Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:30 UTC.
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2025-10-30 14:14 UTC · Community Announcements · DjArcas
It was brought to my attention last week that there's a set of circumstances under which starting a new character would end up with you entering the level and immediately being kicked out to the results screen. I've done a minor patch, ahead of a forthcoming major patch with a huge amount of QoL fixes and improvements early next year, which fixes this.If you have any other issues at all, please don't hesitate to come and bend my ear on our Discord! ProjectorGames Discord
2024-12-30 12:30 UTC · Community Announcements · DjArcas
V1.02a This patch has focused on Performance (as I've been playing it loads on my Steamdeck), Polish and Progression. Having played the game a bunch, I've decided to soup up a bunch of XP rewards; difficulty multipliers now apply to more XP sources, and the XP rewards for completing a level are now significantly higher! - Mana Gen bonus now shown on Character UI - Bonus Collected Dust now shown - Improved performance of skin select on SteamDeck - Poison cloud tweaked down - Improve shiny mob reflection probe performance - Collectables now disable rendering when offscreen for more performance -
2024-05-26 11:48 UTC · Community Announcements · DjArcas
Having gone back and played the game some more on my SteamDeck, I decided to put a couple of days hard work into some bits of polish and improvements. V1.01 -Fixed D-Pad navigation on menus -Increased the size of a number of pieces of UI to work better on the SteamDeck -Moved from FXAA to TAA for the menu -Improved a number of readouts to guide the player through the UI -Mana Regen is now listed in Per Second, not Per Minute! -Tidied up a number of impact particles to help the player see what's going on better -Fixed a bunch of gibberish flavour text entries. -Fixed a large number of textures
2020-06-15 10:47 UTC · Community Announcements · DjArcas
Fixed achievement for killing Voldarr Fixed issue where too many points in Gnome Speed made things go... odd. Fixed issue where dead players continued to stand. Fixed issue where multiple players in shared screen would have odd-facing damage and healing text Quitting the game will no longer show -2147483647 damage We're *hoping* to leave Early Access this week - next week at the latest!
2020-06-03 17:54 UTC · Community Announcements · DjArcas
Fixed a number of issues where some players were dead and some were alive. All bosses now drop Loot Upgrade Tokens. Loot Upgrade Tokens apply equally to all players. Primary Stats for Characters now cost 10% less to upgrade Secondary Stats for Characters now cost 5% less to upgrade Fixed an issue where pressing A on the settings screen could upgrade a random stat. Fixed a bug where ONLY THE FIRST FOUR MUSIC TRACKS PLAYED WHY DIDN'T ANYONE TELL ME. Every regular level should now have a unique music track. A little rumbly surprise for pad owners
2020-06-02 19:39 UTC · Community Announcements · DjArcas
Reworked Treasure Goblin collision so dropped items Removed slightly inoffensive debug message. Oops. Fixed bug with generation of Procedural Loot names where a low-id stat had a higher level the rest of it. This should mean much better names using more of the loot system. RandomActivePlayer will no longer return dead players Dead players can no longer speak. Which is fair. Only one player will now announce the level start in MP Loot Upgrade tokens are now applied to all active players. This should stop your little brother stealing all the phat lewt. Golems should no longer emit damage numbers
2020-05-18 11:42 UTC · Community Announcements · DjArcas
So what's new? Final menu screen and front end. Pet selection is currently missing. All major in-game bugs are quashed. If you know of any I've missed, leave 'em in the forum! All skins implemented. Some aren't actually unlockable yet. All levels are now accessible on all difficulties. Loot is fully-implemented barring the procedural names. So what's missing still? Transcendence. I'm not worried if this slips - there's a HUGE amount of progression, content and gameplay before you'd consider New Game Plus+. 4 missing cutscenes No speech for 3 of the characters We still have lots of polish to ad
2020-04-21 11:29 UTC · Community Announcements · DjArcas
We've been working hard to get the game out of Early Access. Today's patch should give you complete access to the entire game. Any feedback on any of the new maps is greatly appreciated! On top of that, we've now got the final threaded loading system implemented, final UI in most places, and the loot and loot upgrade systems are in plae. The only major things missing now are spit and polish, some player voices, pet unlocking and skin assignments. The end of Early Access is finally in sight!
2020-02-01 14:52 UTC · Community Announcements · DjArcas
As always, Early Access is a time to experiment, and see what works, and get feedback. The patches over the last week have started to move to a new method of doing tile transitions - this looks great, but means we need to do a pass over all of the existing levels. Whilst this does feel like we're treading water a bit, it does also mean that the game's looking better and better. I'll continue to make 2-5 patches and updates per week, but remember, this is the time to help us focus and change the game so it's something you love - so give some feedback, tell me what needs to be changed, and tell
2019-12-15 15:00 UTC · Community Announcements · DjArcas
We've done a pass over a lot of the visual style of the game. This has lead to a bunch of levels having tile transitions that need reword, but look loads better! There's also been a fix to the Pet Rendering, so those of you that own FortressCraft should now see ARTHER as intended. More map updates soon!
2019-11-27 02:17 UTC · Community Announcements · DjArcas
Added data-driven player colours Added XP-bonus drops from Bosses. First player to grab 'em gets the boost! Further work on per-mob healthbars and text placement. Tweaked fog and atmospherics in most places in the game. Added indicators when Healers are ready to heal Added indicators when Mages are ready to Rejuv Mages will now Rejuv other players if their owner is full on mana. Hooked up a new shader system for animated glass smoke Hooked up the start of the Speech system. Implemented some Voldarr lines, by special guest, Ricky Berwick.
2019-11-25 22:13 UTC · Community Announcements · DjArcas
Food weighs a lot less, so players shouldn't get trapped by it If you own FortressCraft, you'll get a free pet. Not balanced, working or optional. Feedback wanted! Implemented a collision force pre-map to allow much much faster Gnome and Pet simulation. Fixed an issue where progression of multiple slots was added together Pets should no longer Leak Pets should die if you die. Added saving spinner. It's like an actual console game! Fixed an issue with best time readouts Tweaked the size of Combat Text Added a cloud pass for daylight levels Reworked the atmospherics and fog for dungeons Fixed wa
2019-11-23 00:08 UTC · Community Announcements · DjArcas
After much discussion, I've decided to focus on Pets before Loot. Pets will be stat-boosting and upgradable. How they unlock, how they work has still to be decided, but a hard evening's work and it's already looking kinda neat. On top of that, we're mostly happy with the initial raft of maps available, so I've extended it to cover 2 bosses and 3 dungeons across 12 levels. I spent about 6 hours playing the maps and making tweaks based on that today, so I'm happy to push this patch out now. Auto detail should now smartly modulate Ambient Occlusion based on resolution. Low Detail will now force y
2019-11-21 15:27 UTC · Community Announcements · DjArcas
Added the ability for Health Bars to be offset by mob type. Any health bars that aren't in the right place - let me know! Changed upload timing of stats. Changed the Limited performance option to better approach 30fps. This should only affect people on high-refresh rate monitors, where the divisor became really quite random. Again; this option is only designed for people who are trying to do Steam Remote Play or who are trying to save power/cool a laptop. Tweaked rules on how and when Gnomes can teleport.
2019-11-20 21:11 UTC · Community Announcements · DjArcas
Fixed some errors when Gnomes shoot at debris Added Health Bars. Disable Damage Numbers under settings if they displease you. Added achievements to track how far through the game's completion they are.
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/290180/raw.
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