Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 00:08 UTC.
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2026-07-23 10:03 UTC · Community Announcements · Black Rabbit's Tales
Hello everyone!It's been just over a month since the release of update 0.50.0, and during that time the game has received several smaller patches. The current version is now 0.51.2.Below is a brief overview of everything that has been fixed, improved, and added to the game.All of the changes listed below are already available in the game and were introduced in patches 0.50.1 through 0.51.2.FixesFixed an issue that could cause the player to partially lose control of the character.This usually resulted in the player no longer being able to interact with the environment. Various combinations of p
2026-06-11 09:08 UTC · Community Announcements · Black Rabbit's Tales
Hello everyone!Update 0.50.0 is now available. As usual, below you can find the most important and noticeable changes included in this new version of the game.Important:The story timeline has been shifted forward by approximately 10 years. As a result, many dates throughout the game have been updated. This is not a bug, but part of the revised lore.To access the new playable area, players who have already completed the Residential Floor must open the safe in Room 204 (Ealish's apartment) once again.Inside, you will find a keycard required to continue the story.To open the safe, you need to fin
2026-06-05 15:18 UTC · Community Announcements · Black Rabbit's Tales
Hello everyone!I'm finally able to announce the release date of the next major update and break the silence that's lasted a little too long.Three busy months of development are now behind us, and in less than a week, on June 11, the new update will be available to all players.To be honest, the release was postponed several times. Each time there were new things that I wanted to polish, fix, or improve. But at some point, you have to draw the line and release the update. So I've decided not to delay it any further. You may still encounter a few rough edges after launch, and I hope you'll unders
2026-02-18 10:57 UTC · Community Announcements · Black Rabbit's Tales
Hello everyone.While I continue working on the next zone, I’ve prepared a small update dedicated to the Lunar New Year and a number of QoL improvements. Below are the most notable changes.A new outfit for Ealish has been added in celebration of the Lunar New Year.Originally, a more complex costume with a new hairstyle and additional details was planned. However, due to unforeseen technical difficulties, we were unable to complete it in time. The full version of the outfit will most likely be added in the next update.As a small bonus, a themed swimsuit with Asian-inspired elements has been adde
2025-12-22 12:02 UTC · Community Announcements · Black Rabbit's Tales
Hello everyone! Over the past two months, a lot of work has been done. As usual, below I’ll try to highlight the most significant and interesting changes.IMPORTANTDue to the reorganization of the Residential Area, and especially Ealish’s room, the character save and load system has been improved. Because of this, the first time you load any of your saves, Ealish will appear at the beginning of the game near the incubator.All your progress is fully preserved. Simply save again in any slot, and from that point on the save will load at the exact location where you left off.Residential AreaThe Res
2025-11-07 17:47 UTC · Community Announcements · Sydney
Hello everyone,Lunar Eclipse is now available in another language: German. Don’t worry, more languages will be added over time — so stay tuned.New Language — GermanAdded a full German translation to the game. More localizations will be coming in the future.Brightness (DX11)For players using DX11, the default brightness level has been slightly increased for better visibility in darker areas.Energy Consumption – Frame Rate Fix Previously, stamina consumption depended on the frame rate. Because of this, if you played at 100+ FPS, stamina drained much faster than intended. It seems this issue has
2025-11-04 19:15 UTC · Community Announcements · Sydney
Hello everyone.Over the past week, I’ve made several improvements related to the overall gameplay experience. Let’s go over the changes.Items are now highlighted when the player is within a certain distance, making it easier to notice which objects can be interacted with.Some players mentioned that finding items in the game wasn’t always convenient. After gathering some feedback and watching a few playthroughs, I improved the item pickup system. Now Ealish “examines” items from a short distance, and if an object can be interacted with, an additional marker will appear once the player gets clos
2025-10-31 16:00 UTC · Community Announcements · Sydney
