Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:54 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-03 00:33 UTC · Community Announcements · DevLancelot
Cosmetics, improvements and polish -Added unlockable pen and body cosmetics (complete achievements) -Achievements are now connected to Steam -Added 3 save slots -Rewrote UI code to be more fluid -Rewrote sight detection to be more accurate -Buffed Sightstealer damage per hit 25 -> 30 -Buffed Eyegel damage 50 -> 55 -Increased purple candy cost 3 -> 5 -Decreased fireflare cost 10 -> 5 -Smiles is no longer immortal and immune to fireflare -Smiles will no longer attack you if you fail to advance forward for too long -Made the current level seed visible (Press ESC to view) -Made picking up items in
2026-02-03 11:05 UTC · Community Announcements · DevLancelot
New features and survival systems -Added sustenance, aka a hunger/thirst system -Added 3 new consumables for the new sustenance system -Added a journal player spawns with that displays useful stats ("Q" to use) -Some of the wall textures will now slowly change based on how far in the mall you go -Player now has 100 health, and most entities now deal 50 damage respectively -Nerfed Sightstealer damage per hit 50 -> 25 -Red and Blue candy now deal 1 damage when consumed and provide 50 sustenance -Grey candy now provides 33 sustenance and increased effect time 30 -> 33 seconds -Eye shopkeeper enti
2025-09-01 15:44 UTC · Community Announcements · DevLancelot
New Entity and improvements -Added Entity Savior -Small winged eye seller now respawns friends when brought to sky room -Added a restart button for multiplayer sessions -Removed sanity point gained every 10 rooms travelled -Added sanity point gained every 100 seconds wandering -Increased sprint speed 1400 -> 1500 -Lowered Stamina 250 -> 220 -Increased Eyegel speed 1300 -> 1350 -Increased draw spray ammo 10000 -> 15000 -Made bin open and candy eaten sound local -Fixed yellow candy bug -Renamed Terror -> Noise
2025-08-04 17:41 UTC · Community Announcements · DevLancelot
Multiplayer is here! It's been a while... Adding multiplayer meant I had to overhaul a lot of my code so if you spot any bugs be sure to report them so they may be fixed.Patch notes: -ADDED MULTIPLAYER -Seeded generation and entity spawning -Menu Changes -More graphic options and lighting improvements -Branching paths can now spawn before Swallows lair -Made elevator rooms about twice as common past distance 100+ -Added a lil black fade when the level is started -Lowered walk speed 600 -> 500 -Lowered sprint speed 1600 -> 1400 -Made walking backwards 33%~ slower -Increased stamina 200 -> 250 -
2024-11-04 19:05 UTC · Community Announcements · DevLancelot
Improved mall + new entity + experimental raytraced lighting is no longer in experimental -Added another eye merchant entity -Added purple Candy -Added grey Candy -Added new floor textures -Added tiny stores -Added side effects to overconsumption of blue candy (not recommended to do) -Changed Mannequins name to Mimic -Hugging Mimic is no longer a one-shot -Made Phantom harder to see and hear -Reduced Phantoms speed 1120 -> 1020 -Some changes to the generation code -Branch tiles no longer spawn before Swallow's lair (I might go back on this change at a later date...) -Experimental lighting is n
2024-08-22 17:19 UTC · Community Announcements · DevLancelot
New entity and more stuff in the Mall -Added entity Phantom -Added more stores -Added public toilets to the mall -Player's screen will now fade to grey when wither is coming even if they are under the red candy effect -Made fireflare more common in bins -Made flashlights less common in bins -Fixed a rare invisible wall occurrence -Fixed the player getting too many sanity points on runs after they find a working elevator -Small lighting tweak
2024-06-28 15:05 UTC · Community Announcements · DevLancelot
New features and player buffs -Added branching paths to the Mall generation -Added a black marker wanderers can use to draw on objects. This is a starting item, It does run out if overused during the run (left click/right trigger to use). -Small expansions and adjustments to the Malls generation code -Wanderers will now be able to survive getting hit once per run by most entities -Doubled stamina regen speed -Increased base stamina from 160 -> 200 -Increased Eyegels speed 1450 -> 1475 -Increased Swallows speed 1010 -> 1110 -Increased Despairs outer charge speed -Made Sightstealer 3D -Some smal
2024-06-17 08:04 UTC · Community Announcements · DevLancelot
Small update mainly to improve the lighting -Improved lighting (on all lighting modes) -Eating a red candy under the red candy effect will now reset the duration of the effect The game should be less dark now. Also, I did some thinking on my bed and I've now figured out how I can implement infinite branching areas to the Mall, so expect to see that next.
