Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 02:06 UTC.
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2026-05-07 15:58 UTC · Community Announcements · Night
{STEAM_CLAN_IMAGE}/45068202/fa3b10a9683045e4cc3eaa1c32d9694232bf8f42.jpg A Message From The Team Hey Commanders, To make sure PVKK is in the best shape possible at launch, we're going to need a bit longer to work on it. I know this sucks and I understand your disappointment. As we've been working behind the scenes, it's become clear that we can push things way further than we originally thought, and with a bit more time, make something really special. For every problem we've encountered and solved (and there have been many!), we've had 10 new ideas for ways to improve things for our commanders
2025-12-04 20:35 UTC · Community Announcements · Night
PC Gaming Show: Most Wanted Hey all! We're super pleased to announce that we were part of this years PC Gaming Show: Most Wanted! And to celebrate this, we came up with a little "festive" approach to the defence of Antos! --------------------------------------- BEGIN COMMUNICATION --------------------------------------- Greetings, Commander, and a very happy Unification Day! Despite the celebrations, your duty to Antos continues as always. An unidentified object has been detected in our airspace and requires your swift attention. As a token of the Cooperative State’s gratitude for your tireles
2025-10-09 16:05 UTC · Community Announcements · Night
Greetings Commanders! The last couple of months has been a whirlwind for the team, and we're so glad everyone has enjoyed seeing (and playing on) the immersive controller we've taken around the world. Well, the next stop is TwitchCon San Diego, on the 17th of this month! What to expect Those of you heading down to the show will be able to take the console for a spin yourselves, and win the coveted PVKK 'Defender of Antos' Medal. This experience isn't like your typical video game though, you'll be responsible for manually generating power, locking on to your targets, taking aim, and firing at w
2025-09-10 15:05 UTC · Community Announcements · Night
Greetings, Commanders! It's been a whirlwind since we announced the Summer 2026 release window for PVKK. Not to mention the insanely popular immersive controller that we took to this years Gamescom. Speaking of which, this is why we're here... The PVKK Immersive Controller will be heading to this years Tokyo Game Show later this month! {STEAM_CLAN_IMAGE}/45068202/e0b2adfdeb0d8b74255838654343c2e6ed604131.jpg What to expect You'll be able to take our real life console for a spin, generating power, arming and priming the cannon, while ensuring you stay on target with the aiming calculator. Once r
2025-08-20 12:36 UTC · GamingOnLinux
PVKK: Planetenverteidigungskanonenkommandant really rolls off the tongue doesn't it? Is it basically Dome Keeper in 3D? Well, sort-of but not quite. Read the full article here: https://www.gamingonlinux.com/2025/08/i-cant-wait-to-fire-that-massive-cannon-in-pvkk-planetenverteidigungskanonenkommandant/
2025-08-20 09:40 UTC · Community Announcements · Night
Greetings Commanders. We are pleased to announce that PVKK launches Summer 2026! If this is your first time seeing PVKK, then welcome to the Cooperative State of Antos, your home in our ongoing interplanetary war. In PVKK, you step into the shoes of a Cannon Commander, tasked with protecting your home from the constant aggression of a neighbouring planet. Now, we'll keep this brief, as we have a bunch of stuff to share with you over the coming months. But please check out our latest trailer for a look at what you'll be getting up to in game. And remember, please drink your health giving tea. G
2025-08-16 13:08 UTC · Community Announcements · René - Bippinbits
Hello and welcome to our sixth devlog! I’m Lander, I’m an artist and I help out Raffa with making PVKK look pretty. Contrary to our previous devlogs that dived into the philosophy and approach of different aspects of the game, I’ll be diving into a slightly more nerdy technical direction, but not to worry, I will share eye-candy throughout this post as a treat for you enduring my unsolicited rambling! I’ll show you a little bit of the recent work I’ve done for the game, and with that I’ll share some (surprising) insights on how the game is rendered. It’s all totally real, I promise Because we
2025-07-24 20:32 UTC · Community Announcements · Night
Hey all! We've got some exciting news to share today - PVKK is once again part of this years Games Forged in Germany Showcase! Check out our latest Community trailer below, featuring a detailed system designed to make your experience as immersive as possible. But that's not all! Next month you'll be able to try a really special version of PVKK at Gamescom. This is only possible thanks to PVKK's new publisher - Kepler Interactive. We are really happy to have them on board, to help bring you the best version of Planetenverteidigungskanonenkommandant. Catch all the additional info below! 👇 Games
