Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:39 UTC.
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2020-12-11 23:04 UTC · Community Announcements · DarkMatter
Hey everyone, This is the follow up to the last patch with a series of tweaks, fixes and adjustments. LOS/Viable Target Indicator There is a new indicator when you select movement that dynamically adjusts as you explore potential movement locations to let you know which enemies will be within the selected character’s basic weapons range. You can see the indicator in the shot below, it helps a ton with more precise movements and letting you plan out your strategies more easily. {STEAM_CLAN_IMAGE}/26410733/54317219db009b15d9f57c814962c5f80fb529d9.jpg Remaining Accuracy Changes The deep changes d
2020-12-03 19:46 UTC · Community Announcements · DarkMatter
Today’s patch covers two things: Bug fixes and some significant tweaks to accuracy/avoidance/AI posse composition. While it may seem like people’s complaints aren’t being heard, we do take every comment and criticism to heart. While we’ve been fixing the bugs that came along with all the new content we’ve also been taking a close look at combat and have made some significant adjustments. As a side note, we did check the RNG and it is working. Cover avoidance has been reduced 5% but cover defense chance has been increased 5% along with a small increase (+1) in the amount of damage it blocks on
2020-11-25 01:21 UTC · Community Announcements · DarkMatter
Hey everyone. Wanted to wish all Feud players a Happy Thanksgiving if you are in the states and good tidings if you are elsewhere. We’re looking to have a patch next week to clean up the bugs that made it through when the content patch launched. It may include a couple of other quick tweaks as well. Again, thanks to all of our players.
2020-11-17 22:41 UTC · Community Announcements · DarkMatter
Today is the day, we’re excited to launch the Unlimited West content patch for Feud: Wild West Tactics. Along with the patch we’ll be running a sale for a limited time. If you’ve been on the fence, there’s no better moment to jump in than now! Below are a few of the things you’ll find in the patch: Over 3000 new levels These include Forest, Grassland, Swamp, Mountain and Desert biomes. You can see these maps in Saga, Skirmish and Survival. In Saga the Mine, Mill and Farms also feature a series of new maps broadening the possibilities. Survival Mode A new play mode you can find in the Skirmish
2020-10-30 20:34 UTC · Community Announcements · DarkMatter
{STEAM_CLAN_IMAGE}/26410733/e3a7bfee90d2b28fec93d14be1d0ead7f5ac25d6.jpg Hey everyone. Just wanted to give a short update on the Feud: Unlimited Frontier, content patch. Everything is in and being fully tested. It’s a big patch and there are a lot of features so we’re trying to make sure patch day goes as clean as possible. Along with all the big stuff we’ve been showing off there ended up being a couple other things we did that made pretty dramatic changes. The first is the adjustment to T2 and above research costs in Saga. They’ve been reduced significantly, and you’ll be able to dip into mo
2020-10-19 23:40 UTC · Community Announcements · DarkMatter
With the Feud: Unlimited Frontier, free content patch nearly ready it’s time to unveil the last, major item coming with the patch. That feature comes in the form a new hero, Akima and a new weapon, the bow! {STEAM_CLAN_IMAGE}/26410733/6fcb84d54bbc63e40a3007cc8f99eb1a0101fe04.jpg Along the course of Feud’s development there were many characters that narrowly missed making it into the game. We’re happy to bring to you one of those characters finally. Akima plays very differently than the other heroes thanks to his bow and his focus on managing enemies in a more “tank” style of play. His powerful
2020-10-09 22:01 UTC · Community Announcements · DarkMatter
Along with all the other features of the upcoming free content patch are two new events for Saga mode. The first is a “Trip Out West” event that introduces the Desert to Saga mode. Battles that you encounter on your trip take place in the desert maps. Also watch out for catching dysentery on your journey. The second is the “Abandoned Mine” event that brings a new type of location that was only seen in a single-story mode map previously. In the Abandoned Mine event you’ll get to do battle in over 80 different abandoned mine setups that utilize the same new tech that allowed us to expand the map
2020-09-29 23:17 UTC · Community Announcements · DarkMatter
Hey everyone. Thanks to those that tuned in for the stream a couple weeks ago where we showed off the new Survival Play Mode. During the stream we also revealed a new feature which adds a massive amount of content to Feud. That feature is a combination of randomization and hand built content that allowed us to greatly expand the amount of levels available in Skirmish, Survival and most importantly, Saga. The new system adds over 3000 maps to the game’s 120 or so maps. If we included visual variations like lighting and fog the count does much, much higher. The 3000+ just covers gameplay variati
2020-09-16 22:42 UTC · Community Announcements · DarkMatter
Hey everyone. As promised, we’ll be streaming new stuff this Friday the 18th on our Twitch Channel and on Steam at 7:00PM PST. Drop by to check out some of the new stuff early, ask questions and see what else might get revealed. Looking forward to showing off part of the upcoming patch.
