Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-09-23 13:07 UTC · Community Announcements · creamGames
(For context regarding the DMCA action, please refer to our previous post.) After the DMCA claim was filed, we reached out to inquire which part of The Game of Sisyphus allegedly used the music without permission. The DMCA responded to our request and forwarded our inquiry to the claimant. As a result, the DMCA action has been temporarily suspended while waiting for a response from the claimant. However, since our game does not include any unauthorized use of music, and we suspect the claim was not made by the original copyright holder, it is unlikely that the claimant will respond. We anticip
2024-09-18 01:35 UTC · Community Announcements · creamGames
Hello, dear players of The Game of Sisyphus. We recently received a DMCA copyright complaint claiming that we used a specific audio track without authorization. (Due to potential legal issues, we will not disclose the details of the audio track at this time, but we may reveal it if the situation escalates.) However, we want to clarify that The Game of Sisyphus does not contain the mentioned audio track. We have not found any music in the game that could be considered similar to the alleged track. We believe this DMCA notice was submitted by mistake, and we are currently addressing the issue. U
2024-06-07 09:58 UTC · Community Announcements · creamGames
The Japanese translation has been slightly modified.
2024-05-25 19:57 UTC · Community Announcements · creamGames
Japanese Translation Improvement We have newly improved the Japanese translation. It is now more natural compared to the previous machine translation. If you find any unnatural parts in the Japanese translation within the game, please let us know! Additional Screen Effects Screen effects have been added to the ending. There is no significant difference from the previous ending, so there is no need to clear it again.
2024-05-04 11:26 UTC · Community Announcements · creamGames
Fixed an issue causing interruptions during music transitions. Fixed an issue where fences were not regenerated when starting a new game.
2024-04-29 14:44 UTC · Community Announcements · creamGames
We've added several cannons along the Rock Mountain sections to probabilistically block rolling stones. The sapphire boulder has been upgraded: Increased grip strength. Enhanced speed. Reduced falling velocity. Additionally, an emerald boulder, capable of rolling even faster than the sapphire boulder, has been introduced.
2024-04-19 13:54 UTC · Community Announcements · creamGames
As many reviews have pointed out, our game fails to fulfill the role of a Foddian game. It has many drawbacks compared to Foddian games. Even if you become skilled at the game, fast gameplay is not possible. It doesn't provide a challenge to skilled players. Our game is more of a Sisyphus experience game rather than a Foddian game. Therefore, we have changed the store description to clearly define the identity of the game. However, this does not mean that patches for hardcore gamers will stop. We lacked a lot of understanding about the game. We apologize to those who were disappointed with the
2024-04-18 22:08 UTC · Community Announcements · creamGames
Difficulty Increase Notice Due to a previous patch that lowered the difficulty, some segments became too easy. Instead of altering the core mechanics, we've decided to raise the obstacle difficulty. While there haven't been significant changes, the overall difficulty remains easier compared to before April 12th. Increased difficulty in intermittent cliff segments Raised difficulty in reconfigured segments Removal of some obstacles in ice segments Fix for sliding bug on ice bridges Fine-tuning of Oak Tree segment Introduction of new obstacles in bamboo segments Minor adjustments in other segmen
2024-04-17 15:12 UTC · Community Announcements · creamGames
Update details Camera FOV effect has been added, activated while running. Some maps have been modified. (No major changes.) Slight increase in ball wobbling in water sections. Difficulty of bronze, silver, and gold balls has been adjusted upwards. Bug fix: Ending credits not displaying correctly when reached with the beach ball. When the ball is far away, the camera now appears closer. Respawn distance for the ball has been slightly increased. Difficulty has been raised in the mid to late game. Duck ball has been added. (Quack quack) A ball for speedrunning, Sapphire, has been added (beta vers
2024-04-16 13:02 UTC · Community Announcements · creamGames
Hello speedrunners from around the world! This is the development team of "The Game of Sisyphus". I'd like to inform you in advance about the upcoming update for our game, as it has not been received well by the speedrunning community. Initially, our game was conceived as a simple meme game. However, due to its very slow mechanics, it has been pointed out as a drawback for speedrunning. Therefore, we are currently planning and developing a new update specifically tailored for speedrunners. Here's what we have in mind: We will create a ball that can move very fast but is very difficult to contr
2024-04-15 15:45 UTC · Community Announcements · creamGames
We advise against settings that exceed HD and 60FPS on the game loading screen. Setting the quality to 4K 120FPS and similar high-quality configurations may lead to issues even on high-spec computers during prolonged gameplay. The optimal settings are a resolution of 1920x1080 and a frame rate of 60FPS. Apologies if anyone else is having trouble playing with these high quality settings.
2024-04-15 09:00 UTC · Community Announcements · creamGames
Hello, we are the development team behind "The Game of Sisyphus." With this update, the difficulty has slightly increased. The balance update includes the following changes: Some overly challenging sections have been slightly adjusted. The force of boulders falling downward has slightly increased. The strength to hold boulders manually has slightly decreased. Since the release, some players found the default gameplay too difficult to progress. Therefore, we significantly lowered the difficulty level (Update 4/12). However, this update inadvertently made sections with uneven floors too easy and
2024-04-13 18:05 UTC · Community Announcements · creamGames
Russian, Thai, Vietnamese, and Indonesian are now supported languages. Translations are machine-generated. (Translations in other languages are also machine-generated.) Feature Addition Added Regenerate feature to prepare for situations where control over boulder is unavailable.
2024-04-12 11:42 UTC · Community Announcements · creamGames
We have adjusted the difficulty of the game. We made it easier to grab rocks with stronger hand strength. It's now easier to roll rocks even on more curved surfaces. We reduced the force at which rocks roll downward. We have added more objects for rocks to catch onto in the middle.
2024-04-12 08:56 UTC · Community Announcements · creamGames
This is a guide for those who are struggling in the early stages of the game. Approach the ball closely and then move slowly. If the ball tends to fall in an unwanted direction, press and hold the left or right mouse buttons to roll the ball sideways. Additionally, pressing the left or right movement keys to support the center of the ball is the key point. It's dangerous to let go of the ball. Jumping while rolling the ball is not a good choice. {STEAM_CLAN_IMAGE}/44948270/2d91fe99ad9092c1b80ac9e86491754bb64cb861.gif Slowly rolling the ball to one side allows you to move laterally. {STEAM_CLAN
Full appinfo as delivered by Steam PICS, changenumber 37464588. Also at /api/app/2904890/raw.
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