Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-03-31 00:49 UTC · Community Announcements · Lich
Hey everyone! The shotgun and machete are finally here! Let us know what you think about them, so we can tune stuff and make them more fun! Shotgun: A new gun is available in the shop. Its a shotgun, pretty self explanatory. Machete: All players now have a machette they can access at any time. Press V, Middle Mouse Button, or either side mouse buttons to access it whenever you want. It does a good bit of damage and can save you in a pinch. Other small changes: Keybinds have been updated to show the new keybinds for quick access to menus, weapons etc. Controller inverted aim should now work.
2025-03-23 02:39 UTC · Community Announcements · Lich
Hello everybody! We've been working to add as many things as we can based on your feedback! A few new updates are: Exploding Barrels: Red barrels can be found across the map! Shooting these will cause them to explode, killing enemies AND players, so be careful! They can be pretty useful if shot at the right time! Landmine update: Shooting a landmine will now kill any enemies that are near it. Use that wisely! Inverted Aim setting: You can find a new setting in controls called inverted aim. This will change aim control on the gun, but not in the menus. Let us know if this is what players lookin
2025-03-16 06:09 UTC · Community Announcements · Lich
Hey everyone! This update includes a few things people have been asking for. The stores in game now display descriptions for items and purchasing is faster. Achievements have also been fixed! All items in stores now have descriptions of what they do, so you don't have to buy them first to know what they do. You can now buy items in the stores much faster. Stash in the lobby is now fixed, and should no longer delete the bottom row. We have fixed up the Achievements, and added a few more! You should now be able to unlock the achievements. If you have already bought all skins, next update will in
2025-03-09 06:28 UTC · Community Announcements · Lich
Hey everyone! This week we tried to tackle a few more things people have been asking for. The new score and ranking system will help make looting the entire zone more worthwhile, as you can earn ranks and bonus payouts for completely clearing the map. Score and Ranking System: You will now receive a ranking and bonus payouts based on how well you played during each contract. Try to earn an S rank by completing all objectives, and with every modifier enabled! You can view these scores in the lobby on the new TV screen! You can press "L" to view the current objective completion rates on your PDA
2025-03-02 21:59 UTC · Community Announcements · Lich
Hello everybody! As a thank you for the 1000 sales, we have changed the First 100 skins to match the new First 1000 skins! They are much cooler, and sparkle too. You can claim these new skins at the Gentleman Skelton in the Lobby for the next week or so, free of charge! We have been hard at work making new enemy types to add variety and scares to the game. There are two new mutations for you to deal with as of now! Weeper: A tall, creepy monster you can find weeping throughout the map. He can't be hurt, but he will leave you alone if you sneak past him. He is completely blind, so don't make no
2025-02-23 23:27 UTC · Community Announcements · Lich
Hello everyone! First we would like to say thank you so much for helping us pass 1000 sales on Steam! We have been blown away by your support, and all the helpful feedback you have given us! You can find a new stage in the lobby, that will do something if you click that green button! New first 1000 skins are on their way too, with an update to the first 100 skins as well. One of the common things we've been asked is to increase enemy variety and up the scary factor of the game. The next few patches will be focused mostly on adding new enemies and scares. In this patch: Corpse Eater: A new larg
2025-02-18 01:17 UTC · Community Announcements · Lich
Hey everybody, we are still just working on implementing player feedback requests and bug fixes! You will now automatically drop whatever you are holding by pulling our your weapon or tools! You can press Shift + Left mouse button to auto loot stuff from chests. You can press CNTRL + Left mouse button to split stacks of items. Flashlight should no longer clip into third person characters. Flashlight is now turned on by default. Tutorial has been updated. Tutorial no longer shows "System Messages" on top of the tutorial text. The eyeball haunting monster has been disabled for now, until we find
2025-02-16 21:20 UTC · Community Announcements · Lich
