Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:37 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-11 15:47 UTC · Community Announcements · MKSchmidt
Negative Health EnemiesIt was possible to re-encounter an enemy who was already dead. This could prevent players from reaching areas in dungeons. I just included a check to make sure enemies had health before triggering the encounter, so this should no longer happen. Text IssuesThere were a couple text issues, grammar and text going over the edge of the box, that have been addressed.
2026-05-30 17:00 UTC · Community Announcements · MKSchmidt
Trader/MonstersThere was a bug that caused some hostile monsters to be falsely identified as traders. This would cause the game to be locked, with the player unable to engage in combat or stealth (he game thinking it's a trader) or in dialogue (the game thinking it's a hostile monster). I believe I understand why this was happening, and I removed the possibility of monsters somehow getting assigned as traders. Input DelaySome players were feeling that the game was too sensitive to movement input, so I have added an optional "input_delay" variable in the game's option file. To change it:Run the
2026-05-19 04:46 UTC · Community Announcements · MKSchmidt
Keyboard IssueWhen using keyboard controls, unequipping items was failing to be handled properly. I was able to figure out the problem and it seems to be working as intended now.Lock Pick IssuePicking locks was supposed to succeed if you rolled equal to or higher than the required amount. I forgot the equals sign in the script though, so it would fail if you hit the exact number. Should be working now.Cats in ChestsCats were spawning in chests, and getting stuck on the same tile. I think it's fixed now, but this one is tougher to test. Let me know if you see this happen again. Note: If you alr
2026-05-17 16:25 UTC · Community Announcements · MKSchmidt
If you are using Steamdeck or WINE on Linux, you will be happy to know that I have identified the problem causing audio to come out of only one speaker. The problem is in WINE/Proton and how it handles audio using DirectSound. I have submitted a full compatibility report to the folks at Valve working on Proton, and hopefully they will be able to address it at some point. But for now, there is a workaround that you can do to get it to operate correctly (if you're into that sort of thing). Have a look at the fix here: https://steamcommunity.com/app/2958790/discussions/0/842880102665635946/ Hopef
2026-03-30 22:08 UTC · Community Announcements · MKSchmidt
The Remedy Trader was labeled incorrectly as Book Trader.
2026-03-29 02:46 UTC · Community Announcements · MKSchmidt
A couple players have encountered a strange bug that I am unable to reproduce.In dungeons you can access the map with "m" and if you want to place a custom map marker, you can press "space" to do so. Occasionally, it seems to produce a wall object that will get the player stuck on that grid space, unable to escape. So far, no matter what I have tried, I cannot seem to get this error to occur. Linux Related?The most recent report comes from a person playing on Linux, so I am wondering if that might be part of the problem. I cannot remember what the previous player was using. If anyone has seen
2026-03-15 21:00 UTC · Community Announcements · MKSchmidt
This update attempts to make the game more stable. Recent changes in order to address other bugs, like the game crashing when trying to rename a save file, seem to have made the game unstable. It's hard to know for sure whether is is actually less stable, or if players who happen to experience existing instability are just posting more often right now, due to the ongoing sale. In any case, I did attempt to adjust the way the game generates its save folder, which seems to be at the heart of all these issues. Cyclopean II has also been plagued by this issue, and was experiencing even more proble
2026-03-13 15:59 UTC · Community Announcements · MKSchmidt
Update 1.1.2pI just updated the game again. This time, I have added an option to restore the old, lerping camera. I actually like the way the old camera moves, but a lot of players requested that it move differently. The old version also seems to produce more visual anomalies, especially on the surface. Read about how to restore the old camera below... Mouse UpdateSince its inception I have heard complains about the game's weird mouse movement issues. A player recommended having an option to turn off any attempt to alter the mouse speed, and it made perfect sense to me. So much sense that I wo
2026-03-09 21:53 UTC · Community Announcements · MKSchmidt
New Camera Movement - I was able to modify the camera movement so that it is more straightforward. It lo longer lurches forward quickly then slows down, rather it moves at a consistent rate and stops right when it reaches its goal. A lot of players have asked for something like this, and I finally figured out how to do it.TestIf you are interested in trying this, right click on "Cyclopean > Properties > Game Versions and Betas" and choose "testing" from the list. I will probably make this the default camera, and only add an option for the old version if I am asked to do so. Currently, the test
2026-03-02 14:47 UTC · Community Announcements · MKSchmidt
Ally XPThe game will now show how much XP your allies gain in the action log. Allies gain experience differently than the player. Instead of gaining XP after defeating an enemy, your allies will gain experience only when they actually hit an enemy in combat. ManualI've also updated the manual to reflect some of the changes made to the game since its release.
2026-02-25 18:30 UTC · Community Announcements · MKSchmidt
Full ScreenThere was a problem with going to full screen when your monitor was not a 16:9 ratio. Now i have tested it on a more narrow monitor, as well as a wider monitor, and it seems to be working properly.
2026-01-23 15:40 UTC · Community Announcements · MKSchmidt
After much demand, the soundtrack is finally here!Okay, it was just one guy who asked for it, but that's more than all my previous games so I consider it a positive step.
2025-12-12 08:29 UTC · Community Announcements · MKSchmidt
Cyclopean: The Great Abyss actually has a real shot at getting the "Indie of the Year" award over on IndieDB. It has made it into the top 100, so there is another 8 days of voting to be done. CLICK HERE TO VOTE! --> https://www.indiedb.com/games/cyclopeanIndieDB is a really great site, that actually allows organic activity to drive their algorithms. My games, after writing an article or posting some news, have often gone to the number one slot on the home-page, something almost unheard of on other, more controlled sites. So as far as Indie websites go, it seems to embody the Indie spirit more
2025-12-09 04:35 UTC · Community Announcements · MKSchmidt
Cyclopean: The Great Abyss has a shot at getting the "Indie of the Year" award over on IndieDB. https://www.indiedb.com/games/cyclopeanI would greatly appreciate anyone who enjoyed the game to go vote for it. If the game gets into the top 100 (one of my previous games did make it this far) it can get a lot of visibility. As a solo developer, every little bit helps, so I hope you would consider it :)
2025-11-20 10:22 UTC · Community Announcements · MKSchmidt
Big Bad Bugs!A small number of new, but significant bugs have been identified and fixed. Save/Load Data ErrorThe biggest bug of recent times has been this data loss issue. I posted some details about it in the "Known Bugs" thread earlier today, if you need to know some details about it. But to keep a long story short, you should no longer have to worry about it. The good news is that I was able to reproduce it successfully once I had a closer look at the code, and it was very obvious in terms of how to resolve it. So I am happy to see that one checked off the list.Marshal Allies IssueMarshalli
Full appinfo as delivered by Steam PICS, changenumber 38309588. Also at /api/app/2958790/raw.
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