Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:33 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-08-09 23:55 UTC · Community Announcements · Sweet Apple Games
Tower Knight has officially exited early access, and version 1.0.0 is now available. Thank you to everyone who purchased in early access. I used to make iOS games but 1 year ago I wanted to make something with a deeper experience for more dedicated players. Tower Knight started as Early Access so I could get feedback from players and more quickly learn what is expected from games released on Steam. I hope you enjoy playing Tower Knight, I've certainly enjoyed developing it. The idea for Tower Knight changed many times, but the original desire to make a Knight based strategy game came from the
2024-08-07 08:55 UTC · Community Announcements · Sweet Apple Games
Hi Everyone. I have been developing Tower Knight for over a year, and it is almost ready to exit Early Access. The expected release date will be Mid September, and the release price will be $6.99. Tower Knight has come a long way. When it first entered Early Access the deck building was based on a suit matching system, the graphics were in their very early stages, and there was zero audio. It did, however, have the core idea ready to be played and ready to receive feedback. Thanks to everyone's help, Tower Knight has developed into a game that I am excited to play, and watch others play. Below
2024-08-01 07:37 UTC · Community Announcements · Sweet Apple Games
In this let's play I try out the latest version of Tower Knight (0.9.5) and I share some details about what I plan to work on next. If you're into marketing on Steam I also briefly show some stats regarding impression, visits, wishlists, and sales/returns.
2024-07-31 23:15 UTC · Community Announcements · Sweet Apple Games
0.9.5 is a visual update -- the trees are now 3D and the game is going back to using a flat grass ground instead of tiles and fog.
2024-07-28 07:35 UTC · Community Announcements · Sweet Apple Games
Version 0.9.4 introduces two new enemy types that only appear when their cards are in your hand. When their cards are drawn in your hand, the next wave will include them as additional enemies. If you have enough coins they can be avoided by drawing a new hand. Cherbi {STEAM_CLAN_IMAGE}/44983527/ac7a8fcc59557079e7a33492770d3d0953413997.png The Cherbi is a light enemy, and increases its moving speed 5x when it is two steps away from the knight. Ilkhan {STEAM_CLAN_IMAGE}/44983527/d35393af0a771cc8a360bceda4ad79ca3a346603.png The Ilkhan is a medium speed enemy, and has a tremendous amount of hp.
2024-07-25 01:26 UTC · Community Announcements · Sweet Apple Games
Version 0.9.3 adds trails to arrows and cannonballs. This update also improves the knights animation when he gets hit by an enemy. Before, the sword just barely intersected with the knight's helmet, but with this latest update that has been fixed. Also, I've added 1 new challenge mode "Allied knight" which paves the way for more complex challenges that include friendly towers when maps are generated.
2024-07-18 08:01 UTC · Community Announcements · Sweet Apple Games
{STEAM_CLAN_IMAGE}/44983527/f4fcc35b38701bd5f63630b072bd94ff1b95c524.png Version 0.9.2 includes 9 challenge modes, where each challenge has its own starting deck and fixed number of enemy spawn towers. {STEAM_CLAN_IMAGE}/44983527/8d24bb487764e2c70c32694210ae9163ca5fe7dc.png The latest update also includes an update to the visuals, and also to the procedural map layout algorithm. The algorithm is simple for now, but future challenges will have maps with rivers cutting through the world.
2024-07-16 06:07 UTC · Community Announcements · Sweet Apple Games
This update improves world generation and gives the player 4 cards to choose from when a deck card is drawn, and updates the graphics quite a bit. This update also improves the art style.
2024-07-12 07:46 UTC · Community Announcements · Sweet Apple Games
Version 0.9.0 introduces 9 challenge modes to choose from. Challenges consist of different starting decks. The maps and enemy locations are procedurally generated, and the generation parameters are slightly different for each challenge. This is a quiet release because I am still making minor audio and graphics updates, but I couldn't wait to share these updates with you all. Stay tuned for 0.9.1, which is when I will post more details about the changes and update the store page.
