An Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and upgrade, dozens of weapons and enhancers, thousands of Infected, over twenty mutations, tens of NPCs and teammates, within a twenty-plus hour long story campaign, ISR offers plenty for everybody. Don't miss being part of our Beta release!
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:20 UTC
$9.99
$9.99
DLC
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Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
766687
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228982
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
229020
windows
from app 228980 · shared install
293461
windows
1.15 GB
542.86 MB
4124584451712586295
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
766687
public
2026-09-11 21:20 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2015-10-30 19:54 UTC · Community Announcements · Scorpius@Eugen
Scorpius Games is proud to announce that I Shall Remain is on sale (for $9.89) during Halloween time. We want to make sure interested people can now play our game and share their experience with us! Thanks everybody and enjoy!
2015-10-30 19:54 UTC · Community Announcements · Scorpius@Eugen
Scorpius Games is proud to announce that I Shall Remain is on sale (for $9.89) during Halloween time. We want to make sure interested people can now play our game and share their experience with us! Thanks everybody and enjoy!
2015-09-04 11:58 UTC · Community Announcements · Scorpius@Eugen
The release of Release 1.0.2 version brings in mostly fixes and adjustments. Changes: - Killing Bosses will drop more blood - Enhanced Repair Kit tooltip - Specific melody starts when we start the Prologue/Story. - Fixed rare collision issues in some of the maps - Fixed adding items in lockers when they are full (cannot add items if the lockers are full) - Adjusted Realdead Man QE - Fixed "infected UI appears when shot it by teammates" issue. - Fade out in Prologue increased to 10 seconds. - Adjusted Teammates AI code (should not brake the behavior now) - Buy/Sell boxes are read only now (adju
2015-09-04 11:58 UTC · Community Announcements · Scorpius@Eugen
The release of Release 1.0.2 version brings in mostly fixes and adjustments. Changes: - Killing Bosses will drop more blood - Enhanced Repair Kit tooltip - Specific melody starts when we start the Prologue/Story. - Fixed rare collision issues in some of the maps - Fixed adding items in lockers when they are full (cannot add items if the lockers are full) - Adjusted Realdead Man QE - Fixed "infected UI appears when shot it by teammates" issue. - Fade out in Prologue increased to 10 seconds. - Adjusted Teammates AI code (should not brake the behavior now) - Buy/Sell boxes are read only now (adju
2015-08-28 17:20 UTC · Community Announcements · Scorpius@Eugen
Our series of updates continues today with the 1.0.1 HotFix. We've fixed a few smaller issues people were encountering but also few important ones about teammates not responding to commands and their firing rates. But most importantly, we decreased the level of details for some of the default options. There have been complaints about the post process effects, sepia amount and dropped frames and this should allow people to enjoy the game by default without having to adjust the Options. We apologies for anyone else who ran the game with them active by default and liked it, please go in the Optio
2015-08-28 17:20 UTC · Community Announcements · Scorpius@Eugen
Our series of updates continues today with the 1.0.1 HotFix. We've fixed a few smaller issues people were encountering but also few important ones about teammates not responding to commands and their firing rates. But most importantly, we decreased the level of details for some of the default options. There have been complaints about the post process effects, sepia amount and dropped frames and this should allow people to enjoy the game by default without having to adjust the Options. We apologies for anyone else who ran the game with them active by default and liked it, please go in the Optio
2015-08-24 15:43 UTC · Community Announcements · Scorpius@Eugen
I Shall Remain has been released today, 24th of August, 2015! As the result of a long and adventurous journey filled with excitement and hope, after three and a half years of development, the game has finally seen the light of day. Congratulations to everyone involved, to people who have supported the game throughout Early Access and to the ones who have helped and cared for it. I Shall Remain that exists today is part your work as much as it is ours. Thank you!
2015-08-24 15:43 UTC · Community Announcements · Scorpius@Eugen
I Shall Remain has been released today, 24th of August, 2015! As the result of a long and adventurous journey filled with excitement and hope, after three and a half years of development, the game has finally seen the light of day. Congratulations to everyone involved, to people who have supported the game throughout Early Access and to the ones who have helped and cared for it. I Shall Remain that exists today is part your work as much as it is ours. Thank you!
