1.2.2
Fixed a bug when summoning champions, It would try to summon multiple times and cause an error.
Card Summoner is a single-player CCG! Travel the land, collect cards, and build decks as you rise through the ranks to compete in the Summoners Tournament. Dive into the Void for monster battles, fight them directly and capture them as unique cards!
| App ID | 2955120 |
|---|---|
| App type | Game |
| Developer | Happenstance Games |
| Publisher | Happenstance Games |
| Release date | 2025-04-28 13:59 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/2955120 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Card Summoner.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:25 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 21264052 | 2025-12-19 21:46 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2955122 | windows | 6.54 GB | 1.76 GB | 4417880782668974904 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 21264052 | public | 2025-12-19 21:46 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed a bug when summoning champions, It would try to summon multiple times and cause an error.
Version 1.2.1 Fixed an issue that allowed Leader cards to be incorrectly deleted in the void. Added a clear indicator to prevent saving Decks without a Leader or Champion card. Fixed an overflow issue with text in Deck card counts. Found via reported bugs! If you encounter any issues, please use the in-game feedback form accessible from the pause menu. If the bug is related to a save issue, please be sure to include the "Include Save" checkbox.
It's been a month already! Thank you to everyone who has been playing and providing feedback. We've been hard at work incorporating your feedback/fixes and following our last major update that overhauled all NPC decks, this next phase focuses on improving all the effects and AI systems. Version 1.2.0 Reworked all effects in the game using our new testing platform, we’ve checked and tested every effect in the game - everything is working properly now. There may be some edge cases, but please let us know and we'll handle them quickly. Updated some card effect descriptions to make them clearer. C
Version 1.1.2 - Hotfix Fixed an issue where void cards from summoner decks were incorrectly appearing in the standard dueling deck card pool.
- Fixed a bug that would stop the AI from being able to summon it's champion, freezing combat.
Version 1.1.0: Overhauled most NPC decks to provide more character and challenge. Reduced the cost of Synthesis cards to enhance their usability. Fixed a Deckbuilder issue where void deck errors occurred due to improper card filtering. Additional bug fixes, including those reported through automatic error reports, thank you for sending them in! Now that the general systems are stable, we're focused on testing card effects and possibly revising how some of them function, among other things!
Version 1.0.12 Fixed a bug where players could get stuck if they quit during a cutscene and loaded from a auto-save. Corrected rank display issues showing high ranks despite poor results. Improved AI behavior to summon Champions more frequently. Void runs now display as “Abandoned” instead of “Clean” when exited early. Reduced mass pack opening threshold from 11 packs to 2 or more, saving time. Fixed missing translations in certain languages. Resolved void card usage not displaying correctly in the deckbuilder. Fixed an issue where void card usage would reset upon loading, making cards appear
First, thank you to everyone who has played Card Summoner during its first week on Steam. This project has been a labor of love, inspired by YGO: Forbidden Memories, while creating our own unique experience. What we've heard so far Bugs at launch: Like any complex release, we shipped with more issues than we'd hoped. Hotfixes have gone out daily, and stability is already much better. We're sorry to those who hit the rough edges first. Card balance & synergy: A few cards feel underpowered or useless to some people. Once the major bugs are behind us and we are in maintenance mode we'll look into
Version 1.0.10 Capped the frame rate at 60 FPS to prevent excessive CPU/GPU load, reduce fan noise, and improve laptop battery life.
Version 1.0.9 Balanced AI behavior throughout the game—early Greenhaven encounters now feel fairer. AI now considers summoning its Champion sooner. Fixed AI overcharging cards and wasting extra CP. Smarter use of Defense mode; fewer sub‑optimal placements. Increased gold earned from duels to help players buy packs and rebuild decks faster. Currently working on card effect fixes, card balances and improving the AI decks to increase the challenge later in game.
Fixed a progression‑blocking Greenhaven bug introduced in 1.0.7 that could occur right after the tutorial. If your save is already affected, please start a new game.
Version 1.0.7 Restored void card functionality; depleted void cards are now destroyed. Prevented entry with invalid void decks (not enough cards). “Leave” in void mode now returns to the end screen instead of the world map. Split card pools—cards used in a void deck no longer appear in summoner decks (and vice versa). Fixed champion summons in void consuming all CP. Clearing a deck now lets you pick a new Leader or Champion. Deckbuilder shows void card descriptions on summoner cards. Increased gold earned from duels. Cards with detached SYN now display the correct description in combat graveya
Version 1.0.6 Fixed Ammonipedia Fixed a world-map bug that showed all portals at once.
Version 1.0.5 Fixed an AI logic bug that made matches too easy. Fixed an issue that stopped the AI from summoning champions sometimes.
Version 1.0.4 — Hotfix Legacy-Save Deckbuilder Lock: Fixed a critical bug that trapped players in the Deckbuilder when loading a save from the old demo or any version prior to 1.0.3. All saves should now load and function normally.
Full appinfo as delivered by Steam PICS, changenumber 36768766. Also at /api/app/2955120/raw.
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