2024-05-23 22:54 UTC · Community Announcements · DevLancelot
New entity and more stuff in the Mall -Added entity Despair -Added more stores -Added more to the procedural generation -Added more posters -Added more variation to some existing areas -Removed Swallow's immunity to fireflare -Made the red candy effect slightly less intense -Some small tweaks
2024-05-14 15:30 UTC · Community Announcements · DevLancelot
-Added fireflare item (can be used against most entities) -Added loot bins -Added Chinese simplified interface language support / 增加了简体中文界面语言支持 -Added music volume slider -Added sign at the starting area -Changed Mannequins image -Added a second sound to Mannequin -Mannequin will now instantly un-exist players instead of charging towards them -Small adjustments to Whisper -Small adjustment to welcome menu -Added relevant buttons to controls menu -Added more variation to the front of stores -Added achievement for surviving Eyegel without using fireflare -Added achievement for eating yellow cand
2024-05-04 00:40 UTC · Community Announcements · DevLancelot
Changes to lighting and a few things added/tweaked -Improved lighting (go to options menu to activate) -Added new high-detail lighting graphic options: 1. off 2. on 3. ray-tracing (ray-tracing is experimental at the moment) -Added entity "Whisper" -Added random Mall music to some rooms -Eyegel speed increased from 1350 to 1450 -Eyegel will wait 1 second before charging -Slightly adjusted sky room -Removed auto-graphics button -Dark room effect changed slightly -Lowered fountain volume a tad -Added visual cue for when Eyeseller gets Skyseller
2024-04-30 23:06 UTC · Community Announcements · DevLancelot
Few things added and tweaked -Added SkySeller entity -Added Sky room -Added Yellow candy -Smiler will now make a small sound when it sees you look at it -Adjusted Smilers sound a tad -Smilers speed increased to 8000 from 7500 -Sightstealer speed lowered to 3200 from 3400 -Adjusted entity spawn rates a tiny bit -Eyegel can now spawn at 66 instead of 69 -Adjusted Mannequin's image -Made movement sharper -Adjusted red candy slightly -Added new jumpscare -Changed welcome top text -Lowered Terrors sound a tad -Dark rooms will appear more early
2024-04-28 21:14 UTC · Community Announcements · DevLancelot
Just some small tweaks -Swallow's area will now spawn on 33 instead of 40 -Terror will become slightly less common the further the player goes -Adjusted welcome menu slightly (future lore reasons) -Other rooms will be more common sooner -Adjusted Statics speed to 6660 instead of 7200 -Fountain sound lowered slightly -Eyegel will now be able to spawn at distance 69 and higher, instead of 99 and higher
2024-04-26 17:23 UTC · Community Announcements · DevLancelot
I'd like to take this opportunity to talk about what I have planned next! -More entities -More stores -More possible mall room layouts and sizes -More items that can be found laying around -More posters -And overall just more stuff you'd expect to find in an infinite mall -Maybe something else ??? :) Future stretch goals I'll start with the big one most you probably care about. multiplayer. This is something I would love to add though implementing it (particularly as a solo dev) takes a lot of time. Still, assuming you all like this game and its concept and don't bury it with negative reviews,
2024-03-30 21:25 UTC · Community Announcements · DevLancelot
DON'T EXIST is on track to release Friday 26th April 2024! Let me know if it's the Entities the Mall or maybe something else that you care most about so I'll know what to spend more time on! Game description: In this experimental horror wander the endless procedurally generated mall and encounter the strange and unique entities that inhabit it. Death is your best guide in learning how to exist in this place.
Full appinfo as delivered by Steam PICS, changenumber 38632487. Also at /api/app/2892660/raw.
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