Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-09 13:48 UTC · Community Announcements · kimarsen
Gameplay Changes:Piero's "Casual Performance" musical theme now restores 2% of the player's temperature and hunger every 2 seconds the soundtrack plays.Bugfixes:You can no longer die during the interaction with Piero's stash (definitely). There was a bug with the Terror attack in Night without a model and sound, which is now fixed. Long buildings at the edges of the map no longer disappear from view. Steam Rich Presence now works better. Localization has been added to the tooltip related to Polite's watchMessages about the appearance of Piero and Polite now displayed better.Flat cardboard no l
2026-09-08 17:47 UTC · Community Announcements · Lunsemo Studio
"Quality of Variety" by BOBA (БОБА)ItemsGeneralThe textures and models of some food items have been changed, and a new one has been added: Candy, Condensed Milk, and Christmas Candy. Other items have also been modified.DescriptionsNow, you can check the description of any item by picking it up and holding down the designated button.SnowteractionPieroAdded an introductory animation when accessing Piero's stash, as well as a new UI for the stash itself.We've also added a small plot expansion that gives some hints about what's yet to come.GraphicsAdded the depth of field options in settingsExposu
2026-08-09 17:45 UTC · Community Announcements · БЯУБЯУ БЭНГ СПАРК ЗЕ СТРИНГ
Mod Support and Steam WorkshopWe tested out the modding system in nightly branch for several days with several players interested in modding. Good news, it's now available in the public branch! Initially, modding support was limited to texture changes, but mods can now add new gameplay elements.Travel Terminals ImprovementsThe Travel Terminals added in 0.5.5 received mixed reviews from players, so in this update we've improved them to address the issues you've raised.OtherFixed the bug that allowed the player to enter the restaurant.Old bus-stops have been returned and new ones have been added
2026-08-04 13:59 UTC · Community Announcements · kimarsen
{STEAM_CLAN_IMAGE}/44985300/4d65a6762a8966926f6b8e05e9a9a578fa6a4272.png - Fixed a save bug - Fixed food textures - Fixed the display of footprints on non-snow surfaces and the sounds of walking on snow on asphalt - Fixed collisions between food and lanterns - Fixed hand outlines - Fixed missing light in the Salesman's shop - Fixed a bug with white barrels - Fixed missing blinking - Added a new terminal hint - Added a sign to the Salesman's shop - Reduced game size - Minor adjustments to food positioning in the hand, food outlines, boxes, and the maniac's speed. - Minor code refactoring
2026-08-03 15:08 UTC · Community Announcements · Lunsemo Studio
IImproved EnvironmentThe lightning was changed in favor of warmer tones, new street lamps with reworked models were added to the map and locations now more detailed.Improved visualization of weather changeWhen it gets colder or warmer, you will now be able to clearly see it with your own eyes.Travel TerminalsBus stops now feature the Terminals that let you travel around the city for coins. It's extremely simple - enter the Terminal code you already know if you visited the location you need and bus will take you to the right place.OtherFixed most common bugs, including specific ones related to
2026-07-29 18:23 UTC · Community Announcements · kimarsen
Update 0.5.1 Patch Notes Major Features & Gameplay Footprints: Added a new visual mechanic featuring footprint tracking.Match Breaking Mechanics: Returning feature — lighting a match now carries a 10% chance to break. Currently, this probability is not tied to sensitivity of mouse or stick.Resource Rebalance: Adjusted and rebalanced in-game resources across the board.AI & Encounter Adjustments: Updated spawn rates and stats for Terror in the Night, along with reworked behavior for Grim Reaper. Graphics, UI & VisualsCharacter Model: Reworked the main character model.Level Design: Visual improve
2026-07-24 15:54 UTC · Community Announcements · Lunsemo Studio
"Coldfix" Artwork by BOBA (БОБА)You can no longer pick up an item while holding matches. Hand physics no longer lock after eating while moving. A bug with barrels has been fixed. Burnt food now emits more noticeable black smoke. The texture of the soccer sword has been fixed. The physics of generated items has been fixed. The amount of generated food has been increased on the map, and matches in trash bins have been significantly reduced. Fixed a bug that prevented you from selecting a music set. Several cooking-related bugs have been fixed, including food burning excessively quickly.Medium bo