2020-09-11 23:59 UTC · Community Announcements · DarkMatter
Resource Defenders are coming along with survival mode and the other “thing” that was in the screenshot from last week. Resource Defenders is a Saga mode feature that allows you and your enemies to assign defenders to protect important resource nodes. You’ll be able to choose from weak, normal or skilled defenders and pay a cost to garrison a 5 man posse of hired guns there. To capture the resource the enemy will have to battle and defeat your defenders to claim victory. The idea is to strategically choose which resources are the most important and to make them harder for an enemy to ride by a
2020-09-02 22:49 UTC · Community Announcements · DarkMatter
So, this is a thing. Survival mode is coming. Take your 5 favorite characters and see how long you can last against waves of deadly enemies. You’ll face off against gunslingers, bears, wolves and who knows what else. The mode comes with a new personal leaderboard where you can see how your teams do and try to beat your own high scores. It has the same difficulties as Skirmish. You can certainly throw together a group of hired guns and try out brutal to see how much punishment you can withstand. Also…. This is only a small part of what is coming. In fact there’s something else entirely new in t
2020-08-28 22:56 UTC · Community Announcements · DarkMatter
Hey everyone! It’s been a crazy time since launch. We’re still working on a few fixes and small balance tweaks but the bulk of the time is going to “other Feud related things.”. We hope to be able to share a small peek at some of those things soon. {STEAM_CLAN_IMAGE}/26410733/3a9b7ce23a6156d2dc63f8e08dcea4aa63d88fa9.jpg
2020-08-17 19:48 UTC · Community Announcements · DarkMatter
Hey everyone, we’ve been busy with fixes that address everything from abilities to crashes as well as a few more quality of life touch ups. We’ll continue to log, test and adjust fixes though our patch cycle will be slowing down a bit as we focus on other Feud related things. Onward to the fixes! Fixes and Enhancements Hired Gun skin should “glow” a bit less in bright light. Savage Analysis issues fixed Jane Dixon Positive Morale fixed and more informative text for when you use it and nobody is in range Some issues with “End Turn” in saga resolved Characters walking on the water and being knoc
2020-08-04 23:49 UTC · Community Announcements · DarkMatter
Hey everyone. The Saga patch is ready and brings with it a ton of fixes and changes. While we wanted to get “everything” we felt it was more important to get Saga in order and the other fixes out to everyone quickly. There will be another fix patch coming next week that resolves more of the known issues. As always, we’ll be keeping an eye on everything. Thanks for your patience and onward to the fixes! Saga Difficulty We spent the bulk of the time tuning up Saga based on feedback from everyone. Saga difficulty has been tweaked across the board. Players should find Ranch Hand much easier and Gu
2020-07-31 12:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Tim Stone)
Dear Simon, Your Dad sounds like a chap after my own heart. It’s quite possible we were both in the Kerovian Republic at the same time. We might even have shared the same aviodyne gondola or stood atop the same stinking jagiphant carcass! In answer to your birthday present recommendations question, as it happens I have recent play experience of both of the titles you are considering. Steam tells me I played Winter War (£15) for ten hours before putting it aside disappointed. (more…)
Full appinfo as delivered by Steam PICS, changenumber 34827965. Also at /api/app/291840/raw.
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