Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
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2023-10-20 23:24 UTC · Community Announcements · ElfWord
{STEAM_CLAN_IMAGE}/5944698/9f7646da5bf115264124f913c3973e95245b70ce.jpg Exciting news all! Cyber Knights: Flashpoint - our squad tactics heist RPG - launched on Steam this week! 🎉🎉🎉 It's our first 3D game and a big step up for our studio; we'd love for you to check it out. Like Heroes of Steel, Cyber Knights offers in-depth squad tactics with a ton of replayability, endless character build possibilities, and RPG stories with more interconnection and reactivity to your gameplay than we've ever done before. Come take a look and see if Cyber Knights' stealth mechanics, independent enemy AI, he
2023-04-07 19:00 UTC · Community Announcements · Trese Brothers
{STEAM_CLAN_IMAGE}/5944698/9f541e6ca390758281691a2f0b08ac5ccb101c5e.png Another huge patch is now ready to fix 90% of the remaining issues reported with the Witch from our community. A big thanks to everyone who has flocked back to the Underdeep, for telling us about your new builds, for reporting bugs and for leaving a review! Our upcoming heist RPG is on the way! Right now ~1,000 of the Kickstarter backers for Cyber Knights: Flashpoint have access to the game’s private alpha and are giving us great feedback as the game gets closer to Early Access. We also have some public demos on our roadma
2023-03-22 15:24 UTC · Community Announcements · Trese Brothers
{STEAM_CLAN_IMAGE}/5944698/68a7797904984b0cdc9b28b66a9fe66d4f77ee9b.jpg Wow, Syvana has really shaken the beast of Heroes of Steel back to ilfe! Our community Discord #heroes channel is non-stop strategy discussion, new group ideas, Talent synergies and more! If you want to talk strategy, dig into the lore of the world or just hang with other Heroes taking the plunge into the Underdeep, join us on Discord! A huge thanks to everyone leaving reviews and posting feedback, especially feedback on balance and bug reports. We've got more work to do and more bugs to fix for the Witch, but here is the
2023-03-12 17:33 UTC · Community Announcements · Trese Brothers
{STEAM_CLAN_IMAGE}/5944698/9f541e6ca390758281691a2f0b08ac5ccb101c5e.png Update #120 brings a week's worth -- that's a lot! -- of balances, fixes and improvements to the Witch. We've fixed crashes, clarified Talent text, add more Skill connections to her Talents and balanced out her options to make sure she stands but is fun and fair within the game's meta. If you are enjoying the new hero, please be sure to leave a review! Our upcoming heist RPG is on the way! Right now ~1,000 of the Kickstarter backers for our next game, Cyber Knights: Flashpoint have access to the game’s private alpha and ar
2023-03-06 22:05 UTC · Community Announcements · Trese Brothers
{STEAM_CLAN_IMAGE}/5944698/9f541e6ca390758281691a2f0b08ac5ccb101c5e.png Syvana the Witch has arrived in the dungeons of Red Hill, unlawfully jailed for a kind act turned against her. Luckily, her cell mates seem like good types ... We are very excited to introduce the 9th hero to Heroes of Steel thanks to the generous support and patience of our Patreon community. We worked closely with the patrons who helped us hit the milestone to design the Witch, picking the Mystic slot, voting on her character class and brainstorming her unique and powerful Talents. {STEAM_CLAN_IMAGE}/5944698/6e3fa4d864df
2021-05-04 21:13 UTC · Community Announcements · Trese Brothers
{STEAM_CLAN_IMAGE}/5944698/7151220b7438bd901c4ea4a7f2c7fe8ed16c5e35.jpgGreetings Harbingers, Heroes, Chosen. It has been some time since the latest update, but with all the recent OS updates and changes, the time has come to do a quick platform update to make sure everything keeps running smoothly. Update #117 specifically includes one bug fix and platform support improvements to keep the game running on all the latest Mac and LInux OS. We're still working with our patron community to bring the 9th character, Syvana the Witch, to Heroes of Steel. We're posting regular status updates there as h
2019-11-13 16:05 UTC · Community Announcements · Trese Brothers
https://steamuserimages-a.akamaihd.net/ugc/959721580498128548/A2E22C777908D5E74A394BC5923228E16A7D10EF/ Update #117 follows on the major SIEGE milestone to patch all the reported bugs in the game's final dungeon and climatic conclusion. We've fixed a ton of small issues with chests, bloodstone crystals and the loot tables. We've helped resolve some issues where players could get stuck in the middle of the Barbican level or were unable to reach an area of the Axia Ruins. Finally, the world map now correctly gauges your location. The next major content add to Heroes of Steel will be the 9th char
2019-10-04 19:56 UTC · Community Announcements · Trese Brothers