2015-08-12 08:54 UTC · Community Announcements · Scorpius@Eugen
A new beta hotfix is here. In the light of the upcoming release, multiple fixes have been applied to improve the teammates AI and improve upon diagonal walking for main character along many smaller adjustments and fixes. Thank you all for playing! - Smooth direction change while running/walking and not shooting (it looks less weird) - Fixed issue with walking diagonal while carrying object - Fixed issue with running and pressing back buttton (will combine animations in a bad way) - Fixes combination of movement giving bad animations - Won't force fullscreen to default desktop resolution by def
2015-08-12 08:54 UTC · Community Announcements · Scorpius@Eugen
A new beta hotfix is here. In the light of the upcoming release, multiple fixes have been applied to improve the teammates AI and improve upon diagonal walking for main character along many smaller adjustments and fixes. Thank you all for playing! - Smooth direction change while running/walking and not shooting (it looks less weird) - Fixed issue with walking diagonal while carrying object - Fixed issue with running and pressing back buttton (will combine animations in a bad way) - Fixes combination of movement giving bad animations - Won't force fullscreen to default desktop resolution by def
2015-08-07 15:18 UTC · Community Announcements · Scorpius@Eugen
A new beta hotfix is here. In the light of the upcoming release, multiple fixes have been applied to remove the crashes and overall maps/logic adjustments have been made based on players feedback. Thank you all again for playing and giving us feedback! - Fixed screwed animations in Prologue/Survive when the player picked up the first weapon while running/walking - Fixed the screwed animation with strafing right after putting down a barrel - Fixed "buy more scraps than it suppose" issue - New infected ragdolls have corrected starting positions - Remove bazooka projectile info from main characte
2015-08-07 15:18 UTC · Community Announcements · Scorpius@Eugen
A new beta hotfix is here. In the light of the upcoming release, multiple fixes have been applied to remove the crashes and overall maps/logic adjustments have been made based on players feedback. Thank you all again for playing and giving us feedback! - Fixed screwed animations in Prologue/Survive when the player picked up the first weapon while running/walking - Fixed the screwed animation with strafing right after putting down a barrel - Fixed "buy more scraps than it suppose" issue - New infected ragdolls have corrected starting positions - Remove bazooka projectile info from main characte
2015-08-05 14:50 UTC · Community Announcements · Scorpius@Eugen
We are thrilled to announce that I Shall Remain (version 1.0) will be released on 24th of August, 2015! We've had a great year as part of the Early Access program and we've learned a lot about our development, our community and what people expected from the game we were making. Special thanks go to 'hnom', 'DedZedNub', 'Alexandru Popa', 'xemplate', 'Steve Blanner' and 'Realdead Man' who gave constant valuable feedback and shown tremendous support during the Alpha and Beta versions of the game. Thank you all for participating and helping I Shall Remain become the game it is today. Without you,
2015-08-05 14:50 UTC · Community Announcements · Scorpius@Eugen
We are thrilled to announce that I Shall Remain (version 1.0) will be released on 24th of August, 2015! We've had a great year as part of the Early Access program and we've learned a lot about our development, our community and what people expected from the game we were making. Special thanks go to 'hnom', 'DedZedNub', 'Alexandru Popa', 'xemplate', 'Steve Blanner' and 'Realdead Man' who gave constant valuable feedback and shown tremendous support during the Alpha and Beta versions of the game. Thank you all for participating and helping I Shall Remain become the game it is today. Without you,
2015-07-31 12:02 UTC · Community Announcements · Scorpius@Eugen
A new Hot Fix is in. The prologue character has the same behavior and animations as the one in the story now, fixed crashes in certain maps and dealt with the issue the game not starting because of bad resolution setup. Infected characteristics have been adjusted to have a more engaging game second half as well. Thanks everybody for playing and giving feedback, greatly appreciated! - Adjusted weapon sounds to take the overall volume into account as well (shooting/reloading) - Changed the perk for main character in prologue to Agent instead of Civilian - Fixed setting the appropriate keys for p
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/293460/raw.