Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-05-09 22:33 UTC · Community Announcements · desperatemeasuresgames
Hi everyone, I’ve decided that the recent big update is too unstable to release in its current state. This came to light for me after a more rigorous round of play testing. However, I didn’t want to leave you with nothing, especially after promising something for the 10th. So I’m putting part of the build into SEA (Super Early Access). You can find instructions on how to join the SEA testing here: https://steamcommunity.com/app/2965660/discussions/0/4515507601682535093/ So, when will the full update come out? I’m still targeting May. I apologise for any frustration caused. I want to make sure
2025-04-29 09:49 UTC · Community Announcements · desperatemeasuresgames
**EDIT** See this post: https://store.steampowered.com/news/app/2965660/view/541105143669589708 Hi All, Thanks for your patience while waiting for the next update. Just a quick post to let you know that it's on the way, and we're aiming to have it ready for May 10th! Apologies for the delay - it's a larger update than usual, so we've had a few more issues to iron out along the way. I’m really looking forward to everyone checking out all the new additions! **EDIT** I've amended the title and the text to avoid confusion. This post was announcing when the next update would be - before it could ha
2025-02-03 19:36 UTC · Community Announcements · desperatemeasuresgames
Just a quick follow up patch to improve the new enemy. Patch notes: - Can now scare them off and kill them with what trees fear most - It is now more stable when player bodies are picked up - Fixed various other related bugs
2025-02-01 02:57 UTC · Community Announcements · desperatemeasuresgames
Hello everyone! Apologies for the lack of updates. I’m still working on the larger release I promised. As many of you know, game development isn’t easy and sometimes life stuff gets in the way. By my count, there’s still a little time left in January (North American time, at least), so I wanted to get this smaller update out to you. As I haven't been able to dedicate as much time as I would have liked, I want to thank you for your continued patience. Thanks again for your continued support of PILGRIM! This smaller update includes fixes, quality of life improvements and even a new enemy. The bi
2024-12-03 13:29 UTC · Community Announcements · desperatemeasuresgames
Hi everyone! I wanted to update you on the progress of Pilgrim. While I wasn’t able to release the larger update I’d planned for November, I’ve made a smaller update to swap out the Halloween theme for some festive Christmas visuals! 🎄✨ The new target for the big update is mid to late December. If we happen to miss that window, rest assured it will be ready by January. Thank you so much for playing and supporting the world of Pilgrim! I’m really excited to share the big update with you all when it's ready.
2024-10-24 15:07 UTC · Community Announcements · desperatemeasuresgames
Hey everyone! It’s been a little while, but I’m back with a small spooky season update. Life stuff happened and so I haven't had time for a big update yet, but I’ve put together something fun that also tests out a new feature, which will have more content later on. Thanks for sticking around! I’m aiming to get a larger update out sometime in November. Patch Notes: - Added Equipment Menu (accessed by pressing the "I" key) - Added Pumpkin Head & Jester Hat - Adjusted interaction values for pickup thresholds - Fixed issue where the doll couldn't kill players - Fixed some minor bugs (typos, etc.)
2024-08-29 21:28 UTC · Community Announcements · desperatemeasuresgames
Patch 14.6 - Enabled the menu in spectator mode. - Removed black boxes that appeared above characters' heads in the game. - Fixed an issue where the wagon push movement would break when jumping and pushing simultaneously. - Fixed an issue where a game not marked as public would sometimes appear in the server list.
2024-08-21 10:16 UTC · Community Announcements · desperatemeasuresgames
- Changing the online subsystem to improve connectivity. - The new subsystem allows for the removal of region locking; players should now be able to connect with anyone. - Mapping ladder input to the movement input (allowing for rebinding). - Changed player name display in character select to be screen-based instead of world-based. - Expanding the main menu to occupy more of the screen. - Adding a version check, so when a player attempts to join a server with a different game version, they are notified. (This currently doesn’t notify if you are invited to a game, only when joining from the ser
2024-08-19 17:37 UTC · Community Announcements · desperatemeasuresgames
Patch 14.2 - Fixed candles not being removed when a player leaves the session. - Fixed issue where candles wouldn't relight when a player was brought back. - Removed dead bodies if they were revived by a mask. - Fixed key rebinding not working in the main menu and character select. - Fixed bug where the name tag input wouldn't be removed from the screen when a player is killed. - Fixed item duplication bug and items not being able to be picked up inside the wagon after loading. - Disabled character movement collision when pushing the cart (preventing the character from being dragged away by ob
2024-08-18 09:05 UTC · Community Announcements · desperatemeasuresgames
- Fixed no new places to generating past around 50 miles travelled. - Added a key rebind option to opening text chat. - Buffed spears. - Lowered the Pale monster's health.
2024-08-17 23:24 UTC · Community Announcements · desperatemeasuresgames
- Added key rebinding. - Improved stability for the inventory system when there’s a poor network connection. - Switched to DirectX 11 to fix crashes on specific GPUs. - Added a Soul Candle for each player to the wagon. - Enabled NavMesh generation in merchant areas, fixing issues with mimics not working there. - Adjusted merchant positions to prevent interaction overlap. - Greatly reduced overall game size. - Improved stability. - Enhanced memory efficiency. - Made item placement in the wagon more reliable when loading saved games. - General bug fixes. - Added a flashing imagery warning messag
2024-08-11 22:03 UTC · Community Announcements · desperatemeasuresgames
- Fixed items not dropping when players die. - Stability improvements. - Fixed an issue where sometimes monsters wouldn't start patrolling after killing a player. - Vastly improved VOIP audio volume when players aren't directly facing each other. - Reduced overall game size by removing some redundant content and reducing texture sizes.
2024-08-10 12:56 UTC · Community Announcements · desperatemeasuresgames
Patch 13.5 - Added extra error handling for monsters killing players, hopefully preventing crashes on some machines. - Changed the visual resolution style from the "Fake" low-resolution look (achieved via post-processing) to a true lower-resolution rendering method. This change also improves performance. - Fixed some bugs related to mimics. - Fixed issue with the wagon doors lever. - Fixed the issue of being unable to buy wagon doors from the merchant and corrected the placeholder text. - Added a RESET GAME button to the main menu. This button deletes the PILGRIM AppData folder and force quits
2024-08-10 01:11 UTC · Community Announcements · desperatemeasuresgames
- Fixed a fatal error that occurred when two players attempted to pick up the same item simultaneously - Removed the chest from the wagon until a better storage solution is implemented - Reset stalker physics body on day change to fix stretching issues - Fixed stalker not grabbing the player - Applied a fix for the crush trap triggering early - Stopped other players from cancelling the hold interaction (seen when trying to leave or exit dungeons by holding 'E') - Fixed various bugs with the interaction system - Improved lobby chat to reduce glitchy sound issues
2024-08-01 20:34 UTC · Community Announcements · desperatemeasuresgames
- Fixed a fatal error crash when clients join a game late and interact with the dungeon doors. - Fixed the gatekeeper explanation interaction not working. - Applied a possible fix for the gate turn wheels not being completable. - Added some buffer time to stop interaction spamming; hopefully, this fixes some crash cases people were experiencing.
Full appinfo as delivered by Steam PICS, changenumber 38801920. Also at /api/app/2965660/raw.
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