2026-09-08 12:18 UTC · Community Announcements · Karen RawFury
Hello Heroes!This is Edouard, Game Director at Ludogram.The city keeps moving, and so do we.With Patch 6, we wanted to push Monsters Are Coming! in a direction we love: more strange builds, more dangerous choices, more ways to experiment, and more reasons to rethink how you shape your city.This update introduces a lot of free content for all players: a new affliction, new buildings, new relics, new challenges, and a new monster family. Alongside it, we are also releasing our second DLC: Madness Builds, focused on mad science, unstable inventions, artificial soldiers, and cities that become mor
2026-09-07 14:36 UTC · Community Announcements · Karen RawFury
Greetings, Heroes!In case you missed it, two weeks ago we shared a cheeky teaser for our upcoming update, High Voltage. Now it's time to reveal what it was all about!Introducing Electricity, a brand-new affliction designed to spread damage through enemy hordes, with a chance to unleash a powerful lightning bolt. Ready to shock your enemies? ⚡This free update also introduces two new challenges to spice up your runs... and fearsome new Monsters! The Golems emerge to punish heroes who cause too much destruction, so you might want to think twice before wrecking everything in sight. 💥But... that's
2026-08-13 11:59 UTC · Community Announcements · Karen RawFury
Hi, Heroes!Since the release of the Chaos Stacks update, we've been closely following your feedback and keeping an eye on the issues you've reported. Thanks to your reports and suggestions, we've identified a few areas that needed attention and have just rolled out a new patch that addresses several of these issues.Thank you, as always, for your incredible support, feedback, and patience! Patch Notes for 1.5.13.0 Fixed an issue in the Fracture Challenge where destroyed towers retained their abilities. Fixed an issue in the Fracture Challenge where rocks failed to heal buildings. Fixed an issue
2026-08-06 12:02 UTC · Community Announcements · RawFuryCee
Hello Heroes!The city keeps moving, and so do we.With this new update, we wanted to focus on three things: giving you new toys to break the game with, adding more long-term challenges for the most dedicated players, and making the game easier to understand as its systems keep growing.Since launch, we’ve seen players push Monsters Are Coming! further than expected, especially with Endless Mode and the leaderboards. Some of you are already reaching the point where “surviving” is no longer enough: you want harder runs, stranger builds, bigger scores, and new ways to prove that your city can endur
2026-07-31 13:56 UTC · Community Announcements · Karen RawFury
Greetings, Heroes!Last week, we shared a mysterious image on our socials to see if you could guess what it was teasing. Now it's time to find out if your suspicions were right!A new Hero is joining the roster in the next update... the Joker! 🃏 This unpredictable Trickster will never let you know his next move, so you'll have to embrace his madness to unlock his true potential.But that's not all! We're also introducing a new Weekly Challenge system. Every time the leaderboard refreshes, you'll get a fresh set of challenges to complete, along with a new map, Hero, and Townhall to master.To help
2026-07-15 14:29 UTC · Community Announcements · Karen RawFury
Greetings, Heroes! I'm Sixtine, Art Director on Monsters are Coming!First of all, thank you so much for the amazing response to our Character Design devblog! We're thrilled you enjoyed our second behind-the-scenes look at the game's development, so today we're back with another one.This time, though, it's the monsters' turn to take the spotlight! They play a central role in every run, constantly forcing players to adapt their strategies and think on their feet. With such a wide variety of creatures in the game, today we'd love to walk you through the inspiration behind their designs, how they
2026-06-26 12:58 UTC · Community Announcements · Karen RawFury
Hello, Heroes! This is Edouard, Game Director, one of the folks making this game. It’s been a busy few months for us, but we’re still paving the way to bring lots more content to Monsters Are Coming!Summer has officially kicked off, bringing with it a whole host of things, including the long-awaited launch on Xbox Series X|S. But that’s not all! Fall and Winter will also be packed with new challenges, making the journey to the Ark even more exciting.Here’s the official roadmap:We hope you’re as excited as we are!Monsters are Coming! is also 30% off as part of the Steam Summer Sale until July 9
2026-06-23 12:07 UTC · Community Announcements · RawFuryCee
