Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
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2025-04-09 16:16 UTC · Community Announcements · ManliestDev
The Multiplayer Successor to Pushing It! With Sisyphus, Pushing It! Together launches TODAY! To celebrate, I've create a bundle where you can get both games together for less! Also, I released a small update to Pushing It! With Sisyphus. Patch notes: The save file corruption bug should be fixed now Added my sick awesome ManliestDev logo splash screem Improved performance, I think? Did some other small stuff as well
2025-04-03 17:38 UTC · Community Announcements · ManliestDev
After a lot of time spent developing and polishing, we are ready to announce the game's launch! Ready up your friend group for Pushing It! Together on APRIL 9!
2025-02-10 04:42 UTC · Community Announcements · manliestdev
Hi! I'm ManliestDev, and I've been working on a multiplayer successor to Pushing It! With Sisyphus called Pushing It! Together - Sisyphus Co-op, and it's getting really close to launch! And as such, we need playtesters. The plan is to host several playtest sessions at different times, putting you in groups of up to 4 and watching you all play as normal. Feel free to invite any friends! You'll need: A decent PC A Steam account A working microphone To be able to stream your game via Discord As reward, you'll get: A release key for Pushing it! Together A key for Pushing it! With Sisyphus To be in
2024-10-02 23:24 UTC · Community Announcements · manliestdev
Small changes and bug fixes Added x and Y invert Added a fake streamer mode button that doesn't do anything because the game doesn't have any music you'd need to be concerned about anyways Made menu toggles more obvious when they are on Fixed the rainbow catch The game doesn't autosave when you are on the rainbow road anymore Fixed a lightning strike being mistimed and looking weird
2024-09-23 23:54 UTC · Community Announcements · manliestdev
Patch notes: Made last segment less easy to fall from Made blue lasers more balanced Decreased lightning knockback Fixed a bug where an asteroid woudl target the boulder even if the boulder isn't close to the asteroid segment Fixed a bug where player would go way too fast when on teh rainbow road without the boulder Made some small changes to rainbow road segment Fixed a bug with an achievement not being triggered Changed default master audio slider value from 15% to 70% Fixed a couple issues with the winter and space skybox Fixed a bug where player would get multiple achievements for taking t
2024-09-17 05:24 UTC · Community Announcements · manliestdev
Patch notes: Fixed an issue where some whirlwinds would send the player in the wrong direction sometimes Fixed some terrain errors (Outside the main mountain) Ice run animation looks better now The fire's light looks better now Removed a dialogue line that shouldn't have been there - ManliestDev ManliestTwitter ManliestDiscord
2024-09-13 09:01 UTC · Community Announcements · manliestdev
Just released another small patch, this one being most a bunch of small bug fixes. Patch notes: Fixed an issue where certain achievements wouldn't be triggered Fixed a bug where one of the rocks didn't have a working collider. - For the record, this was a Unity bug, not an error on my end. Fixed a bug where revive would take too long + play a bugged animation if you were resurrected in the current play session Replaced the jump charge animation Edited a voice line Fixed a tiny issue with one of the platforms Made the hand clip with the boulder less Fixed bug where once of the bouncy pads didnt
2024-09-12 07:04 UTC · Community Announcements · manliestdev
Just released a small patch making some little changes and fixing several known bugs. Thanks to all of you who tried the game on day 1, and sorry if you ran into any issues! Patch notes: Added a 30% acceleration to the player's run speed when there is no boulder if they've been running uninterrupted for a few seconds. This is mainly to make traversal when you're not pushing the boulder more fluid and less boring. Lowered the player recovery time after a ragdoll by around .8 seconds Fixed a soft lock around the beginning of the game that causes the player to need to teleport the boulder to the
2024-09-10 17:36 UTC · Community Announcements · manliestdev
Pushing I! With Sisyphus Just dropped! Get ready for some boulder-rolling torment. The game is out now in 10 languages: English, French, Spanish, German, Italian, Turkish, Russian, Chinese, Japanese, and Korean. Now, what are you waiting for, huh? I suggest you start PUSHING.... IT! ...WITH SISYPHUS! ManliestDev's Twitter: https://x.com/manliestdev ManliestDev's Youtube: https://www.youtube.com/@manliestdev ManliestDiscord: https://discord.gg/GBvW2b7Ba7
2024-06-26 16:10 UTC · Rock, Paper, Shotgun
The thing everybody forgets about Sisyphus is that he was an absolutely awful bastard who deserved everything he got. Prior to being the guy who has to push a boulder up a hill for all eternity, Sisyphus was a crafty Ephyran tyrant who used to murder his guests for kicks, and who once fathered children with his own niece in a bid to depose his own brother. Charming! The Ancient Greek gods were outraged both by the king's violation of the norms of hospitality, and by his general insistence on being too clever by half - and I feel a similar way reading the Xitter feed of Bashir "ManliestDev" Kas
Full appinfo as delivered by Steam PICS, changenumber 38207086. Also at /api/app/2899090/raw.
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