2026-07-24 12:16 UTC · Community Announcements · Lunsemo Studio
"False Promises" by 𝑩𝒀𝑻𝑬𝑹𝑩𝑹𝑶𝑫𝑰𝟒𝑬𝑲It Came Upon a Midnight Clear...A moment, when Forgotten Dreams become true and the False Promises finally become fulfilled.We think that this update is the largest in game's history. It logically divided in two parts: False Promises (technical and QoL improvements) and Forgotten Dreams part 2 (new content). False PromisesNew Game Engine and Technical changesBeneath the Cardboard: Be Happy now uses Godot Engine 4 instead of Unreal Engine 5. We carefully transferred every game's aspect.We have expanded the settings menu. Now, for example, you can ch
2026-07-21 20:39 UTC · Community Announcements · Lunsemo Studio
False Promises Overhaul Update Preview is now available.To gain access to the preview, open Properties > Game Version & Beta and choose the nightly_branch....Or wait for the full release when all the bugs get fixed.False Promises Update features the complete port from Unreal Engine 5 to Godot Engine 4, expanded story line and new character. You also now can access the test version of Cooperative Mode (Warning: Many Bugs!). Full changelog will be available once the False Promises Update is released.
2026-02-28 19:38 UTC · Community Announcements · Lunsemo Studio
Hello everyone! Long Foreseen here. We haven't published devlogs before, but I felt like it was time to start, at least in blog form(?). For some reason, we've been keeping this fact under wraps, but we're almost done with porting Beneath the Cardboard: Be Happy to Godot Engine 4. As you may know, the game was previously based on Unreal Engine 5, but along the way we encountered numerous bugs, performance issues, and a subjective dislike of the engine's design. It all boiled down to the fact that a port was necessary. Our first step was to start working on our own game engine, Forthfour, which
2026-01-01 14:15 UTC · Community Announcements · Lunsemo Studio
{STEAM_CLAN_IMAGE}/44985300/9e95ceb4199b7431363e0584cdb279592b19c6a6.png The image was provided by a member of our Discord server under the nickname БОБА (BOBA) Hi all! We are working on global update 0.5.0 False Promises, which unfortunately delayed for a number of reasons. Due to influx of new players we reviewed the last update (0.X.0 Cold Sunrise) and realized that it was inferior in quality to previous updates. Therefore, we are rolling back the game's version to 0.4.1 Forgotten Dreams until the next major update is released.Thank you for staying with us!Lunsemo Studio.
2025-10-05 16:32 UTC · Community Announcements · Lunsemo Studio
Bugfix Added new screen resolutions in settings
2025-10-02 23:39 UTC · Community Announcements · Lunsemo Studio
ATTENTION: This version of the game has been rolled back. All listed changes are archived.RefactoringMany systems, dating back to older versions, have been completely redesigned.Day and Night cycleThe day and night system, which had served its purpose for a long time, entered a well-deserved retirement starting with version 0.1.0. It has been replaced by a new system that performs better and is easier to scale.GameplayLighterThe lighter is now controlled with mouse wheel. Also, the Y-axis of camera is no longer blocked when holding the lighter.Item GrabbingThe reworked grab mechanic solve the
2025-05-02 13:05 UTC · Community Announcements · Lunsemo Studio
Bugfix
2025-05-01 17:54 UTC · Community Announcements · Lunsemo Studio
{STEAM_CLAN_IMAGE}/44985300/ad7973d8472247961d5963b96dd2f5dc267b6d47.jpg The image was provided by a member of our Discord server under the nickname БОБА (BOBA) Long time no see, huh? We're back with Spring Cleaning, where we optimized most of the 3D models and graphically updated some others. In addition, the entire city and its surroundings were given a Renovation. On top of that, we'd like to pass on a message from Salesman, who's notified us of the Thaw sale, where you can get Beneath the Cardboard: Be Happy for 15% off and the original soundtrack for 10% off. Game World Snowstorm, or New
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