Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
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2025-04-26 15:45 UTC · Community Announcements · Timebat Studio
Less attacks required for each phase of Clawdina Phase 1: Reduced attacks needed till signature to 2 from 4 Phase 2: Reduced attacks needed till signature to 3 from 4 Phase 3: Reduced attacks needed till signature to 6 from 7 Clawdina won't repeat the same attack in a row anymore Added slightly more time between attacks in phase 3 Whack attack has less chance to spawn an addition claw Overall the boss should still be a big challenge but more fair to learn and less of a slog once you learn phase 1 and 2
2025-04-20 16:41 UTC · Community Announcements · Timebat Studio
{STEAM_CLAN_IMAGE}/45038090/76166aecf5d5f22e7b29767021f467aa2ead6856.png -New ascended break display in Speedrunner menu and Credits in Ascended for tracking -Clawdina Whack Attack Slightly Nerfed -Phase 3 Claw attack nerfed -Rolling Yarn made harder in phase 2 and 3
2025-04-19 15:36 UTC · Community Announcements · Timebat Studio
{STEAM_CLAN_IMAGE}/45038090/71a49b11fae0117afbb114fdeceb6a3cfaa32f0d.png -Clawdina's attacks are all the same length of time, to lessen the rng a bit and make each attack a threat but not a bore. -Reduced the collision hitbox size of the claw to make it more fair -Some of Clawdina's attacks were made deadlier in the shorter time they are active, it shouldn't be too much of a difficulty increase but certain attacks that were a long walk in the park have been made more intense -The spinning claw attack is now more deadlier, possibly spawning an extra claw where you stand as to prevent camping th
2025-04-14 23:39 UTC · Community Announcements · Timebat Studio
New Map and Boss {STEAM_CLAN_IMAGE}/45038090/d9e07e6c3ce7949d5471f13dbd391ee91047228d.jpg New Ascended Mode {STEAM_CLAN_IMAGE}/45038090/1a4b3c30a2b8df86fa2fef04a3e64d8b589fa3c6.jpg Starting Zone Rework {STEAM_CLAN_IMAGE}/45038090/01d0fb272303d2d99b9a35a95b59bec7bc6a6d67.jpg Trajectory Indicator {STEAM_CLAN_IMAGE}/45038090/1fe3846b41fa5809905b24de3926c090c01f70dc.jpg New RTX Lighting Mode {STEAM_CLAN_IMAGE}/45038090/51249455dfa13aca00f3ccd43cf890a2b5a6adf7.jpg Speedrunning rewards {STEAM_CLAN_IMAGE}/45038090/862c1317db9d5bc92f0907e62ba361504552f885.jpg
2025-02-16 02:48 UTC · Community Announcements · Timebat Studio
Hello everyone! Update 1.3 is out!!: {STEAM_CLAN_IMAGE}/45038090/11c76d08dd55340ce8ce93780cc647b295e57257.png -Pushers and Launchers Framerate Independent -Lift resets on restart -New Community Reward Skins -New Secret in the village -Stuck spot fixes Note: Ryota's reward isn't ready yet and will be part of the next patch {STEAM_CLAN_IMAGE}/45038090/bb9a8d270d3049d01c82282e776f2c91b9ca3041.png {STEAM_CLAN_IMAGE}/45038090/34569aedbc691f33fb010415f73fbcb33c7a4f36.png {STEAM_CLAN_IMAGE}/45038090/09b5f078c9b9b3e21ed4eeadf37d1ab697492a4b.png {STEAM_CLAN_IMAGE}/45038090/f6fea41fe22a7234f84f0370afbfa
2025-02-12 04:30 UTC · Community Announcements · Timebat Studio
Below are the updates and fixes in the Terracotta update -Pushers will no longer desync -Go to the village from the escape menu -Ghost currency so you can restart and try to collect it if you so wish -Small village training area -Many stuck spot fixes -30fps option removed (was too unreliable/buggy to support) {STEAM_CLAN_IMAGE}/45038090/e89c8dd37b044f11359def0a986571f1bc71f902.pngYoyo!
