Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:07 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-10 10:31 UTC · Community Announcements · FloDKSM
Welcome to EarthThis update moves Archean from the Earth of the Archean eon to the Earth of today, with its continents, its atmosphere and its oil. It also brings a new Moon, two combustion engines (Turbojet and DieselGenerator) and a rebalanced Electrolyser.New Earth & MoonEarth and the Moon are now generated from real elevation and color maps, with seven biomes on Earth. The atmosphere now contains oxygen, which makes combustion engines possible. Existing worlds keep their original Earth and Moon; the new ones only appear in worlds created after this update.OilA new ore, Oil Shale, which the
2026-09-03 06:32 UTC · Community Announcements · batcholi
Added Temperature Probe component, a contact thermometer for hull blocks and panels Computer: Added device(), device_at() and device_count() to inspect the components connected to a computer (type, alias, temperature, damage, position, size, mass) Volume/Tank: Added a Creative-only "Fill with atmosphere" button that fills with the planet's air at sea-level pressure Bugfix: aiming at a pipe in raster mode was always selecting the build's first pipe (deleting/painting targeted the wrong pipe; also fixed placing blocks on frame beams targeting the wrong beam)
2026-08-07 08:25 UTC · Community Announcements · FloDKSM
A destruction model, a new rendering mode without ray tracing, a fully rewritten aerodynamics model and improved physics: this update changes how your crafts fly, take damage and crash.DestructionYour builds can now be damaged by impacts, heat, explosions and pressure. A high-speed crash, a nearby explosion or an over-pressurized tank now have real consequences on the integrity of your craft. This first iteration lays the foundations of the destruction system, such as ship crashes, industrial accidents or depressurization.New AerodynamicsWe rewrote the aerodynamics model from scratch, with bet
2026-06-19 05:17 UTC · Community Announcements · batcholi
Physics: Fixed vehicles being launched into space when parented to a resting or anchored grid
2026-06-11 07:44 UTC · Community Announcements · batcholi
Build: Fixed strut colors reverting to default after world reload Physics: Fixed erratic orbital data and gradual Pe/Ap drift in low planetary orbits DockingPort: Fixed docked entities undocking on world reload Computer/Dashboard: Fixed cursor-to-pixel conversion rounding to the nearest pixel instead of the one being aimed at UI: Alt key now tap-only for Mouse Look (hold mode disabled until window snap bug is fixed) Tooltip: Fixed concurrent tooltips merging into one Xenoncode: Added get_item_value_unit() and use it in crafter Documentation: Added full-text search with highlighted excerpts in
2026-05-15 08:03 UTC · Community Announcements · batcholi
XenonCode IDE: Added autocomplete system XenonCode IDE: Fixed math node operands typed inline not being parenthesized Router: Fixed misleading "Right click to add nodes" message shown in empty router interface Tooltip: Fixed item tooltip clipping at screen edges Tooltip: Ores now use the same tooltip as other items (fixes screen edge clipping) UI: Fixed center of mass marker remaining visible when toggling UI off (F3) GetInfo: Fixed pinned window snapping back to its original position after being moved Build: Fixed component bounding box drawn on the wrong side of the mirror plane Build: Fixed
2026-04-09 05:37 UTC · Community Announcements · batcholi
DistanceSensor: Fixed power draw not respecting on/off state Megalodon is now an opt-in feature (megalodon = yes under in server.ini)
2026-04-01 11:29 UTC · Community Announcements · FloDKSM
The Symmetry & Multiplayer UpdateThis update adds symmetry for components and pipes, peer-to-peer multiplayer without port forwarding, and in-game documentation.Component & Pipe SymmetryThe symmetry system now works with components and pipes, not just blocks. Place a component on one side and its mirror copy appears on the other, with correct orientation. Pipes are also mirrored automatically between matching ports. Deletion and painting follow the same symmetry. Uses 2x resources when mirroring.Steam P2P MultiplayerYou can now play with your friends without forwarding any ports or configuring
