Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
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2026-05-01 17:21 UTC · Community Announcements · dj_lia
It’s hard to believe it but today is now one whole year since the launch of Shotgun Cop Man!Honored to celebrate this day with you all and blown away how time flies! This game is definitely special and it’s thanks to you all we’ve made it to this day. We couldn't have done it without your support!To celebrate you can grab the game at a shocking new 50% off for a limited time!Blast your way through hell with us! Share your favorite moments, run times, and levels you’ve made - we want to see it all!
2025-06-22 06:03 UTC · PC Gamer · Jody Macgregor
My Friend Pedro was a Flash game that evolved into a standalone release in which you played a man who used his skateboard gun-fu skills to kill bad dudes at the command of a talking banana (named Pedro). It was a lot of fun. I gave it an 81. You could throw a frypan into the air and then ricochet bullets off it in slow-motion... Read more.
2025-06-20 16:03 UTC · Community Announcements · Leon
Hey Victor here,Boy howdy how time flies! I can’t believe it’s been six years already since the release of My Friend Pedro! What a ride it’s been. I’m still blown away by the love and support that keeps on coming for that game. Thank you, thank you, thank you for making this guy’s indie dream a reality!
2025-05-15 17:04 UTC · Community Announcements · Leon
Hey Victor here, Have you finished the game, done all the challenges and it's still not enough for you? Do you want more? I hear you. Create your own hellish playground with the new level editor update. Let your creativity shine with the built-in level editor update and Steam Workshop integration. Craft, share, and conquer Custom Campaigns to push the game and your peers to their limits. I'm beyond excited to see what this community will come up with! I can't wait to play all of your levels.
2025-05-02 17:05 UTC · Community Announcements · Leon
Hello everyone, Victor is here! For me, the process of making a game usually involves a very wide spectrum of emotions. It can swing from crushing self doubt, to a feeling of childlike euphoria, all within a single day. When making My Friend Pedro the width of the emotional spectrum expanded beyond what I knew possible, in both directions. With Shotgun Cop Man, I wanted to see if it was possible to spend most of the time making the game on the ‘happy’ side of the spectrum of emotions. I wanted to focus on the parts of making games that feel natural and inspire me the most. The parts that keep
2025-04-30 23:09 UTC · PC Gamer · Jody Macgregor
Shotgun Cop Man is a throwback to an earlier age of indie games, before the phrase roguelike deckbuilder had occurred to anyone, an age when 2D puzzle-platformers with a single mechanical hook were all the rage. "In this one you can reverse gravity." "In this one you can rewind time." Well, in Shotgun Cop Man you jump by shooting at Hell... Read more.
2025-04-30 07:00 UTC · CGMagazine · Jordan Biordi
It’s hard to know what to say about Shotgun Cop Man that I didn’t already say when I previewed it back in February. The demo presented me with a game that was so fundamentally rock-solid that all I could really do was conclude it was excellent and move on. However, if the demo only gave me a taste of shotgun justice, the full game delivers a double-barrel blast of excellence. Much like its predecessor, My Friend Pedro, Shotgun Cop Man continuously evolves as you play, growing more complex and increasingly engaging the deeper you go. I touched on it briefly in my preview, but I’ll reiterate in
2025-04-25 11:51 UTC · Community Announcements · Leon
SHOTGUN COP MAN is bringing an overwhelming arsenal of weapons in his quest to arrest Satan! His arsenal includes 18 deadly weapons, from a simple pistol to a machine gun. You will never be bored in HELL with so many different toys to diversify your crusade against SATAN. Shotgun Cop Man is 7 days away from entering HELL and getting even with SATAN, nothing could stop him. The game launches on May 1st — and it’s looking punchier, crunchier, and more shotgun-powered than ever. For Those Who Live in Hell (By Choice) Blast, bounce, and boss-fight your way through over 150 handcrafted levels, each
2025-04-14 22:15 UTC · Community Announcements · Leon
Arrest Satan. GO TO HELL. You know the drill. The precision platforming mayhem of Shotgun Cop Man is ready to launch May 1st — and it’s looking punchier, crunchier, and more shotgun-powered than ever. For Those Who Live in Hell (By Choice) Blast, bounce, and boss-fight your way through over 150 handcrafted levels, each more brutal and brilliant than the last. Tweak your speedrun strats, perfect those no-damage clears, and remember: you built this madness. Now it’s your turn to conquer it. Movement = Firepower Every shot is momentum. Every demon is a launchpad. You are the bullet. The flow is r
2025-03-28 16:53 UTC · Community Announcements · Sippy
Hello everyone! Here is a little update for the demo that addresses a few bugs and thanks to your suggestion some quality-of-life updates! "All in One" challange Can you beat the Speedrun, Kill All and No Damage challenge in one run? {STEAM_CLAN_IMAGE}/45507249/e250abd00dea85bc5ef949a91547439de648a8cb.png Rest of fixes and changes Added Remappable keys Quick restart level button (default F5) Able to use an unconfined aim cursor Added mouse sensitivity option Invisible code to help speedrunners set up an autosplitter Added prompt to help communicate that you can skip through the death screen se
2025-02-24 18:06 UTC · Community Announcements · IIIIDANNYIIII
Oh boy. Oh BOY! What a fantastic reception to the game so far! Not gonna lie, I was a bit nervous of how this would go down. But I’m blown away by how you all seem to 100% get what the game is going for! Holy moly, I’m so happy (... and relieved)
2025-02-21 16:00 UTC · Community Announcements · IIIIDANNYIIII
Oh snap, here we go again! It’s getting close to 6 years (!!) since the launch of My Friend Pedro: Blood Bullets Bananas. Bananas, indeed! Since then I’ve released the mobile version of My Friend Pedro (subtitled Ripe for Revenge) and experimented with a handful of prototypes of varying potential. But it wasn’t until about two and a half years ago I stumbled on to the seed that would blossom into Shotgun Cop Man, a precision platformer where your weapons are your wings. The idea of using a shotgun to propel yourself across the levels really resonated with me because of its simplicity close to
Full appinfo as delivered by Steam PICS, changenumber 37465542. Also at /api/app/2966850/raw.
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