2026-09-10 18:59 UTC · Rock, Paper, Shotgun
Today marks yet another day in reporting on layoffs that have occurred in the games industry over the past several years, with this occasion unfortunately being GNOG and Goodbye Volcano High developer KO_OP. The studio shared word that 13 staffers were being laid off less than two weeks after the launch of the studio's latest game, Young Suns, explaining the process by which this took place in a statement that provides an example of what should really be just the bare minimum in these situations. Read more
2025-10-03 13:08 UTC · Community Announcements · nicknicknicknick
Patching Unity build See https://unity.com/security/sept-2025-01 for more details.
2022-05-18 18:47 UTC · Community Announcements · huertam
We're so excited to be part of the Cerebral Puzzle Showcase! Watch our Community Director Marty completely forget how puzzles work and also completely forget anything she ever thought she learned from her first playthrough of GNOG from KO_OP, available fo 25% off from May 19-23!
2019-08-08 18:57 UTC · Community Announcements · nicknicknicknick
Accessibility Support for eye-gaze controllers. Working with charity SpecialEffect, we’ve provided a new launch option where certain widgets can be controlled more easily with assistive mouse devices. Instead of clicking and holding the mouse to move an object, you only need to click the mouse once to grab something, then click again to release it. To play in this mode, choose “Play with mouse accessibility support,” or launch the game with the command-line argument “--eyegaze”. If you play GNOG with assistive devices, we’d love to hear your feedback! Thanks again to SpecialEffect for their pa
2019-08-08 15:14 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
“Gnog is absolutely spellbinding and charming in its daft, joyful silliness,” our former John (RPS in peace) said in his Gnog review when it finally came out last year. A big fan of twiddling and twisting and tugging heads to see the secrets they hold, that one. And in the game. Gnog hands us playful puzzleheads to open up, look inside, fiddle with, and eventually solve. The mucking-about is just as important as the solving, see. If you missed Gnog, hey, it’s now the latest freebie on the Epic Games Store. (more…)
2019-02-04 16:30 UTC · Community Announcements · nicknicknicknick
Bug fixes Fixed: an intermittent bug in HOM-3 occasionally blocked the Thief from playing their escape animation, preventing players from finishing the level.
2018-10-31 15:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (John Walker)
Video games, you may have noticed, are often a little bit horrid. All sorts of naughtiness, and a distinct lack of people just being kind to one another. What are we like?! But fortunately there are games that make an exception to the potty-mouthed meanies that dominate, and today I celebrate them and their cuteness with a collection of lovely screenshots. (more…)
2018-08-15 16:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alex Wiltshire)
This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they ve taken to make their games. This time, GNOG . Samuel Boucher hadn t really made a game before he started to make GNOG. He was an artist and graphic designer, and though he d art directed an interactive jigsaw puzzle game for kids, that was pretty much the limit of his experience. So, really, you can say the trouble with GNOG started when he decided to post some illustrations of a game idea he had to a local indie developer forum. His art talents were quite enough to attract the interest of in
2018-08-10 18:54 UTC · Community Announcements · nicknicknicknick
Features VR: Clicking the thumbpad/stick in the Level Select will now rotate through the level carousel Experimental: Support for more Windows MR controllers. Please report ongoing issues. Bug fixes Fixed: single-frame graphical hiccups entering Level Select Fixed: Pause, Title, & Level select UI’s don’t reflect SFX volume settings Fixed: EATER front doors could be opened out of sequence Fixed: In VR, grabbing/releasing with one wand would impact the state of the other wand, if the latter was present and hovering over a widget
2018-08-03 18:11 UTC · Community Announcements · nicknicknicknick
Features Controlling wheels/dials with an input other than a joystick is now a left-right motion, rather than the circular motion which was causing some difficulty Support for second Vive wand Experimental: Support for more headsets, including: Vive Pro, Lenovo Explorer, Acer AH100, and HP & Samsung Windows Mixed Reality Headsets. Please report ongoing issues. Bug fixes Fixed: CANDY gumball win-sequence could be fired multiple times Fixed: Could tap nose before final burglar animation was finished in HOM-3 Fixed: Rear handle in INTRO could be grabbed in VR while facing the front of the gnoggin
2018-07-17 16:32 UTC · Community Announcements · Seemo
Hey everyone, GNOG is finally out (with optional VR support) with a 10% steam discount. Also thanks to our publisher, if you own Broken Age you get an additional 10% off! Check out this lovely review by Rock Paper Shotgun: https://www.rockpapershotgun.com/2018/07/17/wot-i-think-gnog/
2017-10-20 12:31 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
The pretty puzzleheads of Gnog will finally come to PC some time in November. Ko_op’s Gnog traps us inside giant monstrous heads, where I suppose our objective is to escape but that seems a lot less fun than messing about. Like Windosill and games by Vectorpark, solving puzzles feels secondary to poking around, fiddling with things to discover delightful consequences. Here, peep this: (more…)
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/290510/raw.
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