Hey everyone, with the introduction of the difficulty modifiers we introduced a few bugs, but most of them are fixed now. Voidspawn and Siren Spawn should no longer one shot the players anymore, regardless of difficulty. Soul Jars should no longer clip through the floor in the Backrooms level on Blyatanov. Platforming levels should no longer kill clients when jumping on the moving platforms. We have also found a few areas that were causing potential video memory leaks, and have optimized even more of the networking. All portals look much more basic. This is temporary as we figure out what was
2025-02-15 21:44 UTC · Community Announcements · Lich
Hello everybody! We've been hard at work trying to add features and address any issues players have had! With this update, we are excited to share with you a new gun, and a new way to change the difficulty of each mission! Ranger Rifle - A new, one shot to the head rifle has been added. Shooting enemies in the head also causes the head to explode and is just fun. Difficulty Modifiers - You can now choose new difficulty modifiers when accessing the contract computer. These include more enemies, no ammo/health chests/tools on the map, and higher enemy damage. With each modifier you select, you w
2025-02-08 19:48 UTC · Community Announcements · Lich
Hello everyone, We've been hard at work trying to address some of the annoying glitches and quality of life features players have been asking for. The big one right now, is a change to how the extraction tool works. Players will now strap the extraction tool to their back so they can shoot while extracting the anomaly. A yellow icon appears letting you know you have it, and you still can't sprint because it is weighing you down. This should make solo play much less frustrating! A list of other changes we've made: Flashlight no longer points in a random direction after revive. Biomass harvestin
2025-02-07 18:37 UTC · Community Announcements · Lich
Hello everyone! We have been working on the guns quite a bit, and have made some pretty big fixes for them. Also some exciting news at the end! Aiming down sights should feel much better now. Holding down right click will always snap you back to ADS after reloading, even if you let go of right click and then hold it down again. All reloading and gun animations have been shortened, so you can get back to aiming much quicker. Other fixes include: Fixed multiple annoying invisible walls. Fixed weird LOD issues in the Quarry section of the Little Creek map. Fixed enemy collision on some floors in
2025-02-05 20:15 UTC · Community Announcements · Lich
Hey everyone! We've made a few quick changes based on feedback, including Fooster! You can now use your mouse wheel to change between gun and scanner. Up for gun, down for scanner. All switching between guns/tools are now much faster. Gun fire sounds have been increased in volume, and made punchier! (Fooster request) The lobby tutorial video is now spacial, so you can escape it by simply walking away. (Sorry Fooster.) This patch did introduce a bug, if you spam between your gun and scanner, other players might see your arm as twisted and broken behind your back. Simply change from scanner back
2025-02-04 06:02 UTC · Community Announcements · Lich
Hello everybody, we've been getting a lot of feedback and info on what is causing the revive bugs for some players. We hope we have addressed it in this patch, but please keep reporting bugs with the revive system or anything else so we can fix them as quickly as possible. Fixes - Fixed a spot on the Blyatanov map players could get stuck at. Further networking performance improvements, please report any weirdness with online play. Fixed an issue with the Backrooms level on the Favela map, players should no longer get stuck in the basement. A fourth player will no longer get stuck somewhere wei
2025-01-25 20:17 UTC · Community Announcements · Lich
We have included a new revive system to the game! Biomass has now become its own currency, and you use that at revive stations to revive fallen teammates. Other Changes Include: Brightness slider Leeches are a bright green color now, and drip goo. You can see them much, much easier. Backrooms and platforming levels are now permanently accessible, each have their own special locations on every map. Try to find them! All enemies should now be brighter and easier to see. Flashlight is brighter and has an extended range. All platforming levels have been made easier. Default FPS has been set to 60.
2025-01-13 02:58 UTC · Community Announcements · Lich
We have included a playable in-game tutorial. You can access it from the starting menu. It is solo only, so be sure to play in a solo group. Other changes: Changed the FOV for first person camera to be wider, and increased the FOV when aiming down sights. Increased the fire rate of the SMG. Heavily decreased the rate at which sanity declines. We are reworking sanity, and this should make it way less annoying for now!
Full appinfo as delivered by Steam PICS, changenumber 38547500. Also at /api/app/2902580/raw.
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