2026-03-13 09:03 UTC · Community Announcements · batcholi
Added networking Subscribe distance factor for improved client-side performance on large worlds Added ability for the player to push or pull a build by aiming at a block or beam and holding F (interact) while walking (if less than 3 meters away) Build: Fixed inverted normals on triangle edge faces causing z-fighting Build: Fixed newly placed blocks/struts/triangles appearing as dark transparent on some vehicles Build: Fixed triangle solid voxels extending on both sides instead of following thickness Build: Fixed CTD when painting or editing triangles DistanceSensor: Fixed CTD when modifying a
2026-03-06 18:59 UTC · Community Announcements · FloDKSM
Hey everyone! This update introduces a new sensor component, new build elements, and several improvements across the game.Distance Sensor A laser rangefinder that measures the distance to the nearest surface, whether terrain or another build. Configurable range up to 25 km, with an optional visible green laser beam. Useful for applications such as altimetry, automated guidance or collision avoidance. Triangular Mesh Panels New build element type: triangular panels. Thin panels placed on a 25 cm grid, allowing shapes that are not possible with regular blocks. They support normal smoothing for c
2026-02-19 07:06 UTC · Community Announcements · batcholi
PaintTool: Added ability to replace a color across the entire build (by block, pipe type, or component type)PaintTool: Added symmetry support for painting (blocks only)PaintTool: Fixed painting screens (color was stored in blueprints)Launcher: Added option to not reopen launcher when quitting the gameAdded FPS limiter setting for unfocused windowReduced framerate when game window is minimizedBuild: Fixed wrong block getting destroyed when rapidly breaking blocks on a buildNodeEditor: Fixed camera offset limits preventing navigation to distant nodesNodeEditor: Fix connections lost on repeated C
2026-02-03 08:39 UTC · Community Announcements · batcholi
ToggleButton: Added ability to define custom On/Off output valuesXenonCode: Fixed a few bugs with KV objects after recent optimizationsModding: Handle CRLF gracefully when parsing macrosComputer: Code editor window always opens uncollapsed (fixing node dots visible while collapsed)
2026-01-31 07:43 UTC · Community Announcements · batcholi
Improved blueprint placement system on a build using a Gizmo, and allow for rotation with mouse wheelAdded ability to aim and click on components with mouse (also when using mouselook if no active item)XenonCode: Improved runtime performance of code executionXenonCode: Added game_modePushButton: add Single Pulse option to getinfo (V)HUD: added mouse_lookHUD Controller: sync XenonCode declarations with client (fixes "Failed to load program")XenonCode: bugfix foreach KV when key contains dotFixed modded lights stuttering on moving buildsFixed Avatar physics slowly sliding down when partially sta
2026-01-24 09:01 UTC · Community Announcements · batcholi
Added ability to spawn new builds in space (Frames and Blueprints) - Only when near another buildChat: Improved chat command history navigation with visual popupAllow /give command without specifying username in multiplayerFixed SpoolTool was requiring exact type selection for flexible cable removalScroll on screens/components: added $x,$y uv coordinates before $material (potential breaking change)Scroll on screens/components: fixed sticky scroll functionAdjusted adventure goals and tooltips
2026-01-15 07:55 UTC · Community Announcements · batcholi
Added OreScannerToolAdded GoldPlatedCircuit and tweaked some recipesAdded ability to pin any window (Hide with ESC and bring back with TAB)Added ability to capture mouse scroll from screens and componentsAdded toggle crouch option in settingsSlightly tweaked Ore compositions (adjusted: Al, Ag, Sn, W, C)SpoolTool: Added more alternative auto-path-finding permutations with scrollwheelConstructorTool: while creating a new build, hold shift to align new frame with ground and set staticConstructorTool: add ability to place wall block (floor) directly in front of you like a frame (hold shift to snap
Full appinfo as delivered by Steam PICS, changenumber 38788561. Also at /api/app/2941660/raw.
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