2016-08-24 06:41 UTC · Community Announcements · Nate Schmold
Hey girl dudes and guy dudes. Just wanted to drop a line that thanks to the awesome efforts of the Greenworks team, Scirra team and LIL OL ME i managed to get the game updated to a much more recent version of Node Webkit, using a much more recent version of Construct 2, and a much more recent version of the Steamworks API. What does this mean exactly? Well, it should fix a butt tonne of engine bugs that i personally had no chance of fixing cuz well they were in the engine. I was running a much older version of Construct 2 for building (r216) but with the recent changes I was able to upgrade to
2016-08-24 06:41 UTC · Community Announcements · Nate Schmold
Hey girl dudes and guy dudes. Just wanted to drop a line that thanks to the awesome efforts of the Greenworks team, Scirra team and LIL OL ME i managed to get the game updated to a much more recent version of Node Webkit, using a much more recent version of Construct 2, and a much more recent version of the Steamworks API. What does this mean exactly? Well, it should fix a butt tonne of engine bugs that i personally had no chance of fixing cuz well they were in the engine. I was running a much older version of Construct 2 for building (r216) but with the recent changes I was able to upgrade to
2016-05-12 20:49 UTC · Community Announcements · Nate Schmold
So some of you might be curious what I've been working on this past year since Cosmochoria was launched. I can answer that in one simple web link: www.slayawaycamp.com Check out the video on that page, and don't forget to scroll down and sign up for the closed beta at the end of the month. It's going to be iOS only for the beta, and the game might one day come to Steam, but we're focussing on it being a Mobile game for now, just because the touch screen / movement interface fits so well. Hope you awesome guys & girls dig it!! If you want to share the video with your friends, it would really he
2016-05-12 20:49 UTC · Community Announcements · Nate Schmold
So some of you might be curious what I've been working on this past year since Cosmochoria was launched. I can answer that in one simple web link: www.slayawaycamp.com Check out the video on that page, and don't forget to scroll down and sign up for the closed beta at the end of the month. It's going to be iOS only for the beta, and the game might one day come to Steam, but we're focussing on it being a Mobile game for now, just because the touch screen / movement interface fits so well. Hope you awesome guys & girls dig it!! If you want to share the video with your friends, it would really he
2016-04-26 19:11 UTC · Community Announcements · Nate Schmold
Just wanted to post that the new update for Cosmochoria has been posted. It fixes a bunch of small bugs but primarily adds in support for FRENCH, RUSSIAN, GERMAN and SPANISH. Full 1.18 changelog here: NEW THING: Pick your language. Hopefully it reads well, tho i'll never know. Huge love to Curve Digital for the localization support. More start up sound bytes... cycles through them randomly. BUGFIX: Clear map stuff when fighting final boss. BUGFIX: Final music doesnt use sysbgm volume BUGFIX: Rebound keys dont permit planting BUGFIX: Floating/Sunken Hive bug. BUGFIX: Make sure rebind menu not a
2016-04-26 19:11 UTC · Community Announcements · Nate Schmold
Just wanted to post that the new update for Cosmochoria has been posted. It fixes a bunch of small bugs but primarily adds in support for FRENCH, RUSSIAN, GERMAN and SPANISH. Full 1.18 changelog here: NEW THING: Pick your language. Hopefully it reads well, tho i'll never know. Huge love to Curve Digital for the localization support. More start up sound bytes... cycles through them randomly. BUGFIX: Clear map stuff when fighting final boss. BUGFIX: Final music doesnt use sysbgm volume BUGFIX: Rebound keys dont permit planting BUGFIX: Floating/Sunken Hive bug. BUGFIX: Make sure rebind menu not a
2016-04-25 02:54 UTC · Community Announcements · Nate Schmold
Hey pals, I have posted a new beta build (look at the properties for Cosmochoria in your steam library then opt into the Beta Testing branches to view.) The update fixes a few existing bugs in 1.16.X but the biggest change of the update is new language support. This gives full localization support for the following languages: - French - German - Russian - Spanish It should ask you for your language the first time you run the game, and to get back to it / change your language setting you just have to hit L on your keyboard on the title screen. Id make this one live but I need to get some additi
2016-04-25 02:54 UTC · Community Announcements · Nate Schmold
Hey pals, I have posted a new beta build (look at the properties for Cosmochoria in your steam library then opt into the Beta Testing branches to view.) The update fixes a few existing bugs in 1.16.X but the biggest change of the update is new language support. This gives full localization support for the following languages: - French - German - Russian - Spanish It should ask you for your language the first time you run the game, and to get back to it / change your language setting you just have to hit L on your keyboard on the title screen. Id make this one live but I need to get some additi
