2026-09-09 16:49 UTC · Community Announcements · TBSKryptek
Hello Responders!We know many of you have been patiently waiting since our Beyond Armageddon blogpost and it’s now time to share more about what’s coming next starting with Resupply, our first post-launch content update. These updates will continue to include important fixes and improvements, but also deliver new or expanded features based on community feedback. This update entered development prior to Armageddon launch, and as such focuses on content we wanted to make a bit better shortly after 1.0.Future content updates with larger features are in development, so stay tuned as we keep workin
2026-09-08 20:00 UTC · Community Announcements · TBSKryptek
Hello Responders! Earlier today, we hosted a Reddit AMA to answer some questions about our future goals and content we're working on as well as any other topics the community had. We're now here to share these Q&A responses so even those who don't visit Reddit know what we've said. As always, the best way to stay informed is joining our Discord where we chat regularly as well as host events like the ongoing cat bracket. With that out of the way, let's dive right into the info: Question 1:Will there be a level lock for difficulties?NMRIH2 Dev Team replied:We've been having this discussion inter
2026-09-01 16:06 UTC · Community Announcements · TBSKryptek
Hello Responders!As the team works towards future content goals and preparing our next updates, we discovered a unique opportunity for our community to get involved. Due to both the love shown to our launch as well as some of our new outfit offerings, we’re working on additional cosmetics for future releases themed around a wide variety of inspirations.So, starting now (September 1st, 2026) we’ll be hosting a contest to select a special kitty to grace a future compass skin! This contest will have two phases:Submissions & VotingTime Frame: September 1st to September 3rd Voting Time Frame: Septe
2026-08-27 18:54 UTC · Community Announcements · TBSKryptek
From now until August 31st at 12pm EDT, enjoy doubled Responder XP earn rate across all modes and difficulties!
2026-08-25 13:56 UTC · Community Announcements · NMRiH Team
GeneralFixed an issue where some players in certain regions (e.g. continental Asia) would not be routed to the correct servers based on their proximity.Fixed an issue where certain Responders would die on disconnects that normally would provide forgiveness. Fixed an issue where players would be met with a "server is full" error when attempting to enter a match.Fixed an issue where players could get stuck unable to climb out of the tracks near the end of Broadway.Fixed an issue where players would not receive the "Guiding Light" achievement on completing Lighthouse.Increased max sensitivity set
2026-08-25 09:00 UTC · SteamDB · SteamDB
* How to Fish; * Call of Duty®: Modern Warfare® 4; * Mortal Shell II; * WARDOGS; * S.T.A.L.K.E.R. 2: Heart of Chornobyl; * HELLDIVERS™ 2; * Big Walk; * STAR WARS Zero Company™; * Black Myth: Wukong; * No More Room in Hell 2; * excluding free to play games View top 100 on SteamDB
2026-08-20 17:47 UTC · Community Announcements · TBSKryptek
Hello Responders!From all of us here on the No More Room in 2 development team, we want to thank everyone who dove headfirst into Armageddon and supported this 1.0 launch. It’s been a long journey from our Early Access release to get to this moment, and we couldn’t be more proud of the result. Since Early Access, over 1,000,000 players have played No More Room in Hell 2, with 500,000 of those players being from 1.0 launch onwards on PC and consoles! Our early community was pivotal in helping us guide improvements, features, and content development to a place where we can confidently say No Mor
2026-08-18 09:00 UTC · SteamDB · SteamDB
* Phantom Blade Zero; * HELLDIVERS™ 2; * Hell Let Loose: Vietnam; * Big Walk; * KINGDOM HEARTS -HD 1.5+2.5 ReMIX-; * Mortal Shell II; * WARDOGS; * Black Myth: Wukong; * Total War: WARHAMMER III; * No More Room in Hell 2; * excluding free to play games View top 100 on SteamDB
2026-08-17 14:01 UTC · Community Announcements · TBSKryptek
GeneralVarious crash fixes including:Fixed a crash due to memory issues that could occur when Responders were heavily customized. This occurred most often in squads, with DLC outfits, and when patterns and other added data is introduced.Fixed a crash that could occur when too quickly leaving the menu when handling character customization.Fixed an issue where players who played in Early Access could have hidden save data causing the controller scheme to be incorrect.This has resulted in a keybind reset alongside this hotfix. We apologize for the inconvenience and plan to avoid this in the futur
2026-08-13 20:36 UTC · Community Announcements · TBSKryptek
Hello Responders!There’s so much we want to say about this launch and the support we’ve been shown so far, but for now we’ll be focusing our gratitude on sharing some immediate improvements and then how we plan to resolve other issues players have reported with the Armageddon Update.Firstly, we’ve added an Oceanic server in Australia for players in the region that have been experiencing higher pings than expected. We are monitoring to see if this improves for those affected prior by longer match times and worse quality. We’ve also updated matchmaking parameters to ensure players find their way
2026-08-11 18:22 UTC · Community Announcements · TBSKryptek
No More Room in Hell 2 has officially launched out of Early Access on PC as well as onto consoles. Armageddon, our 1.0 update, contains all the content we’ve developed alongside our community these past 2 years as well as all-new features and improvements meant to make this the best zombie survival experience possible. We’re excited to be able to welcome everyone to come together and fight for survival in our vision of the apocalypse!Civil Recovery CorpsPlayers enter No More Room in Hell 2 as Responders - volunteers who prior to the outbreak volunteered to the CRC to fill understaffed jobs dur
2026-08-11 13:40 UTC · Community Announcements · TBSKryptek
To celebrate leaving Early Access, we'll be on 35% off for the first two weeks after our 1.0 launch! This promotion starts at 1pm EDT August 11th and ends on August 25th.
2026-08-10 13:43 UTC · Community Announcements · TBSKryptek
Feature UpdatesNEW Game Mode: SurvivalIn this new experience, speakers attract waves of zombies away from population centers and into the waiting arms of combat-focused Responders. These maps are more chaotic and fast-paced, while still offering the core match and meta progression players have come to expect from No More Room in Hell 2. Here’s how the mode plays:Responders arrive at the scene with a few minutes to spare, enough to loot up and prepare defenses around the first set of speakers. A supply drop with added support from the CRC is available as well.Once the wave starts, players will
2026-08-10 13:00 UTC · CGMagazine · Marcus Kenneth
No More Room in Hell 2 has been quietly grinding through Early Access since October 2024, and if you’d asked me a year ago whether Torn Banner had a real shot at breaking through the noise of a busy 2026 gaming calendar, I would have easily said no. But now, after playing the 1.0 update over the last week, and the first time since it launched in Early Access, I think they have a real shot. But there is one thing promised in this update that fumbles hard. It’s a real shame because without that fumble, this really could have been up there with one of the all-time great zombie games. Loading into
2026-08-06 16:28 UTC · Community Announcements · TBSKryptek
Hello Responders!For our final blog on our Road to 1.0 – don’t worry, we still have Patch Notes and other info accompanying our launch – we thought we’d take a look back at the whole journey that brought us to this moment. First, we’ve put together a video for those who are returning from a while away or aren’t fully aware of how far we’ve come since Early Access release: 2 Years, 16 Content UpdatesWe’ve been working tirelessly alongside our community to expand and improve No More Room in Hell 2 from a single map and core gameplay systems to the unique cooperative survival game we envisioned w
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