Hey everyone! While I’m continuing to work on improvements after the last update, some of them have already been added to the game:Fixed clipping between certain clothing elements.Fixed a bug that allowed players to duplicate an item in the inventory.Corrected a few spelling errors on in-game textures.Fixed an issue where the player could interact with some objects through walls.Fixed a problem where the game appeared too dark when running on DX11 instead of DX12.It’s important to understand that Lunar Eclipse was originally developed and optimized for DX12. DX11 support remains as a legacy co
2025-10-29 10:08 UTC · Community Announcements · Sydney
Hey everyone!This one took a while — and honestly, it’s the biggest update since the Early Access release. I’ve been working on it quietly for the past few months, taking time to fix, polish, and add things that really make the game feel better overall.Thanks a lot for your patience and for sticking with me through all this. I really appreciate it.Important notice about save filesAfter updating to version 0.40.0, save files from previous versions will no longer be compatible with the updated game.I’m really sorry for the inconvenience and hope for your understanding. Since the game is still in
2025-10-22 10:29 UTC · Community Announcements · Sydney
Hello everyone!I’m happy to let you know that the new update 0.40.0+ will be available on Steam starting October 29th.With the help of the community - for which I’m really grateful - I’ve been testing and polishing everything as much as possible: fixing issues, adding improvements, and including the Japanese translation so you can enjoy the game with fewer problems.All additional information and the full patch notes will be published on October 29th as well. That post will also include all the fixes and tweaks made during the polishing phase of version 0.40.0+.Important notice about save files
2025-10-01 12:01 UTC · Community Announcements · Sydney
Hey everyone!It’s been a while since the last update, and I know things have been a bit quiet here. The main reason is that I’m still learning how to handle deadlines as a mostly solo developer. Every time I try to set a date, something unexpected pops up. That’s why after the EA release I decided not to rush with promises.But don’t worry - I’m working on Lunar Eclipse every single day, and the game keeps getting better step by step. Right now, my plan is to release the next update around the end of October. It’s still an estimate, so a small delay (like a week or so) is possible, but that’s t
2025-06-16 08:57 UTC · Community Announcements · Sydney
Hey everyone,After Patch 0.38, a few players have reported a bug related to the wardrobe in Ealish's room.⚠️ Important: Please avoid re-saving your current save file for now, as it may cause the wardrobe data to be permanently overwritten. For example, if you loaded the game from slot 2, try not to overwrite it for now — the correct data about your stored items is still there, just not currently visible in-game.The issue: Items that were previously stored in the wardrobe in Ealish's room have been replaced with the default set — specifically, the 4 pieces of Uniform E-1. This happened because
2025-06-15 19:13 UTC · Community Announcements · Black Rabbit's Tales
Hi everyone!Today I’m sharing a small update while you’re waiting for the next area to arrive. It includes some new outfits, a few fixes, and quality-of-life improvements.New ContentAdded two new outfits: School Sports Uniform and School Swimsuit.In total, this update adds 11 new clothing items, including multiple color variations.A new magazine has been placed in the Basement Save Room. Since players often find it earlier than the one in the locker, the sewing tutorial has also been moved there to better match the progression.Fixes & ImprovementsFixed an issue where the character could stand
2025-06-06 20:39 UTC · Community Announcements · Black Rabbit's Tales
Hello everyone! While I’ve been quietly releasing small updates here and there, I wanted to share a dedicated announcement for this one — because Lunar Eclipse now supports Cloud Saves!This update also includes a few important fixes and improvements:Fixed a bug where crouching speed matched walking speed.Fixed an issue where stamina could get stuck, requiring extra button presses to recover.Improved the loading process — this should reduce cases where the game crashes when starting a new game for the first time.At the moment, I’m working on a new outfit and progress on the third area continues
2025-06-04 21:00 UTC · Community Announcements · Sydney
Hello everyone! Today marks a huge step forward — both for me as a developer, and for you, the incredible community behind Lunar Eclipse. It’s been a long road since I first started working on this project — and an even longer one since I first dreamed of making my own game. The very first prototype of Lunar Eclipse was created more than five years ago. Back then, as a 3D artist, I knew almost nothing about development or programming. I could barely use Unreal Engine. A lot has happened since then. For a while, the project was shelved, waiting for a better moment. That moment finally came last
Full appinfo as delivered by Steam PICS, changenumber 38808916. Also at /api/app/2953480/raw.
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