Bug fix for Teleport on Damage Received
Fixed small bug where player could get stuck in the ground when using Teleport Damni skill. Thanks Palermozeto for reporting it.
Embark on a hellish road trip around the Roman Empire. From Teutoburg to Rome, slay anything standing in your way, survival roguelite-style. Unlock new heroes, weapons, and skills to create synergies. Wipe out entire Roman legions in this hack-and-slash, stab, and shoot survivors game.
| App ID | 2928450 |
|---|---|
| App type | Game |
| Developer | SuperStructureGames |
| Publisher | SuperStructureGames |
| Homepage | http://www.superstructuregames.com/ |
| Release date | 2026-04-19 18:55 UTC |
| Release state | released |
| Controller support | full |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/2928450 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | BRUTUSMAXIMUS.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:27 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23090377 | 2026-05-05 09:13 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2928451 | windows | 2.04 GB | 1.86 GB | 4067081403325243716 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23090377 | public | 2026-05-05 09:13 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed small bug where player could get stuck in the ground when using Teleport Damni skill. Thanks Palermozeto for reporting it.
Added controller support for all menus and events in the game. At the moment, it has only been tested with an Xbox controller because Unreal doesn't natively support PS controllers. Next, I will focus on expanding support to PS controller.
The Emperor himself awaits us, ready to greet us with a deadly display of weapons and unmatched skill.Alongside numerous bug fixes and small improvements, a new Endless Mode has been added. This mode is available only on maps that have already been cleared. I want to thank everyone who gave this little game a chance, and everyone who shared feedback, reported bugs, and helped improve it along the way.Troy Muni, Squize, Axer, Mad Manolo, Stougarou, nickmander606, Blacha, Vespertellino, RepoManOG, Diligence, Zent, MaxTheMad, austinjamie, GnomeSlayer, curtlegion, Warlok, GrafOrlockVII, JanG, OneZ
But before that, a quick stop in Pompeii, it should be nice this time of year. This new map comes with a new class: Centurion, a two-handed sword-wielding elite soldier of the Roman legions. As with every class, the Centurion has access to three weapon skills.
Released new patch for the Crash to desktop triggered by Maximum number of UObjects exceeded bug.
Uploaded a new hotfix for a situation where, if the player had no trait selected, the game would not show the Victory or Fail screen.
Added new map in Africa region - Carthago, with new boss Terrevastor. Added new skill LuxLunaeAdded Difficulty settings for those who seek a challenge. Difficulty setting present until last version are 'Easy' while 'Normal' (2x more damage dealt by enemies) is new default difficulty. Above that are three more options: Hard, Harder, Hardest with 3x, 4x and 6x more damage dealt by enemies. Enemy movement and attack speed is affected to lesser degree.
Added a new map in Africa region - Caesarea. Also added new skill 'Sky sword'
Added a new map in Africa region - TIngis.
Increased starting points for the new upgrade system from 500 to 1500 as the old value seems a bit low. Please keep in mind that the total cost of all upgrades is a bit over 3000, and there are still several levels yet to be released. Each mid-level boss drops 50 upgrade coins, and each final boss drops 100 coins. This applies to already unlocked levels as well.
Reworked the upgrade system to make it more streamlined and easier to manage.Added 500 starting coins. Each mid-level boss now drops 50 coins, and the final boss drops 100 coins.Note: I’m not entirely sure about the cost scaling of the entire system. I don’t want it to feel too grindy, so the upgrade costs are relatively low for now. Please keep in mind that players are meant to fully upgrade everything over the course of the entire campaign, not just the levels currently available.Added a Trait system. Players can choose from several “presets” that modify various character attributes. Each tr
Work on the new Meta upgrade system has progressed far enough that I can share some details. The goal of this post is to present the concept so players can share their opinions and provide feedback.There’s a valid argument that unlocking individual upgrades feels bad. With the new system, all unlocks will now be available in the general pool of possible drops (with the usual restraints such as rarity still in place).Instead, a new screen will be added where the player can upgrade several key stats by spending points. (Full details below.)The effect of upgrades will be applied gradually during
Added a new map, Corduba, in the Hispania region, along with the new class Scorpionarius - a heavy crossbow unit with 6 new weapon skills. The next patch should (hopefully) arrive sooner than this one and will focus on the new Meta upgrade system.
Minor hotfix for a bug where, in some situations, upgrading equipment didn't provide a boost to player stats
This patch addresses the Cooldowns problem. Adds icon on the hud to show player rotation of the skills. Icon size can be adjusted in the settings. Weapon skill damage is now additive with main hand weapon's damage, instead of multiplicative. Added new type for 'upgrade' item- provides no direct boost to the player, but it increases Rank point or Entire Rank of equipped items. The idea behind this type of items is to help player upgrading their equipment to full during the run. This type of item comes in several 'flavours' where it can upgrade all items, random items, items per magic or weapon
Full appinfo as delivered by Steam PICS, changenumber 38133332. Also at /api/app/2928450/raw.
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