettpokemon
Still working on multiplayer for Rouge Tank, what can i say, net code is hard Until then, here, take 4 games in one. Rouge Tank with an updated Title screen by Maciaz https://maciaz.itch.io and 3 other games, RoboTower, an EndlessRunner, and a Dungeon Crawler. Maciaz provided art for the Dungeon crawler character as well ! Thank you for Playing Rouge Tank !!!!!!
2025-03-02 18:39 UTC · Community Announcements · brettpokemon
Thank you to both, Vryell and FuadDev for the use of your wonderful sprites, found on itch.io This Update is graphical, sprite changes, font changes, and adding a turret rotating feature, and removing the cursor from the screen. Some bug fixes have been done on the boss in tutorial mode. Road map-> MULTIPLAYER INCOMMING I'm going to attempt putting in a multiplayer mode, where tanks can face each other in a capture the flag event.
2025-02-02 17:34 UTC · Community Announcements · brettpokemon
This update is for the Endless Mode ! New Enemy Type! Shoots projectiles, doesn't move, when dead drops a bomb Added grenades player can drop (right click) --> WIP Particle Effects when bullets hit enemies Player shield can block bullets, if your shield disappeared on this update, go to the misc folder, misc.txt, and change the 0 to 1
2025-01-10 01:14 UTC · Community Announcements · brettpokemon
After a, well, few hiccups, Rouge Tank is now available for Download from Steam Thank you for considering playing !!
2025-01-09 00:15 UTC · Community Announcements · brettpokemon
Version 1.0 Release! Coming soon ! Rouge Tank has come a long way since it's conception. I created several iterations of the game while trying to figure exactly what I wanted the game to be. Originally I made a level mode, with levels and teleporters. I wanted the game to have more, and on a rebuilt version of the engine I based the game off of the Atari game adventure. Well, after several playtesting from my close friends, and family, I came to the conclusion that the game needed. MORE. Rouge Tank has evolved from it's simple start of pixel art and basic shooter gameplay, to a full game. Roug
2025-01-07 02:09 UTC · Community Announcements · brettpokemon
I'm unsure how to use steam branches for testing, for some reason my builds merge, please Ignore
2025-01-04 21:06 UTC · Community Announcements · brettpokemon
Big graphical update as Rouge Tank approaches full release! Thanks for playing !!
2024-10-25 03:07 UTC · Community Announcements · brettpokemon
-Fixed potential Frame Rate Issue -Fixed Geneva Convention Violation -Added Teleporter and Boss -Changed Shield to unlockable, must defeat boss Potential Issues! After the boss dies, the game will not continue, for now, restart and the shield should be unlocked The puzzle may be to hard to solve, Please consider experimenting with the blocks The Boss may be buggy/too difficult currently Things to come ------------------- Text on screen after unlocking equipment Continued Updates to the level Additional unlockables Steam Achievements Difficulty Settings
2024-10-16 02:54 UTC · Community Announcements · brettpokemon
Added Menus Fixed bug with Health pack Fixed soft-lock bug in puzzle
2024-10-15 02:20 UTC · Community Announcements · brettpokemon
Added- New enemy All Enemy's have animation Sound effects Player movement and clipping with the boxes, player can now only move left, right, up, and down, boxes should never get stuck on walls, try it out Changed color of first rooms key to green to make more sense for puzzle Enemys can no longer spawn on top of player The game is much more challenging, However! The game ends at the same point as the last update, the next update is going to be focused on improving Enemy AI and or adding to the puzzle to increase the range the player can travel
2024-10-13 20:15 UTC · Community Announcements · brettpokemon
Added Bubble shield back into the game, health ups, and another enemy source Added Tutorial page, and alpha finished page Next Update TBA, I have several ideas I would like to implement to make the entire level feel more full
2024-10-12 21:52 UTC · Community Announcements · brettpokemon
11 Days late
2024-06-02 23:54 UTC · Community Announcements · brettpokemon
Rebuild of the engine Continues You will experience Bugs! Please report them !!
2024-04-26 21:40 UTC · Community Announcements · brettpokemon
Added a new title Screen, new maps, and a new boss ReWrote entire engine for optimization and organization for future updates I took out the UI, and high score being implemented for the time being as the new update had an added feature that needs polishing
2024-04-21 20:29 UTC · Community Announcements · brettpokemon
-The Wizard boss's collision with the players Shield was not working correctly, it has been fixed -The two tile maps were changed Speaking of tilemaps!! We now have Modding Support If any player wanted to mod the maps in the game, simply replace the existing tilemaps with the a new tilemap with the same name, in the folder 'Maps'. -Things to keep in mind The texture of the map should not matter However! The TileSet should be 50 Width, 50 height The Tilemap its self should also be set to 50 Width, 50 height As long as the Tilemap has the same name as the Original Maps, and They should load prop
Full appinfo as delivered by Steam PICS, changenumber 37464588. Also at /api/app/2889870/raw.
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