2024-06-29 16:36 UTC · Community Announcements · Sweet Apple Games
The latest update uses a neat idea to keep the enemy health bar's position and size correct no matter what angle an enemy is viewed from. You can read more about the approach on this Reddit post
2024-06-27 09:02 UTC · Community Announcements · Sweet Apple Games
Overview Version 0.8.5 significantly improves graphics performance so that hundreds of enemies can be on screen with negligible impact on the game's fps. Tech Details You can read more, and see performance graphs at the following links: Twitter Reddit
2024-06-27 04:24 UTC · Community Announcements · Sweet Apple Games
Overview This update is a texture optimization that will make the game perform slightly better with larger waves. This is a small update that might yield better performance for some users. I am also working on a more significant optimization right now, but that optimization is going to take a bit more time. Tech Details The optimization for 0.8.4 is very simple: disable "mipmaps" for enemy character images. The enemies in Tower Knight are just PNG images. Game engines (in this case, Godot) use mipmaps to store an image at different sizes, so that the best resolution is used when needed. Enabli
2024-06-25 01:50 UTC · Community Announcements · Sweet Apple Games
Overview Version 0.8 removed the suit system (where players had to play cards on tiles with matching suits to build their deck), and replaced it with an automatic deck building system (build your deck at the end of each wave). Version 0.8.3 updates the deck building system by making it based on collecting roses. Rose System Roses appear out of the ground adjacent to tiles that are placed. Place a card on a tile, and collect the roses on that tile. When 3 or more roses are collected, you get to add a new card to your deck (and the rose counter resets to 0) {STEAM_CLAN_IMAGE}/44983527/ddd6b7b7fa
2024-06-17 04:36 UTC · Community Announcements · Sweet Apple Games
{STEAM_CLAN_IMAGE}/44983527/1ae24a4e2bb36d2c06c15814b852d5dc15f36670.gif v0.8.2 The latest release contains a significant graphics update. I'm happy with how the game is looking now, and future minor updates will start to add embellishments (sword trails, movement trails, dust, etc ...). What's Next Campaign System I plan to have a campaign system, where your knight has to travel along a map choosing between different types of challenges, until eventually having to fight some sort of a boss tower. Challenges will be a mix of: Capture all enemy Towers, Wave survival, and Search and Destroy. Whi
2024-06-13 04:29 UTC · Community Announcements · Sweet Apple Games
v0.8.1 introduces the latest graphics updates. The next v0.8.# releases are all going to be graphics and animation related. I plan to start making v0.9 releases in July. v0.9.# updates will start introducing challenge modes.
Full appinfo as delivered by Steam PICS, changenumber 34928110. Also at /api/app/2939570/raw.
{
"appid": "2939570",
"common": {
"name": "Tower Knight",
"type": "Game",
"releasestate": "released",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"clienticon": "84941c1a75493d78b2b698ba382ef7b073dd8cad",
"clienttga": "6012ea81d68607ad0dfc5610e61f17101373c1fd",
"icon": "2fd928bbd5a36724382f706b6abf53d03486bde6",
"controllertagwizard": "1",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "47.46300219600742",
"height_pct": "104.89835883004744"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "47.46300219600742",
"height_pct": "104.89835883004744"
}
},
"library_header": {
"image": {
"english": "library_header.jpg"
}
}
},
"store_asset_mtime": "1723245772",
"associations": {
"0": {
"type": "developer",
"name": "Sweet Apple Games"
},
"1": {
"type": "publisher",
"name": "Sweet Apple Games"
}
},
"primary_genre": "4",
"genres": {
"0": "4",
"1": "23",
"2": "2"
},
"category": {
"category_2": "1",
"category_61": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1723245648",
"community_hub_visible": "1",
"gameid": "2939570",
"store_tags": {
"0": "1645",
"1": "1716",
"2": "1664",
"3": "32322",
"4": "9",
"5": "6426",
"6": "1643",
"7": "5125",
"8": "1091588",
"9": "4191",
"10": "4172",
"11": "4252",
"12": "1708",
"13": "4182",
"14": "1670",
"15": "4305",
"16": "1666",
"17": "4094",
"18": "1717",
"19": "5851"
},
"review_score": "7",
"review_percentage": "93"
},
"extended": {
"absolutemousecoordinates": "0",
"developer": "Sweet Apple Games",
"publisher": "Sweet Apple Games",
"homepage": "https://www.sweetapplegames.com/tower-knight-press-kit"
},
"config": {
"installdir": "Tower Knight",
"steamcontrollertemplateindex": "6",
"steamcontrollertouchtemplateindex": "9",
"steamdecktouchscreen": "1",
"steamconfigurator3rdpartynative": "65535",
"launch": {
"0": {
"executable": "Tower Knight.exe"
}
}
},
"depots": {
"2939571": {
"manifests": {
"public": {
"gid": "1310249502554916637",
"size": "215968400",
"download": "92725584"
}
}
},
"branches": {
"public": {
"buildid": "15324441",
"timeupdated": "1723245036",
"timebuildupdated": "1723245011"
}
}
},
"ufs": {
"quota": "0",
"maxnumfiles": "0"
}
}