Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
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2026-03-05 18:00 UTC · Community Announcements · Alpherior
WHAT TO EXPECTthe current state of Genome Guardian 2 as of its Early Access launch100h+ of Polished, Playtested ContentThere's so much to sink your teeth into already. 14 Guardians, 12 Hulls, 11 Platforms, 12 Barrels, 11 Brackets, 11 Cores, 12 Motherboards, 81 Mods, 12 Gadgets, 3 Modes, 55 BURGERS, 55 FRIES, 55 TACOS, 55 PIES, 55 COKES, 100 TATER TOTS, 100 PIZZAS, 100 TENDERS, 100 MEATBALLS, 100 COFFEES, 55 WINGS, 55 SHAKES, 55 PANCAKES, 55 PASTASOh and 100 Steam achievements.An Excellent Steam Deck ExperienceThe only reason it's not officially "verified" is because some text is small, but eve
2026-02-12 18:06 UTC · Community Announcements · Alpherior
DEMO INFOAny progress you make carries over to the full gameThere's a number of cool parts you can unlock & try now (check out the Boombox Guardian's unlock condition...)Get a taste of Zap, Flak, Split, FreezeFace Enraged, Armoured & Shielded microbesIf you have any performance struggles, know that I'm still working on / improving the Early Access launch versionWishlist Genome Guardian 2 if you're ready for more!EARLY ACCESS BEGINS 5 MARCH @ 1:00PM ESTLiteral hundreds of hours of content available right from the get-goAlready fully translated in 10 languagesAll 100 Steam Achievements readyWISH
2026-01-29 20:49 UTC · Community Announcements · Alpherior
GENOME GUARDIAN 2 EARLY ACCESS STARTS 5 MARCH @ 1:00PM ESTLiteral hundreds of hours of content will be available right from the get-goAlready fully translated in 10 languagesAll 100 Steam Achievements ready to goStory content & various other features, modes & content to comeI have never been more proud of anything I've created, this is my magnum opusPLAY THE DEMO 12 FEBRUARY @ 1:00PM ESTAny progress you make will carry over to the full gameWISHLIST GENOME GUARDIAN 2
2025-11-27 19:48 UTC · Community Announcements · Alpherior
WISHLIST GENOME GUARDIAN 2I've been busy...making the best-possible (true) sequel to Genome Guardian, with...In-depth nanobot building with loadout save/load & paint/pattern customizationPausing & resuming unfinished runsExpanded Endless Mode, side objectives, and mining mineral depositsGadget active abilitiesTest weapons in the DatabaseLarger soundtrack + in-game Jukebox accessible at any timeAuto aim/fire togglesLocalization in 10 languagesFull rebinding for keyboard/gamepadx4 better performance/framerateAnd a whooole lot moreWISHLIST GENOME GUARDIAN 2
2025-07-21 16:15 UTC · Community Announcements · Alpherior
⚖ BALANCEMicrobe spawn rate -5%.🔄 CHANGESIntro:Minor tweaks to what weapon & turret mods can appear during the "Intro" run.It's now clear on the main menu that Cell Command is, in fact, released.🔨 FIXES(Mode) Abyss: Its health bar would sometimes persist if you were defeated by The Ghost Of The Abyss and started a new run in this mode.(Turret) Fume: "Harvest Rate" renamed to "Harvest Amount".Play The Sequel: Cell CommandTURN-BASED TACTICS meets SNAKE: The story continues in this new roguelike. Combine ːadnaːːcdnaːːgdnaːːtdnaː to create new units, enhance their genetics, and take on the Abyss
2025-06-19 17:02 UTC · Community Announcements · Alpherior
TURN-BASED TACTICS meets SNAKE in Cell Command: A new roguelike in the Genome Guardian universe.Combine ːadnaːːcdnaːːgdnaːːtdnaː to create 70 unicellular warriorsA multitude of commanders, gadgets, perks & modesBrand new 80-song soundtrackTake on the Abyss virus once more in this significantly expanded-upon storyFull Steam Deck & Controller support (it's really good this time, seriously)GET CELL COMMAND --- Note: Cell Command ISN'T replacing Genome Guardian 2, which may or may not be my next project.