2015-11-14 20:25 UTC · Community Announcements · 30/30
Sat down for a session with Cosmo last night after the update just to check things out on steam, make sure things were running smooth... Well, i got on a roll and ended up clearing 0-50 planets in 1 session, killed all bosses using the laser blaster, and had the NO TOWERS artifact activated, so it was all guns-a-blazing. Whole thing took me about 2 hours, and it was probably the most fun I had playing cosmochoria since i first thought it up. Just wanted to thank you all for your positivity and support in purchasing / playing / giving feedback on the game, and I hope to continue to improve it,
2015-11-14 20:25 UTC · Community Announcements · Nate Schmold
Sat down for a session with Cosmo last night after the update just to check things out on steam, make sure things were running smooth... Well, i got on a roll and ended up clearing 0-50 planets in 1 session, killed all bosses using the laser blaster, and had the NO TOWERS artifact activated, so it was all guns-a-blazing. Whole thing took me about 2 hours, and it was probably the most fun I had playing cosmochoria since i first thought it up. Just wanted to thank you all for your positivity and support in purchasing / playing / giving feedback on the game, and I hope to continue to improve it,
2015-11-14 07:10 UTC · Community Announcements · 30/30
Well dudes, i finally finished rebindable / mappable keyboard controls. Im desperately sorry it took so damn long, but it was fragile and dangerous and even after all the testing and double checking and everything im sweating my brains off worrying that there's some thing that was overlooked. IF YOU FIND A BUG, please just report it in the forums, preferably the BUGS section, I check them daily and now that this core functionality is done, Im switching back into bug fixing mode and will be dealing with any strangeness ASAP.. I truly and deeply hope this doesnt cause any issues for anyone thoug
2015-11-14 07:10 UTC · Community Announcements · Nate Schmold
Well dudes, i finally finished rebindable / mappable keyboard controls. Im desperately sorry it took so damn long, but it was fragile and dangerous and even after all the testing and double checking and everything im sweating my brains off worrying that there's some thing that was overlooked. IF YOU FIND A BUG, please just report it in the forums, preferably the BUGS section, I check them daily and now that this core functionality is done, Im switching back into bug fixing mode and will be dealing with any strangeness ASAP.. I truly and deeply hope this doesnt cause any issues for anyone thoug
2015-10-17 18:43 UTC · Community Announcements · 30/30
Happy saturday everyone. :) So very crazy to see the stats of how many people are playing Cosmochoria as I type this!! I just wanted to say a deeply heartfelt thank you to everyone who has bought the game at any price, and for leaving your thoughts in a review, positive or negative. Your support and feedback has made Cosmochoria what it is, and will continue to shape it as long as you're a fan. Just posted a quick fix which fixes a couple things that needed fixing: 1. Sword is now back to the "illumina sword" graphics. Didnt realize the confusion that would cause swapping out the graphics when
2015-10-17 18:43 UTC · Community Announcements · Nate Schmold
Happy saturday everyone. :) So very crazy to see the stats of how many people are playing Cosmochoria as I type this!! I just wanted to say a deeply heartfelt thank you to everyone who has bought the game at any price, and for leaving your thoughts in a review, positive or negative. Your support and feedback has made Cosmochoria what it is, and will continue to shape it as long as you're a fan. Just posted a quick fix which fixes a couple things that needed fixing: 1. Sword is now back to the "illumina sword" graphics. Didnt realize the confusion that would cause swapping out the graphics when
2015-10-16 17:36 UTC · Community Announcements · 30/30
I'm a reasonable guy. I try to take feedback given to me with as much of a rational open minded viewpoint as possible. I try to be aware of the impact my decisions and actions make on the world, even the small stupid ones, and I try to make up for them with hopefully less stupid decisions and actions. Yesterday was a big deal for me. While I'm not a die hard fan of pewdiepie, I've heard of his legacy. Like a gold armoured knight riding through the kingdoms, he looks down from his mighty steed and smiles at a small orphan girl, and as he rides away, the townspeople all flock to the orphan girl
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/293240/raw.
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