2025-06-15 20:37 UTC · Community Announcements · René - Bippinbits
Hello and welcome to our fifth devlog!Hey, I'm Olivia, and I'm working on the narrative design/writing aspects of PVKK. I don't speak German, I still can't perfectly spell the name of the game without looking it up, but I'm starting to be able to pronounce it without any visible wincing from the rest of the team.Writing this blog is actually a kind of weird privilege for a games writer. So much of what we do sits hidden behind NDAs or strict marketing plans or fears that fans might go on wild rampages with the information… that actually being able to pop my head up from behind a screen is both
2025-05-18 11:14 UTC · Community Announcements · René - Bippinbits
{STEAM_CLAN_IMAGE}/45068202/e17cf339e1dcc32a76733af6be67395797b77bef.png Hello and welcome to our fourth devlog! I'm Torbjørn and in this devlog I’ll dive into the sound of PVKK. I will talk a bit about the general philosophy of the audio design, some systems and some insight into how some of the sounds were made :) You can read all the details below, but I thought that obviously a devlog on sound design should feature something you can hear. For this, I made a video for you, showcasing some sounds in the game but also how I created them. Interactions: Game feel and fun We have the mindset tha
2025-05-16 22:30 UTC · Community Announcements · René - Bippinbits
Hello future Kanonenkommandanten, PVKK officially has a publisher now, Kepler Interactive! You might know them from some amazing games like Scorn, Pacific Drive, Sifu, Windblown, the recent mega hit Clair Obscure: Expedition 33 or the upcoming Rematch. Last year after announcing PVKK, a lot of publishers showed interest. While initially not planning to get publisher for PVKK, we quickly realized how much PVKK could benefit from having great people take care of the publishing side. This means we have more time and resources to focus on the game, and at the same time can go much stronger with ma
2025-04-22 18:28 UTC · Community Announcements · Pired
{STEAM_CLAN_IMAGE}/45068202/e17cf339e1dcc32a76733af6be67395797b77bef.png Hello and welcome to our third devlog! I'm Luca from Bippinbits, and in this devlog, I'll address some of the juicy questions regarding gameplay. If you’ve seen the exclusive early gameplay footage from IGN (see below) or had the chance to play at Gamescom 2024, you might have been left with a large question: You get to fire the massive cannon… and then what? What will the combat look like after I’ve learned the basics? Do we get different weapons? More upgrades? Advanced enemies? In short: yes; More upgrades, more enemie
2025-03-14 12:14 UTC · Community Announcements · René - Bippinbits
{STEAM_CLAN_IMAGE}/45068202/e17cf339e1dcc32a76733af6be67395797b77bef.png Hello and welcome to our second devlog! I'm Raffa from Bippinbits, and in this devlog I’ll dive into a specific challenge we encountered with upgrades and the changes we made to improve the experience for players. Meet the Modules: The Heart of Your Cockpit Your cockpit is comprised of different functional parts, collectively called the modules. Modules are for example: the Radar, to detect incoming ships Ammunition & Loading module with which you choose and prepare the ammunition you want to fire the defense module, whic
2025-02-12 13:55 UTC · Community Announcements · Picster
{STEAM_CLAN_IMAGE}/45068202/e17cf339e1dcc32a76733af6be67395797b77bef.png Hello and welcome to our first devlog! PVKK will be in development for quite some time, so we thought it would be nice to share some insight into the development itself with these little devlogs. Devlogs will be authored by a variety of people on the team, and they'll be centered around something they are currently working on. Right now we plan on a monthly schedule with the devlogs - this may change sometime as we get closer to launching in the future! I'm René and in this first devlog, I’ll give you a small overview of
2024-06-21 10:12 UTC · Rock, Paper, Shotgun
PVKK: Planetenverteidigungskanonenkommandant - yeah, let's circle back to the title - is described in the first sentence of its Steam bio as a "cozy" game. I entertain suspicions of cozy or cosy games, inasmuch as they are increasingly framed as a kind of antidepressant in the face of a darkening world, but that's OK, because the remaining 17 words in the sentence are: "Operate your planetary defense cannon to fend off an interplanetary invasion from the comfort of your bunker." Read more
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