Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-11-24 16:07 UTC · Community Announcements · Pixeljam Games
Hello all,V99 received a major engine update recently, and we have merged the new engine into Grid Ranger as well. The game should now perform better across all machine specs, and has a few new graphics options as well, like trails (phosphorescence) and support for higher framerate monitors.We also just released the game on iOS, check it out if you'd like to play the game on your phone or tablet: https://apps.apple.com/app/grid-ranger/id6502348965-Miles @ Pixeljam
2025-09-08 16:56 UTC · Community Announcements · Pixeljam Games
Hello all,Pixeljam has always worked on multiple projects at once, and the thing we've probably spent the most time on is a sequel to our 2008 browser game Dino Run.It's pixel art prehistoric multiplayer platformer with world-building tools included to let people create and share their own experiences.We've been either dreaming, planning, or developing for it since 2012 or so. We finally have enough momentum to make a final push to get to Early Access release on Steam, and if you are curious about it, please click here to check out the Kickstarter Campaign we just launched.Everyone that backs
2025-03-25 11:56 UTC · Community Announcements · Pixeljam Games
Hello all, We're excited to announce that Grid Ranger is officially out of Early Access! {STEAM_CLAN_IMAGE}/45032769/6e9025cc259fcb1ccfb7454782c97854fd6d080a.gif Version 1.0 features: Engine improvements, support for >60Hz monitors (press SHIFT during the initial boot-up screen to fiddle with the controls) Infinite mode: an endless level with ever-increasing speed and difficulty (can be played in Normal or Hardcore) Controller support (still not recommended, but supported now - L and R thumbsticks provide fast/broad and slow/fine-tuned movement, right trigger fires) UI can be traversed with ke
2025-03-14 16:29 UTC · Community Announcements · Pixeljam Games
Hello all, We're pleased to announce that Grid Ranger will officially reach version 1.0 and leave early access on March 25th, 2025. {STEAM_CLAN_IMAGE}/45032769/dff21fea08db00b89e46c8bd255a1c0569ef1bd3.gif The final features include: Infinite mode: an increasingly challenging endless level set to brand new music, available in normal and hardcore difficulties. Autofire toggle: give your finger a rest and easily toggle on/off autofire during gameplay Support for above 60Hz monitors There is also controller support if you really want to use one, but the game was built around mouse controls and we
2025-02-25 15:13 UTC · Community Announcements · Pixeljam Games
Hello Rangers, Release Candidate Version 1.0 is currently in the Beta Branch and ready to test. This contains all of the features for leaving Early Access: - Infinite mode w new music - Controller support (although mouse is still heavily recommended) - Support for >60Hz monitors (press SHIFT during the animated boot-up screen to fiddle with the controls) - Autofire toggle now available via menu Please give it a whirl and let us know what you think in the forums. Thanks, -Miles @ Pixeljam
2025-01-13 14:09 UTC · Community Announcements · Pixeljam Games
Hello all, The first major update to Grid Ranger is live - version 0.752. Adding: - Hardcore Mode: toggle this on and off via the title screen options menu. Hardcore mode introduces an extra challenge for seasoned players, and a new color scheme for each level as well. - Steam Achievements: including a special one for a 1 credit clear! (both in Normal and Hardcore modes) Next up will be work on an entirely new game mode (Infinite), which should be ready for testing in February. Starting at 1 PM EST today (Jan 13), the game will be 20% off for the next 2 weeks as well, including the soundtrack.
2025-01-07 18:02 UTC · Community Announcements · Pixeljam Games
Hello Rangers, There is a new game mode to test - HARDCORE. Switch on over to the BETA branch and then toggle it on from the options menu. It features a brand new color palette for each level, increased difficulty and higher possible scores. Let us know what you think in the comments here or in the forums! -Miles @ Pixeljam
2024-12-06 16:49 UTC · Community Announcements · Pixeljam Games
Hello all, I've begun work on the first content update for Grid Ranger, which is Hardcore Mode: {STEAM_CLAN_IMAGE}/45032769/967fee8007562f100598236c3e470b1ecfbb2054.gif A new way to play the game for those that have completed it, or if you are just feeling like even more of a challenge than before! I anticipate I'll start testing it next month (January 2025). Have a good holiday break (if you're taking one) and see you in the new year... -Miles @ Pixeljam
2024-11-25 20:51 UTC · Community Announcements · Pixeljam Games
Fixed a bug that prevented the high score from saving if you beat the game.
2024-11-19 16:48 UTC · Community Announcements · Pixeljam Games
Hello all, Grid Ranger now has support for Intel Macs. Simply switch to the "intel-mac" branch and all your Grid Ranging dreams will become reality. Also, I'm starting work on Easy and Hardcore modes for the game. Controller support should be added soon as well, though I am not sure it's a viable way to play the game.... we will see! Thanks for reading, -Miles @ Pixeljam
2024-11-14 16:03 UTC · Community Announcements · Pixeljam Games
Version 0.741 Nerfed the boss health a little bit and made it easier to determine progress towards defeating it Small tweaks to some enemies that no one will ever notice under any circumstances
2024-11-13 20:32 UTC · Community Announcements · Pixeljam Games
The first hotfix is live, version 0.740 Final boss weak spot slightly more visible Occasional invisible enemies - fixed? (let us know) Pause no longer possible on death sequence Pause no longer offsets level plotter (sorry cheaters)
2024-11-12 15:12 UTC · Community Announcements · Pixeljam Games
Hello all, GRID RANGER is finally live! Get out there and start escaping (the grid)... Please leave all feedback either in the Steam forums or better yet, join the conversation in the #grid-ranger channel on our Discord Server. This is the second game that uses the V99 Vector Engine. You can buy the first one (Utopia Must Fall) and Grid Ranger in a bundle here: https://store.steampowered.com/bundle/44663/The_V99_Collection/ Also please leave a review! More updates are coming, here's our roadmap: {STEAM_CLAN_IMAGE}/45032769/bb244f8bd496479125b25ae43a3d5045c86201a0.png Thanks again for the suppo
2024-10-22 22:03 UTC · Community Announcements · Pixeljam Games
Hello all, Just in time for (checks notes)... the day AFTER Next Fest, we'd like to announce the 1 level demo of Grid Ranger, available for all prospective Grid Rangers to try. We launched it 2 weeks ago, but are just announcing it now. Why? Don't ask. But also, we just made a significant update to it that should improve performance on most machines. You even have a quality setting in the MENU now in case the game doesn't auto-detect the quality for you correctly. Give it a shot, and let us know how it goes in the forums! Thanks, -Miles @ Pixeljam
Full appinfo as delivered by Steam PICS, changenumber 37317504. Also at /api/app/2964400/raw.
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