Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2025-12-19 15:01 UTC · Community Announcements · WYLDERZONE
🔗 USEFUL LINKS 🔗 DISCORD | NEWSLETTER | STEAM CREATORGreetings Hunters!We have an absolutely gargantuan update lined up for you this time! This update includes:🌳 New Biome: Boombark Forest🛡️ New Mission: Horde Mode🍖 Cooking System💎 Gem Crafting⚡ New Monsters - Elemental Variants⚔️ New Weapons, Grenades and Armor 🧣 More Cosmetics!📦 Carry Hooks🏆 Steam Achievements🛠️ Over 120 bug fixes and improvements!Originally, the plan for the winter update was to focus on a few extra cosmetics and gem crafting, but once we got started we'd decided to go all out and add as much new content into the
2025-09-11 23:04 UTC · Community Announcements · WYLDERZONE
🔗 USEFUL LINKS 🔗 DISCORD | NEWSLETTER | STEAM CREATORGreetings Hunters!As you may have noticed, we recently updated the roadmap. The original road map was kind of a grab bag of different features and improvements, and after hearing your feedback on Discord, the forums and the reviews one thing became apparent. MORE CONTENT! With that in mind we moved over to a quarterly update schedule that will allow us to bundle up lots of new stuff into bigger, more meaningful themed updates. The first of which - FROSTFANG PEAK - is available now! We have crammed alot into this new update, so I would reco
2025-07-31 19:24 UTC · Community Announcements · WYLDERZONE
BUG FIXES FIXED - Spiders attacking each other due to enemy teams not being set correctlyFIXED - The spider queen permanent invincibility issueFIXED - Ursinox disappearing after slam attack on low graphics settingsFIXED - The monster parts getting stuck on your screen if you place more than 2 partsFIXED - Corrosive upgrade not dealing regular damageFIXED - Throw/Drop also does secondary attackFIXED - Removed No Collision WallFIXED - Sprint during Scythe hit will lock the playerFIXED - Lofty causing stuttering for clients
2025-07-22 16:14 UTC · Community Announcements · WYLDERZONE
Greetings Hunters! This is the first update since we officially entered early access a little over a week ago. We've had such an amazing response to the game, and at one point were sitting at "overwhelmingly positive" review on Steam!We want to take this opportunity to thank everyone that has played the game and given us feedback, especially those of you that are active here on the steam forums and over on our DISCORD CHANNEL which is now at nearly 400 members strong! By far, the single most common message we have received since early access is (to paraphrase) "The core of the game is fun but
2025-07-11 09:31 UTC · Community Announcements · WYLDERZONE
2025-07-10 21:44 UTC · Community Announcements · WYLDERZONE
Greetings Hunters!Early Access launch is nearly upon us and we wanted to take a bit of time to discuss:How Steam Next Fest wentAddressing the most common problems with the gameWhat else we've been working on for Early Access!You might want to settle in because this is going to be quite a hefty update!Steam Next FestFor those of you that don't know, Steam Next Fest is a really important event for indies game developers. As we don't have a publisher or a huge marketing budget (or any budget for that matter!) the best way to get people excited about our game is to let them play it. Typically it i
2025-06-30 19:27 UTC · Community Announcements · WYLDERZONE
Greetings Hunters! We're really excited to announce that Hunters, inc. will be launching into Early Access July 14th! As we get closer to launch you'll be hearing more from us about the early access roadmap, launch plans and how you can help! In the meantime, we wanted to say thanks to you - the Hunters Inc community, for being with us from the very beginning and helping us make the game the best it can be. So as a way to show our appreciation - anyone that took part in the playtest, or played the demo prior to release will get this exclusive (and dashing) hat for Porky. Once we launch into ea
2025-06-09 17:33 UTC · Community Announcements · WYLDERZONE
The Great Next Fest Hunt Begins!Our biggest and best (and Orcy-ist) demo is now live! This version of the demo is packed with new features, huge gameplay improvements and months upon months of bug fixes and polish in preparation for the event.Here is what to expect in the Demo:Solo playFull co-op functionality (1 - 4 player)All 4 classesA tutorial to teach you the fundamentals of huntingFull access to the first biomeYour very own pet tracker boar to use (and abuse) 🐗2 mission types - Boss Hunt and ExterminationMonster carving resource gatheringAbility to upgrade the primary weapons for each c