Greetings, Heroes!We've been keeping an eye on the chatter and feedback following our previous patch and wanted to get a few more bug fixes and balancing tweaks in before summer months are in full swing. Thank you, as always, for your continued support and reports. They help us tremendously!🛠️ Patch Notes🐛Bug Fixes:Fixed an issue where incorrect music would play during a boss run.Fixed an issue with controller selection while organizing the city.Fixed horde death barriers in the playable areas of the Ice and Sands biomes.Fixed an issue where the side path minecart would not trigger the Mason
2026-06-19 13:00 UTC · Community Announcements · Karen RawFury
Hello Heroes!This is Sixtine Maréchal, Art Director on Monsters Are Coming!We've seen a lot of interest in the development of the game, so we'd like to start sharing more behind-the-scenes content through a new series of devblogs.For our first entry, we're taking a look at one of the most important parts of the game: the Heroes. While Monsters Are Coming! originally launched with a single playable Hero, we've introduced several new characters over the past months, each with their own identity and design challenges.To begin, we'll be taking a look at the Guard and the journey from the first con
2026-06-10 12:21 UTC · Community Announcements · RawFuryCee
Hello Heroes!Since the release of the latest update, we’ve been genuinely impressed by your talent for pushing Monsters Are Coming! further than we expected and, sometimes, for completely breaking the game in ways we didn’t think were possible.Endless Mode especially has already shown us how creative, determined, and terrifyingly efficient some of you can be. We did a lot of QA before releasing the update, but with a game built around stacking systems, scaling power, and letting players create absurd builds, there are always surprises once the update reaches the community.As always, we want to
2026-06-02 12:04 UTC · Community Announcements · Karen RawFury
Hello, Heroes. This is Edouard, Game Director on Monsters Are Coming!This one has been requested for a while. Since launch, many of you have asked for a way to keep a great run going after reaching the Ark. You had the builds, the towers, the city, the momentum… and then the road stopped.Not anymore.With this new update, Endless Mode arrives in Monsters Are Coming! — alongside leaderboards, a new Rainbow Road, new interactive elements across every road, balance changes, readability improvements, and bug fixes.The city doesn’t stop. Let’s dive in.Endless ModeWhen the Ark is reached, you now hav
2026-05-28 16:25 UTC · Community Announcements · Karen RawFury
Greetings, Monsters!About a week ago, we shared a teaser on social media about a new challenge and... the time has finally come to reveal it!Introducing Endless Road, our next update for Monsters are Coming!, launching on June 2nd. This update brings players even more reasons to challenge themselves, along with more variety in every run. Here are the biggest additions arriving in less than a week:♾️ Endless Mode - Designed for players who want to push their limits and see how far they can keep the Ark alive.🏆 Leaderboards - Our way of supporting the community's competitive spirit. Do you have
2026-05-13 15:01 UTC · Community Announcements · Karen RawFury
Hello, Heroes. Raw Fury here!Today, we’re bringing you a slightly different kind of devblog, and a very exciting one at that! We had the chance to speak with Edouard Gaudel, Game Director at Ludogram, the creators of Monsters are Coming!, and we couldn’t be more excited about what’s ahead for the game.Check out the full interview below, where Edouard talks about the team, the game’s design, inspirations, and much more! And if there’s anything you’d like us to ask in the future, feel free to leave your questions in the comments. We might come back with another interview down the line!Q: How did
2026-05-06 12:04 UTC · Community Announcements · Karen RawFury
Greetings, Heroes!We've just rolled out a small hotfix to address a few issues and make some balance adjustments. We'll continue keeping an eye on our main channels, so please don't hesitate to reach out if you encounter any problems. We'll do our best to investigate them as quickly as possible.Thank you, as always, for your continued support and reports. They help us tremendously!🛠️ Patch Notes🐛 Bug FixesFixed an issue where, with a 9-building city aligned on the top row, the horde would immediately damage the city upon leaving the ShelterFixed an issue where Raiders couldn't be hit by the
2026-04-28 13:01 UTC · Community Announcements · RawFuryCee
Hello Heroes! Thank you so much for the amazing reception to the DLC patch. We put a lot of QA and care into this update before release, but with a patch this big, a few issues can still slip through once thousands of Heroes start pushing the game in every direction. We’re closely following your reports and are already working through every problem you’ve brought to us. This hotfix is a first step to clean things up and make your runs smoother. Thanks again for playing, reporting, and supporting the game.🎯 AchievementsFixed a duplicate achievement:“Reach the Ark with 10 different Townhalls” →
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