Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:29 UTC.
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2016-11-24 03:16 UTC · Community Announcements · cyanic
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9862838/1f0a0a51a4727ccb67c01c881570843430f52e3b.png Hi everyone. Today we are introducing a new way to deliver beta builds. Taking inspiration from a presentation at the recent Steam Dev Days, beta builds will now be managed through a public beta DLC, included in all copies of the game. The goal is to allow you to play both the regular version and beta versions of the game without having to switch between beta branches and waiting for the builds to download. Instead, when you launch the game, you will be asked which version yo
2016-11-24 03:16 UTC · Community Announcements · cyanic
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9862838/1f0a0a51a4727ccb67c01c881570843430f52e3b.png Hi everyone. Today we are introducing a new way to deliver beta builds. Taking inspiration from a presentation at the recent Steam Dev Days, beta builds will now be managed through a public beta DLC, included in all copies of the game. The goal is to allow you to play both the regular version and beta versions of the game without having to switch between beta branches and waiting for the builds to download. Instead, when you launch the game, you will be asked which version yo
2016-09-29 22:07 UTC · Community Announcements · cyanic
Hi everyone! We are currently considering making Mac builds, but as the current development team doesn't have ready access to Macs, we can't really evaluate how much work needs to be done for Mac support in the future. Fortunately, Unity supports making Mac builds regardless of what platform is doing the building, so we would like to invite a few people with Macs to check the build out and see how playable things are. If it's anything like the current Linux version, the game should be able to link up with sessions created from other platforms, but would have some problematic graphics. If you a
2016-09-29 22:07 UTC · Community Announcements · cyanic
Hi everyone! We are currently considering making Mac builds, but as the current development team doesn't have ready access to Macs, we can't really evaluate how much work needs to be done for Mac support in the future. Fortunately, Unity supports making Mac builds regardless of what platform is doing the building, so we would like to invite a few people with Macs to check the build out and see how playable things are. If it's anything like the current Linux version, the game should be able to link up with sessions created from other platforms, but would have some problematic graphics. If you a
2016-08-21 19:20 UTC · Community Announcements · cyanic
Hello! We have released an update for August on the "externaltest" branch. This update includes various new features and several bug fixes. How to update You will need to set Steam to download the beta build. You can do this by locating The Flock in your library, then right-clicking on the entry, click Properties, go to the Betas tab, and select "externaltest" from the list of betas. After you close the properties box, you should see "" in The Flock's library entry. Important: this update is incompatible with the current non-beta build. Make sure that everyone you're playing with are using the
2016-08-21 19:20 UTC · Community Announcements · cyanic
Hello! We have released an update for August on the "externaltest" branch. This update includes various new features and several bug fixes. How to update You will need to set Steam to download the beta build. You can do this by locating The Flock in your library, then right-clicking on the entry, click Properties, go to the Betas tab, and select "externaltest" from the list of betas. After you close the properties box, you should see "" in The Flock's library entry. Important: this update is incompatible with the current non-beta build. Make sure that everyone you're playing with are using the
2016-07-29 06:37 UTC · Community Announcements · cyanic
Hi everyone! Since it's been a few months, I thought it would be a good time to fix some code and release an update. Now, you may have heard about the state of the game in April. Since then, a few of us who were interested in keeping the game going got together and worked on fixing the bugs. However, because there are only a few of us, the testing is still a bit lacking. Hence, this update is being released in the "externaltest" beta branch. How to update You will need to set Steam to download the beta build. You can do this by locating The Flock in your library, then right-clicking on the ent
2016-07-29 06:37 UTC · Community Announcements · cyanic
Hi everyone! Since it's been a few months, I thought it would be a good time to fix some code and release an update. Now, you may have heard about the state of the game in April. Since then, a few of us who were interested in keeping the game going got together and worked on fixing the bugs. However, because there are only a few of us, the testing is still a bit lacking. Hence, this update is being released in the "externaltest" beta branch. How to update You will need to set Steam to download the beta build. You can do this by locating The Flock in your library, then right-clicking on the ent
2015-10-29 15:34 UTC · Community Announcements · DimensiO
Hello everyone (and welcome all new Halloween players)! Some good and some bad news. The bad news is that we need more time to deliver the promised content update. The good news is, we've found some mistakes and bugs with the new content we're still ironing out to make sure you guys will receive a better experience. Also we will partake in a sale, so you can buy The Flock with a discount. Just a quick update on how things are faring. - The new map is nearly done (exciting!!), we're in the phase of playtesting the final build of the map, making only minor changes. You should be able to play on
2015-10-29 15:34 UTC · Community Announcements · DimensiO
Hello everyone (and welcome all new Halloween players)! Some good and some bad news. The bad news is that we need more time to deliver the promised content update. The good news is, we've found some mistakes and bugs with the new content we're still ironing out to make sure you guys will receive a better experience. Also we will partake in a sale, so you can buy The Flock with a discount. Just a quick update on how things are faring. - The new map is nearly done (exciting!!), we're in the phase of playtesting the final build of the map, making only minor changes. You should be able to play on
2015-10-06 11:15 UTC · Community Announcements · DimensiO
Hey there everyone! First of all, we would like to start off by saying we're sorry for the lack of communication the last few couple of weeks. We hope to clear things up with this post and explain the current situation regarding the Flock To be honest the launch left us quite devastated and in a state of panic as we were trying to figure out what just went wrong. And how it came to be a game that had lots of positive previews, the backing of experienced devs and positive feedback on all the events we attended, but then have a disappointing launch. We truly believed we had a good game. Or at th
2015-10-06 11:15 UTC · Community Announcements · DimensiO
Hey there everyone! First of all, we would like to start off by saying we're sorry for the lack of communication the last few couple of weeks. We hope to clear things up with this post and explain the current situation regarding the Flock To be honest the launch left us quite devastated and in a state of panic as we were trying to figure out what just went wrong. And how it came to be a game that had lots of positive previews, the backing of experienced devs and positive feedback on all the events we attended, but then have a disappointing launch. We truly believed we had a good game. Or at th
2015-09-05 08:57 UTC · Community Announcements · DimensiO
Hey folks, Sorry for the late update, but heres the final patch to round things up for this second week. 3rd Patch Players that are invited to a match from the desktop should go to the lobby, instead of the main menu. Fixed an issue where you would get a black screen after match launch. Multi-monitor is supported now. Fixed an issue where fullscreen wouldn't work. You may have noticed this isn't the complete list that we have announced back two weeks ago. There are still some issues that we are working on but are very difficult for us to reproduce or figure out where the problem seems to be. W
2015-09-05 08:57 UTC · Community Announcements · DimensiO
Hey folks, Sorry for the late update, but heres the final patch to round things up for this second week. 3rd Patch Players that are invited to a match from the desktop should go to the lobby, instead of the main menu. Fixed an issue where you would get a black screen after match launch. Multi-monitor is supported now. Fixed an issue where fullscreen wouldn't work. You may have noticed this isn't the complete list that we have announced back two weeks ago. There are still some issues that we are working on but are very difficult for us to reproduce or figure out where the problem seems to be. W
2015-08-28 15:10 UTC · Community Announcements · DimensiO
Heres the second patch regarding the major bugs we're planning to release in the first two weeks. 2nd Patch Switching to fullscreen should work correctly now. Updated to a newer version of steamworks, which should fix some crashes. Fixed the a bug where people were ready but displayed otherwise. The third and final patch should include the the rest of the fixes we have planned for the first two weeks. You can expect it at the end of the following week. Thanks for all your feedback and support! Vogelsap
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/290490/raw.
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