Fixed Data Errors
• Fixed some game crash errors when trying to enter race mode or shooting someone in battle mode due to the updated save system. • Fixed display of tanks destroyed at the end of a battle match.
Blast through random levels of enemies with or against up to 3 of your friends in this action roguelike top-down shooter! Travel from the desert to the enemy base and...into space!? Upgrade with quicker firing, bouncing bullets, and more. Defeat huge bosses to unlock more tank classes!
| App ID | 2918440 |
|---|---|
| App type | Game |
| Developer | Clayton Games |
| Publisher | Clayton Games |
| Release date | 2024-11-01 13:15 UTC |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/2918440 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Rogue Tanks.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:27 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23482598 | 2026-05-30 04:40 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2918441 | 28.66 MB | 15.63 MB | 3647353996042866339 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23482598 | public | 2026-05-30 04:40 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
• Fixed some game crash errors when trying to enter race mode or shooting someone in battle mode due to the updated save system. • Fixed display of tanks destroyed at the end of a battle match.
In order for me to enable cloud saves, I had to redo the save system in Rogue Tanks. This meant that every spot in the code where it unlocks something or saves any records or statics, I had to change part of the code. Hopefully I found everything when I was test playing earlier today. If you get an error anywhere or find some record is not being updated, PLEASE TELL ME! You can leave a comment on this post or start a new discussion and I will work on it as soon as possible. But again, I think I found everything already.That being said, I would like to let everyone know that this update did not
Hello all, I've put together another update for Rogue Tanks! I call this one, the "Enemy Stripes" Update. There is now a new toggle in the settings menu to turn on/off stripes on the enemy tanks. This was added so that it can become a lot easier to identify friend from foe. The stripes apply to the enemy tank body, turret, and bullets (including lob and missile type)! This is the most useful when playing with multiple friends and you forget what color tank they were. The stripes on the enemy bullets mean you can easily see if you need to dodge that incoming bullet or not. Unless friendly fire
Fixed the cursor in the settings menu so it doesn't go below the bottom most item in the list. Fixed the Reward Points progress meter on the Campaign Records screen so it does not not go outside the box. I noticed these issues when I was doing my first ever 100% speedrun of the game, linked below. https://youtu.be/BPXXf-VDYQA?si=ZfLu6nVvjLQ17jtL
Patch Notes: Added V-sync option (was previously on by default) Added filter option: Sharp or Smooth (was previously smooth by default) Funny story, I was testing the game on my big TV instead of the usual PC monitor I work on. I noticed the game seemed to be running slow, so I tried to figure out why. I tried turning off v-sync in the editor and it fixed the problem! So I figured people must want this option! It took me a second to figure out the code for it, but adding it to the settings menu took no time at all. I also decided that allowing players to play with the crunchy pixels should be
This update brings shadows to nearly everything in the game: tanks, bullets, missiles, enemies, walls, upgrade cards, and text. More fixes are detailed below. Gameplay Changes: - Made the invader and mole challenge rooms a little harder. - Changed the fire restriction after picking an upgrade to be based on time rather than re-clicking the mouse. This should still prevent firing immediately after picking an upgrade, but you can also hold the mouse button to continue firing as soon as possible. (This has no effect on gamepad controls) - Corrected mouse selection to only take effect when mouse i
Ver 1.1 Patch Notes New Features: - Enemy List on the Title Menu This list will show information about every enemy the player has defeated including how many of that enemy the player has defeated, what their stats are such as movement speed, reload time, etc., plus a description of how that enemy behaves such as how it moves and when it will fire at the player. No information will be displayed until the player has defeated at least one of that particular enemy. - Show Armor Setting You can now change the armor of each enemy and player to be always shown, never shown, or shown on hit (for a cou
Today is the day Rogue Tanks is released! Special discount for early adopters! You can play with 1 to 4 players in the roguelike campaign, the survivors-like...Survivor mode (also 1 - 4 players), and mess with your friends in the Battle and Race modes.
Let's play each game mode in Rogue Tanks and see how we do. Ask any questions you want in the chat.
As we get closer to release, I've updated the demo to include survivor mode along with various small tweaks to the game. I said last time that Survivor mode would be the last major update before launch, well... it's not! ːsteamhappyː There is another new game mode in the works which should be ready to show off soon. But for now, boot that demo back up and try out the survivor mode!
Survivor mode has been added to Rogue Tanks. In this mode, pick a tank, pick a stage, and see how long you can survive with endless numbers of enemies trying to take you down. Two new achievements have been added in connection with Survivor mode: Destroyer - defeat 300 enemies in one run of survivor mode, and Survivor - stay alive for 10 minutes in survivor mode. A bunch of levels and tank colors/skins have also been added, bringing the total number of levels up to 54 and total skins up to 35. I intend for this to be the last major content update before launch. Now I will focus on final bug fi
Rogue Tanks is going to be my first full game release on Steam. I started development on Rogue Tanks at the start of this year. I spent about half the time coding and making the actual game. The other half was spent making the dev log videos, editing them, making the trailer and art assets for the Steam page, and making social media posts. If you are interested in making your own games, you can check out the development logs that go over how I made things and even how they were coded. You can view the playlist here.
Hello everyone who wants to play Rogue Tanks! The game is nearly complete and will be released before the end of the year. In preparation for the full release, a demo will be available to download Friday, August 9th. Once it becomes available, I hope that you will play it, enjoy it, and give some feedback so I have time to address any issues before the full game release in a few months.
Full appinfo as delivered by Steam PICS, changenumber 36210184. Also at /api/app/2918440/raw.
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