2025-02-08 17:52 UTC · Community Announcements · Timebat Studio
Yoyo! The first patch of Get Tilted! :) is out v 1.1. Here are the detailed notes: -Chamber Of Echoes stuck spot fix (added a duck) -Gear brace was sometimes not long enough, causing it to not connect with the gear -Pipe13 collision was incorrect -Version number displays at bottom of the screen -Reduced speed of pushers -Rustic pot rope displaying as face fixed -City small stuck spot fixed -Fixed stretching crack decal on falling rock islands -Added light to the start of the golden city to give better direction -Outskirts pit long jump made slightly easier -Start of Bygone Factory stuck spot f
2024-09-11 02:20 UTC · Community Announcements · Timebat Studio
-You can now keybind left mouse button as jump -Some spots fixed where you could get stuck -Option to toggle visibility of jump dots UI
2024-09-10 02:38 UTC · Community Announcements · Timebat Studio
Hello again! The demo build is live on the steam page and available to play for everyone, tell your friends! Be part of the development process, join the discord, share feedback, and have fun! {STEAM_CLAN_IMAGE}/45038090/73bc931ef9b5d0949837d4dc512509e3d2c53aac.png
2024-09-08 21:43 UTC · Community Announcements · Timebat Studio
Yoyo another update! A bunch of quality of life improvements and some visual improvements to UI! -Dots to indicate jump combo -Decal on the floor that appears and shows jump combo -Restart bar for visual feedback -Toxic water now properly renders on top of water -Keybind menus look improved Photos of changes below Dots to indicate jump combo {STEAM_CLAN_IMAGE}/45038090/a03b0c5ba90f71aa81084d7ecfc94098ece7ec10.jpg Decal on the floor that appears and shows jump combo {STEAM_CLAN_IMAGE}/45038090/45a4a0941229bee919a6bb36cf12b3ac97923e9c.jpg Restart bar for visual feedback {STEAM_CLAN_IMAGE}/450380
2024-08-27 00:23 UTC · Community Announcements · Timebat Studio
Yoyo! We've got 2 New secret modes, and a massive amount of performance fixes, and more quality options 2 New Secret Modes FPS should be heavily improved Hitches heavily optimized (Some still exist but waiting on an unreal update to fix) Settings Menu Includes many new options: MaxFPS, Resolution Scale, Quality Presets Hotkey for restarting Fixed more spots that you could get stuck in Changed Platforms Of Vanadis slippery slope to non slippery. As well as just before the spiral staircase Crystal Mesh for Secret Mode Pot breaking sound is correctly apart of effects Changed to 1 Bow and made it
2024-08-14 22:51 UTC · Community Announcements · Timebat Studio
{STEAM_CLAN_IMAGE}/45038090/d2e5e63b823e34661a685d269eccba9a6c890122.png Hello again! We have another fun update for the demo, this one a lot more fun than the last! Two new modes, checkpoints and flag for people wanting a more laid back chill experience {STEAM_CLAN_IMAGE}/45038090/a11d26a1073307e6762e05a05594ec0c589f8079.png{STEAM_CLAN_IMAGE}/45038090/11d74ef01baebe4de00435086fb7d3e14350d2aa.png Mesh changes to the pot based on the mode you are playing in Main menu is more fun! Singing audio is now always synced to the music (it would de-sync occasionally before) Separate audio option for voi
2024-08-06 03:06 UTC · Community Announcements · Timebat Studio
Yoyo! A new update is out for the demo build, cleaning up the house and fixing some much needed things The sound menu now functions properly, saving your sound and setting it once you reopen the game Player rotation is saved and resets on restart Lots of places to get stuck are now adjusted Velocity is reset on restart so you don't go flying if you were falling before restarting You can jump when really close to objects now, without your jump height being drastically reduced! Moved grub out of glass jar Categorized uncategorized sound effects
Full appinfo as delivered by Steam PICS, changenumber 37075121. Also at /api/app/2939360/raw.
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