2025-06-07 17:13 UTC · Community Announcements · Alpherior
EDIT: Update 7.0.4 is live, which just fixes a softlock related to perks / perk slots for new players.Genome Guardian is finally Steam Deck verified! Only reason it shows as just "Playable" is because some text in Checklist / Records / Credits is kinda small.⚖ BALANCE(Mutation) microbes are completely insane: less erratic movement in Shmup mode.🔄 CHANGESVarious tweaks to the Steam Deck experience.Major performance increases on Steam Deck.Minor performance increases on PC.(early game only) game will make sure you've used all your perk slots before starting a run.There's now a warning before ad
2025-05-24 16:14 UTC · Community Announcements · Alpherior
🔒 UNLOCK CONDITION CHANGES Everything below that's become harder to unlock is stuff new players often struggle with and genuinely shouldn't have access to until later:(turret) Diesel: overheat 300 → 500 times. This turret becomes a lot easier to use after you have more perks. (perk) Magnet: now only triggers at Depth 1+. It has VERY niche use but I still want it to unlock early on since it works so well with the Maw turret. (perk) Hourglass: now only triggers at Depth 3+. New players will use it without knowing how to properly utilize this (+50% Damage with -50% Firerate is -25% DPS, after al
2025-05-01 17:48 UTC · Community Announcements · Alpherior
⚖ BALANCE (Mode) Brood: won't go into specifics but it's "generally a bit easier", (Mode) Gameshow: won't go into specifics but it's "generally a bit easier". (Turret) Scorch: Firerate scales with Heat up to +200% → +300%. 🔥🔥🔥🔥🔥 (Turret) Helios: removed "-1 Health each time you reach full Charge". (Turret) Diesel: while below 50% Fuel, Damage +70% → +100%. (Turret) Deadeye: Speed +100% → +200%. (Perk) Bulb: -40% → -50% Heat Increase from firing while at or below 50% Heat & +400% → +500% Heat Increase from firing otherwise. (this is a buff) (Perk) Gyroscope: Damage -45% → -40%. (Perk) Calc
2025-04-01 11:15 UTC · Community Announcements · Alpherior
I fixed a typo.
2025-03-21 23:30 UTC · Community Announcements · Alpherior
So much has been added & fixed since release thanks to your feedback & discussions in the Discord - Lots of QoL and turrets/perks are because players requested them. It's still crazy to me how many players enjoy it (and how many have 100%'d it), I really love you guys. I pushed myself harder than I ever have to release this game (my first game and my first time ever using Unity or doing gamedev in any capacity) and it's wild that this has become my career now. Most of you don't know that Genome Guardian actually started as a group project for a university class - I got so into it that I basica
2025-03-17 18:16 UTC · Community Announcements · Alpherior
⚖ BALANCE (mutation) Microbe Weight -60%, Microbe Speed +40%: Weight -60% → -70%, Speed +40% → +30%. (mutation) Speed +40% to microbes with A DNA: Speed +40% → +30%. (turret trial) Ramjet: Health Max -50% → Range -50%. (given how this turret trial is intended to be played, this makes it easier overall) 🔓 UNLOCK CONDITIONS (perk) Amber: Gain 100000 → 80000 ːbiomassː to unlock. (perk) Backpack: Purchase 2000 → 1000 items to unlock. (perk) Leaf: Discover 50 → 35 weapons to unlock. (perk) Blubber: Use the heal button in the shop 50 → 30 times to unlock. (perk) Stamp: eliminate 3000 → 2000 microbe
2025-03-05 21:09 UTC · Community Announcements · Alpherior
Not a super eventful patch, but had to fix Heatwave Repeater as soon as I found out about it! 🔨 FIXES (weapon) ːadnaːːadnaːːgdnaːːgdnaː Heatwave Repeater: It wasn't dealing Damage, Knockback or Burn - fixed. (I broke it while fixing hitboxes for projectiles in the last update) (endless mutation) Health Max -1 after each wave It was resetting Health Max back to full upon adding a new mutation or adding/swapping turret mods. Some intro popups were re-worded & made more readable. Oh, and of course thanks to everyone who tried Cell Command's demo during Next Fest! (the demo is still available btw
2025-02-16 00:17 UTC · Community Announcements · Alpherior
CELL COMMAND DEMO IS LIVE!check it out (trailer is done too) taking a few weeks off from dev finally (been busy making Cell Command and I haven't had a day off since November 20 2024), but was able to get some Genome Guardian update stuff done. Still have other stuff planned. ːguardianturretː TURRET TRIAL MODIFIERS Bearclaw: Range +50% → +100% Viper: Health Max -50% → Power-up Duration +100% 🔄 CHANGES Each Abyss health checkpoint now clears all currently-active projectiles. During the intro, it's now impossible to be confused by the need to open a slot first before adding a DNA letter to it.
2025-01-25 14:48 UTC · Community Announcements · Alpherior
I do still have update plans for Genome Guardian. Just been 100% focused on Cell Command for a while now - grinding to have a playable public demo ready for 24 Feb Steam Next Fest, which I guess I haven't publicly stated until now. I am going to be meeting that demo deadline and things are shaping up so well. But yeah, do still have GG stuff in the works. Just, y'know, hope everyone's been patient - I literally don't take days off. I will for a bit when Cell Command demo is live but a GG update will come shortly after. Can show some more stuff though for CC: {STEAM_CLAN_IMAGE}/44933391/3de3f4a
Full appinfo as delivered by Steam PICS, changenumber 37797628. Also at /api/app/2891310/raw.
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