Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2016-07-29 08:05 UTC · Community Announcements · Space Budgie
Hey players, Yesterday we've put out a new patch to address any of the remaining Linux and Oculus issues. Linux reports have been good so far but any problems just give us a shout. In other news, Glitchspace is included in the VR weekend sale, so you can grab the game for 33% off! Space Budgie.
2016-07-29 08:05 UTC · Community Announcements · Space Budgie
Hey players, Yesterday we've put out a new patch to address any of the remaining Linux and Oculus issues. Linux reports have been good so far but any problems just give us a shout. In other news, Glitchspace is included in the VR weekend sale, so you can grab the game for 33% off! Space Budgie.
2016-07-05 17:01 UTC · Community Announcements · Space Budgie
Hey folks, We've added a couple of new things for Glitchspace's latest update: - Linux support is now up: sorry this took so long to get out there. If Linux users can let us know how it is running or if they run into any problems that would be great. - Oculus support is now out of beta, and includes a number of fixes for reported issues. Hopefully this should be good to go for people now but as before just let us know. - Added the FOV slider in. This should also help some of the perception issues in the rift. Happy coding or some sort of programming related adieu to you all :-) Space Budgie
2016-07-05 17:01 UTC · Community Announcements · Space Budgie
Hey folks, We've added a couple of new things for Glitchspace's latest update: - Linux support is now up: sorry this took so long to get out there. If Linux users can let us know how it is running or if they run into any problems that would be great. - Oculus support is now out of beta, and includes a number of fixes for reported issues. Hopefully this should be good to go for people now but as before just let us know. - Added the FOV slider in. This should also help some of the perception issues in the rift. Happy coding or some sort of programming related adieu to you all :-) Space Budgie
2016-06-13 15:42 UTC · Community Announcements · Space Budgie
Hey everyone, We're now back with a new update for our previous Oculus users! We've spent the past few weeks reimplementing support in the game for the latest consumer version. The main points for this update are: - As it's a beta branch, tt can be accessed through Glitchspace -> Properties -> Betas Tab -> vr_beta - Oculus support of course means that VR is for Windows only. - We're looking for technical and gameplay feedback. Particularly from CV1 users as admittedly we don't have one to test against (wanted to get it out there for people asap and the only difference to our DK2 should be reso
2016-06-13 15:42 UTC · Community Announcements · Space Budgie
Hey everyone, We're now back with a new update for our previous Oculus users! We've spent the past few weeks reimplementing support in the game for the latest consumer version. The main points for this update are: - As it's a beta branch, tt can be accessed through Glitchspace -> Properties -> Betas Tab -> vr_beta - Oculus support of course means that VR is for Windows only. - We're looking for technical and gameplay feedback. Particularly from CV1 users as admittedly we don't have one to test against (wanted to get it out there for people asap and the only difference to our DK2 should be reso
2016-05-27 17:29 UTC · Community Announcements · Space Budgie
Hey folks, Following on from Glitchspace’s release a few weeks ago, the soundtrack/ambience album for the game is now available! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5904425/51579e4799fc132761324d5650a5a92933a70788.jpg You can take a listen to the full album here: https://www.youtube.com/watch?v=3Opa5XVJ5NE This took a bit longer than anticipated with other post-release stuff as well as having to upload the whole thing from dial up. It shall be up on Steam sometime today, but you can purchase it directly from bandcamp: https://ronanquigley.bandcamp.com/album/gli
2016-05-27 17:29 UTC · Community Announcements · Space Budgie
Hey folks, Following on from Glitchspace’s release a few weeks ago, the soundtrack/ambience album for the game is now available! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5904425/51579e4799fc132761324d5650a5a92933a70788.jpg You can take a listen to the full album here: https://www.youtube.com/watch?v=3Opa5XVJ5NE This took a bit longer than anticipated with other post-release stuff as well as having to upload the whole thing from dial up. It shall be up on Steam sometime today, but you can purchase it directly from bandcamp: https://ronanquigley.bandcamp.com/album/gli
2016-05-20 16:24 UTC · Community Announcements · Space Budgie
Back with another round of changes and just in time for the weekend! - Music and SFX volume are now controlled by sliders. - Multiple use of Apply Force no longer stacks the force. - Fixed issue where the player and physics cubes wouldn't count as colliding after they had come to rest. - Minor physics fixes. Soundtrack shall be up for grabs in the coming days. Linux and Oculus to follow. As always if you have any technical issues just let us know. Space Budgie
2016-05-20 16:24 UTC · Community Announcements · Space Budgie
Back with another round of changes and just in time for the weekend! - Music and SFX volume are now controlled by sliders. - Multiple use of Apply Force no longer stacks the force. - Fixed issue where the player and physics cubes wouldn't count as colliding after they had come to rest. - Minor physics fixes. Soundtrack shall be up for grabs in the coming days. Linux and Oculus to follow. As always if you have any technical issues just let us know. Space Budgie
2016-05-10 16:07 UTC · Community Announcements · Space Budgie
Sandbox Mode is now back in the game! Change log is as follows: - Increased default mouse sensitivity and increased maximum permitted mouse sensitivity - Added Sandbox mode For those who haven't played the Sandbox Mode before: we recommend you first play through the story mode of the game to get a feel for how the visual programming mechanic of the game actually works. With there being over 100 functions in this mode, that leaves open countless possible permutations of what can be done and it's impossible to test for everything. You may have cases where you spawn program blocks across the map
2016-05-10 16:07 UTC · Community Announcements · Space Budgie
Sandbox Mode is now back in the game! Change log is as follows: - Increased default mouse sensitivity and increased maximum permitted mouse sensitivity - Added Sandbox mode For those who haven't played the Sandbox Mode before: we recommend you first play through the story mode of the game to get a feel for how the visual programming mechanic of the game actually works. With there being over 100 functions in this mode, that leaves open countless possible permutations of what can be done and it's impossible to test for everything. You may have cases where you spawn program blocks across the map
2016-05-09 16:23 UTC · Community Announcements · Space Budgie
Hey again players, Back with a new round of fixes for you - Build should now work correctly on 32 bit machines. - Removed the ability to disable collisions on yourself. - Improved support for less common display aspect ratios. - Cursor should now correctly appear at all times in the main menu. Expect another new update this week too. Any issues with the update just let us know. Space Budgie
2016-05-09 16:23 UTC · Community Announcements · Space Budgie
Hey again players, Back with a new round of fixes for you - Build should now work correctly on 32 bit machines. - Removed the ability to disable collisions on yourself. - Improved support for less common display aspect ratios. - Cursor should now correctly appear at all times in the main menu. Expect another new update this week too. Any issues with the update just let us know. Space Budgie
2016-05-06 15:38 UTC · Community Announcements · Space Budgie
Hey players, So we've put out a small update that fixes reported issues and adds some requests: - "Controls" page added to the main menu. - "Invert Mouse Y Axis" added to the control options. An FOV slider will be in a subsequent update. - Main menu should now display the correct values for the in-game audio settings. - Display resolution on initial startup will now default to the native desktop resolution. - Player is now correctly parented to rotated objects and will translate along with them. Working through other things we've found for our next patch. Still working on the Linux version fix
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/290060/raw.
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