{STEAM_CLAN_IMAGE}/5944698/e7a8b55768dd634d9b177b2503646c0f716d9bcc.jpg The gates to the Sur-Relliar glacier have been kicked wide open and your heroes are ready to march north out of Fierhold to face the the Dark Born a final time. With this massive and final story update, you can now complete the arc of Episode 4 and bring the entire game's storyline to a earth shaking conclusion. What started on that bridge ends here. The final dungeons are massive, challenging and full of boss fights and unique and powerful loot. Battle drakes, ravagers, Evesse's blade-maidens and more as you fight to reac
2019-03-28 17:21 UTC · Community Announcements · Trese Brothers
Apologies, the last update caused a bug with the first Ravenna show-down in Episode 4. This hotfix resolves that issue. If you're having trouble or are stuck there after the update, please contact me at andrew@tresebrothers.com v4.5.23 - - Hotfix for bug that prevents story for advancing when fighting Ravenna (contact andrew@tresebrothers if still stuck)
2019-03-02 23:54 UTC · Community Announcements · Trese Brothers
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5944698/5b4a44668227ca5eb135e64f83d2f211ac422d0b.png With Update #114, we are releasing the final prep update before the closing chapter of Episode 4 is released. As our test groups have battle their way through the end game content, up the Sur-Relliar Glacier toward their fate, we have consistently struggled to find fun ways to spend Attribute and Skill Points. The early game maximums for the character's values simply no longer make sense as you approach level 50 and 60. With that in mind, this final update before the story re
2018-10-29 19:54 UTC · Community Announcements · Trese Brothers
https://steamuserimages-a.akamaihd.net/ugc/949590996222575016/2EF3486B61363E5CAE314AB36ACEE1369B80A0FE/ Update #113 is a small story release in order to tie up the last loose end before the final story update -- the question lingering in Freeport. If you've been there, you know who we are talking about, so but I won't say much more. if you return to Freeport during Episode 4 after the final trip to the City of the Dead, you'll be able to pass your judgment. To help make the end of the game faster, we've added a fast travel network stemming from the Fierhold inn. Visit the tents there where you
2018-09-07 20:15 UTC · Community Announcements · Trese Brothers
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5944698/0cb2fcfdfdbecb2cd789b672543a65979462733c.png Update #112 brings some re-adjustments to the latest Episode 4 content and rules changes. With this update, we've completely rebuilt the end-game Orcin. They had turned into full-on dodge tanks and were no fun to fight, impossible to hit and even fully cursed, many groups were finding them extremely difficult to kill. With this change, we've made them easier to hit but tougher to kill over all with more HP and more Armor. Now, your curses are needed to help chew through them
2018-06-18 02:58 UTC · Community Announcements · Trese Brothers
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5944698/7151220b7438bd901c4ea4a7f2c7fe8ed16c5e35.jpg As we keep working on wrapping up the final story update, we're continuing to balance, improve and bug fix as needed. We're closing in on the completion of the Episode 4 storyline -- in summary, the monsters are all done, the loot is all prepared, the maps have been made, the story events being written and everything is getting wired together. With so many choices in the story that all lead to this moment, it has become a challenge to weave it altogether again cohesively in t
2018-04-25 16:55 UTC · Community Announcements · Trese Brothers
https://steamuserimages-a.akamaihd.net/ugc/2443642466605624338/31F6D5E6A896A3628928003F3B817FEF1015BAFA/ This week's update focuses on improving a set of the 3 or 4 AP attack spells in the game. Specifically, Kyera's Holy Retribution, Kjartan's Firestorm and Immolation and finally Vincent's Energy Storm. Retribution's damage structure has been completely rebalanced for the better, and you'll find that it can finally deliver the punch that it deserves. Firestorm gains Critical % of its own at high levels and Immolation and Energy Storm have now packed a little extra Critical Dmg %. These change
2018-04-14 02:39 UTC · Community Announcements · Trese Brothers
https://steamuserimages-a.akamaihd.net/ugc/101728956005722927/C7F2A3BED61EA2C56A88CEC1AFA25F827F4A220E/ This weekend we have a quick update for Heroes of Steel. Update #108 increases the number of Bloodstones for groups that Boost-In to Episode 2 up to 20. This is a competitive number versus playing through the Episode, but below the perfect count if you got them all. Also, to help with that we've added another 5 Bloodstones across Episode 1. The continued response to the fun and new strategies offered by the crafting system has been overwhelming, so thanks to all of our players. We've also po
Full appinfo as delivered by Steam PICS, changenumber 34827958. Also at /api/app/291190/raw.
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