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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:12 UTC
$14.99
$14.99
DLC
AppID
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Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
727237
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
293161
macos
153.68 MB
101.18 MB
3999000669971954009
293162
windows
160.60 MB
100.89 MB
4196663268810733046
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
727237
public
2026-09-11 21:12 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2015-08-07 23:15 UTC · Community Announcements · Orphic Software
Here's what's new: - You can now mouse over signs in towns from any distance. - The combat tutorial now mentions that hitting 'v' will toggle combat visibility mode. - Selectively added more and better loot to a number of dungeons scattered across the world. - The weight of your shield swap slot is now counted as carry weight. - Lag experienced when walking in the Silver Spoon Inn at night while on the Medium and Low graphics settings has been reduced. - Magic items are now slightly cheaper. - You can now enter the prison, whereas before its stairs leading down were non-clickable. - Fixed a bu
2015-08-07 23:15 UTC · Community Announcements · Orphic Software
Here's what's new: - You can now mouse over signs in towns from any distance. - The combat tutorial now mentions that hitting 'v' will toggle combat visibility mode. - Selectively added more and better loot to a number of dungeons scattered across the world. - The weight of your shield swap slot is now counted as carry weight. - Lag experienced when walking in the Silver Spoon Inn at night while on the Medium and Low graphics settings has been reduced. - Magic items are now slightly cheaper. - You can now enter the prison, whereas before its stairs leading down were non-clickable. - Fixed a bu
2015-08-01 18:33 UTC · Community Announcements · Orphic Software
This patch makes a number of minor gameplay/interface tweaks including: - We've added a new shield swap inventory slot. - You can now use hotkeys to close the alchemy and sleep interface panels. - You can now use enter for "confirm", "yes" or "okay" while in the stacking, buy/sell confirmation, travel confirmation, sleep confirmation and drop confirmation interfaces. - Magic items base drop rate has been increased 25% from 1.00% to 1.25% - Intelligence now contributes 2 points per level to SP rather than the previous 1.5. The effect should be subtle but noticeable.
2015-08-01 18:33 UTC · Community Announcements · Orphic Software
This patch makes a number of minor gameplay/interface tweaks including: - We've added a new shield swap inventory slot. - You can now use hotkeys to close the alchemy and sleep interface panels. - You can now use enter for "confirm", "yes" or "okay" while in the stacking, buy/sell confirmation, travel confirmation, sleep confirmation and drop confirmation interfaces. - Magic items base drop rate has been increased 25% from 1.00% to 1.25% - Intelligence now contributes 2 points per level to SP rather than the previous 1.5. The effect should be subtle but noticeable.
2015-07-31 18:53 UTC · Community Announcements · Orphic Software
Here's what's new: - Fixed a bug that could cause the game to intermittently crash upon opening a book. - Fixed a minor issue that would cause your party's HP and SP to restore a tad too quickly upon sleeping in your own bed. - Fixed an issue that would cause your party to suddenly speed up while walking, often occurring after just having loaded. - Fixed an issue with the "Founders of Antharion" book not displaying its last page. - Fixed a couple of minor grammatical issues. - Added an icon in the bottom right of the screen indicating when your party is in Combat Visibility mode (toggled with
2015-07-31 18:53 UTC · Community Announcements · Orphic Software
Here's what's new: - Fixed a bug that could cause the game to intermittently crash upon opening a book. - Fixed a minor issue that would cause your party's HP and SP to restore a tad too quickly upon sleeping in your own bed. - Fixed an issue that would cause your party to suddenly speed up while walking, often occurring after just having loaded. - Fixed an issue with the "Founders of Antharion" book not displaying its last page. - Fixed a couple of minor grammatical issues. - Added an icon in the bottom right of the screen indicating when your party is in Combat Visibility mode (toggled with
2015-07-25 18:51 UTC · Community Announcements · Orphic Software
Here are the highlights: - Fixed an issue where if you deleted your "file_header.dat", file your saves would become inaccessible. - Corrected a couple offset pathfinding waypoints. - Allows characters in combat with melee weapons to click on non-adjacent enemies in order to move towards them. - Fixed a bug where right-clicking to attack a non-hostile npc would sometimes prevent that npc from reverting back to non-hostile status at a later time. - Life tap now only works in combat to avoid an infinite mana exploit. - Fixed a bug where right-clicking to attack a non-hostile npc who was part of a
2015-07-25 18:51 UTC · Community Announcements · Orphic Software