2025-06-07 03:35 UTC · Community Announcements · WYLDERZONE
UPDATES & IMPROVEMENTS Gameplay Added physics capes! Improved Hunter handling to make controls feel snappier Raised the height of all surrounding terrain making it harder to avoid monsters Sprint no longer works when in the air Tuned hitbox / ranges of weapons Made attacks stagger small enemies UI & UX Text Chat Players now receive message when host quits Increase time on screen for tutorial messages Updated class screen to reflect new hunter vision Created Scythe icon for Shaman Added gem crafting to preview screen Updated localisation for class screen Added Newsletter button Misc Reduced the
2025-05-29 00:44 UTC · Community Announcements · WYLDERZONE
Greetings Hunters! In this update we have been focused on bug fixes and improvements ahead of Steam Nextfest. As we get closer to launch, expect fewer new features and content to be added to the demo. We're saving all the good stuff for our Early Access release this summer! If you'd like a sneak peak of what to expect in early access, keep an eye on the Steam Forums and Discord Channel where we will be inviting players to take part in some pre-release playtest sessions! Here is a list of everything we have added in Update #12: UPDATES & IMPROVEMENTS Enemy AI & Navigation Bosses will now burrow
2025-05-17 04:45 UTC · Community Announcements · WYLDERZONE
Greetings Hunters! One of the more common feedback items we receive is about the tracking process and how it feels a bit... rudimentary. Previously, you would just find a bone pile, interact with it and that would show you which direction to walk in. It was functional but it was never really particularly interesting. We've actually gone through a number of iterations for tracking, and while they worked they never felt great. Today we welcome the newest recruit to Hunters, Inc. PORKY - THE TRACKING BOAR! Porky is an AI companion that will help you track down the target in no time. Simply find a
2025-05-02 23:23 UTC · Community Announcements · WYLDERZONE
Greetings Hunters! In this update we wanted to focus on improving the replayability of the game by changing up the mission parameters each time you load into a hunt. The levels are already procedurally generated, meaning their layout changes each time you play, but we also wanted to mix up the gameplay by adding mutators. The world of Hunters, Inc. is constantly at risk from a malevolent corrupting force. This force can effect anything in the game world; from big boss monsters to traps or even the world itself. When looking at missions on the map table you will see that some (not all) of the a
2025-04-26 00:20 UTC · Community Announcements · WYLDERZONE
Greetings Hunters! First of all, we'd like to say a big thank you to everyone that has played the demo, made videos, streamed the game or taken the time to give us feedback. We have really enjoyed watching you all play! For this update we collected all the feedback from across multiple channels, along with some observations of our own, and rolled out a huge number of improvements (full list below!) As always, please let us know your thoughts on the changes here in the forums or over in our Discord Channel. Your feedback helps us make the game the best it can be, and we appreciate you taking th
2025-04-09 17:19 UTC · Rock, Paper, Shotgun
The release of Monster Hunter Wilds brought with it the usual comments about the hypocrisy of a series that wants to both protect ecosystems and grind them up for parts. "When will Monster Hunter just be honest about its desire to endlessly turn dragons into pants," we lamented to ourselves. "When will the Monster Hunters recognise - nay, embrace the fact that they are the biggest Monsters of all". We could have saved ourselves a few thousand words and just pointed at Hunters Inc, instead. It's basically a first-person low-budget Monster Hunter game in which the Hunters are Orcs. Orcs do not d
2025-03-28 19:05 UTC · Community Announcements · WYLDERZONE
Greetings Hunters! Big News - The demo for Hunters, Inc. is out now! In this demo you'll get to experience: Full co-op functionality - up to 4 players Tutorial to teach you the fundamentals of hunting Full access to the first biome 2 mission types - Boss Hunt and Extermination Monster dismemberment and crafting parts Upgrade for each class up to the first 2 tiers for primary weapons. We'd like to say a big thank you to everyone that has taken part in the playtest so far. Your feedback and suggestions have really helped us identify areas of the game that needed improvement and it has come along
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