Here are the highlights: - Fixed an issue where if you deleted your "file_header.dat", file your saves would become inaccessible. - Corrected a couple offset pathfinding waypoints. - Allows characters in combat with melee weapons to click on non-adjacent enemies in order to move towards them. - Fixed a bug where right-clicking to attack a non-hostile npc would sometimes prevent that npc from reverting back to non-hostile status at a later time. - Life tap now only works in combat to avoid an infinite mana exploit. - Fixed a bug where right-clicking to attack a non-hostile npc who was part of a
2015-07-23 18:04 UTC · Community Announcements · Orphic Software
Pretty minor update, here's what's changed: - Ingredients and food are now clearly labeled. - You can now choose between the original lock picking system and the new fixed skill requirement system in the gameplay options menu. - A bug where "Recalling" into a home (in certain situations) would prevent the home's roof from fading away was fixed. - More 1H weapons were placed around the starting areas. - You can now quickly cycle through item quantities in the stacking interface by holding down the right mouse button. - Cost of training now starts around 190 (with 5 barter) and increases every 1
2015-07-23 18:04 UTC · Community Announcements · Orphic Software
Pretty minor update, here's what's changed: - Ingredients and food are now clearly labeled. - You can now choose between the original lock picking system and the new fixed skill requirement system in the gameplay options menu. - A bug where "Recalling" into a home (in certain situations) would prevent the home's roof from fading away was fixed. - More 1H weapons were placed around the starting areas. - You can now quickly cycle through item quantities in the stacking interface by holding down the right mouse button. - Cost of training now starts around 190 (with 5 barter) and increases every 1
2015-07-22 00:23 UTC · Community Announcements · Orphic Software
Major changes: - The level cap now virtually removed. This shouldn't really change much practically speaking. - Foe levels are no longer visible. This is related to the first item. Instead, the foe’s hp/max hp will be visible if it’s within several levels of your party or if you have sufficient Lore. - Skill and attribute points granted during level ups are now subject to diminishing returns past level 14. - 100 Foraging now results in 2% less random drops than before. - The lock picking system has been totally overhauled. It's now a fixed value single skill check system. Each lock has a diffi
2015-07-22 00:23 UTC · Community Announcements · Orphic Software
Major changes: - The level cap now virtually removed. This shouldn't really change much practically speaking. - Foe levels are no longer visible. This is related to the first item. Instead, the foe’s hp/max hp will be visible if it’s within several levels of your party or if you have sufficient Lore. - Skill and attribute points granted during level ups are now subject to diminishing returns past level 14. - 100 Foraging now results in 2% less random drops than before. - The lock picking system has been totally overhauled. It's now a fixed value single skill check system. Each lock has a diffi
2015-07-21 01:06 UTC · Community Announcements · Orphic Software
Here's what's changed: - Fixed a lock picking issue that was causing lock pick difficulty to scale incorrectly when the game difficulty was set to easy or difficult. - Reduced the value of several anomalously priced Human Ear items that had previously allowed for stacking exploits. - Trainers will now stop training a character when her base Skill hits 100. - Barter is now clamped to 100 in all situations including for bed rentals. - Arrows now have a fixed price of 1g for buying and selling. They're now the only item in the game not affected by barter. - Fixed a quick load selected item duping
2015-07-21 01:06 UTC · Community Announcements · Orphic Software
Here's what's changed: - Fixed a lock picking issue that was causing lock pick difficulty to scale incorrectly when the game difficulty was set to easy or difficult. - Reduced the value of several anomalously priced Human Ear items that had previously allowed for stacking exploits. - Trainers will now stop training a character when her base Skill hits 100. - Barter is now clamped to 100 in all situations including for bed rentals. - Arrows now have a fixed price of 1g for buying and selling. They're now the only item in the game not affected by barter. - Fixed a quick load selected item duping
2015-07-20 03:13 UTC · Community Announcements · Orphic Software
A few new fixes here worth mentioning: - You can now right-click character portraits to open their inventories. - Being sent to prison no longer costs 1 of each skill point for every player. - An alchemy duping exploit was fixed. - Removed a small invisible barrier in the middle of the ocean. - Fixed a barter exploit where if you had 100 Barter and some + Barter gear you could make money from buying and then selling back the same item. - Added a warning on the party creation screen that party order cannot be altered once in the game. - An unused empty spell slot was remove from the spell book
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/293160/raw.