Hotfix [20.05.2025]
Following changes have been implemented Minor bugfixes Improvements on user experience. Performance improvements on various headsets. Minor glitches fixed on various platforms.
VR Rogue-like shooter game set in a dark Western world. How long can you survive? Fight against the demon army and shed light on the darkness. The fate of humanity is at the tip of your barrel.
| App ID | 2968260 |
|---|---|
| App type | Game |
| Developer | Digivega Studios |
| Publisher | Digivega Studios |
| Homepage | https://evilpunkgame.com/ |
| Release date | 2024-12-06 16:07 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/2968260 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Evilpunk.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:27 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 18532572 | 2025-05-20 11:11 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2968261 | windows · 64 | 5.10 GB | 4.82 GB | 5056983240934966809 | ||
| 2968262 | windows · 64 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 18532572 | public | 2025-05-20 11:11 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Following changes have been implemented Minor bugfixes Improvements on user experience. Performance improvements on various headsets. Minor glitches fixed on various platforms.
Our latest 2.2.6 Update is here, addressing bugs, improving features, and setting the stage for a smoother gameplay experience. Here’s what’s new: {STEAM_CLAN_IMAGE}/45004153/0eb83fcd6cfa0f87fd706d202eb06b0565d19e0e.png Fixed an issue where revolver ammo can be stacked infinitely. Fixed an issue where cards from card chest can spawn without textures. Fixed an issue about "Bombard" card can not be upgraded. Fixed an issue where enemies could hit each other. Fixed the issue about currencies stacking in different gameplay modes. Fixed an issue where bombs could be placed on the upgrade table. Fix
Our latest 2.2.5 Update is here, addressing bugs, improving features, and setting the stage for a smoother gameplay experience. Here’s what’s new: {STEAM_CLAN_IMAGE}/45004153/397b748cfac1a042fbec2da5ba7257161e61a502.png 12 new achievements added! {STEAM_CLAN_IMAGE}/45004153/19d7f890068e228479aecb83952ce3c2fa62c1e8.png Revolver ammo limit increased to 72. Teleport sensitivity has been readjusted. In the Saloon event, you are now asked whether you want to play "Yes" or "No" directly instead of being forced to play. Exit doors have now been added to shops that appear in Roguelike mode, allowing y
Our latest hotfix 2.2 is here, addressing bugs, improving features, and setting the stage for a smoother gameplay experience. Here’s what’s new: {STEAM_CLAN_IMAGE}/45004153/397b748cfac1a042fbec2da5ba7257161e61a502.png 12 new achievements added! New loading screen texts have been added. {STEAM_CLAN_IMAGE}/45004153/19d7f890068e228479aecb83952ce3c2fa62c1e8.png The belt appearance has been renewed! You will no longer have difficulty picking up items from your belt! - The location of the axe has been moved to the back of your waist. The reroll particle effect has been replaced with a better looking
Our latest hotfix 2.1 is here, addressing bugs, improving features, and setting the stage for a smoother gameplay experience. Here’s what’s new: {STEAM_CLAN_IMAGE}/45004153/19d7f890068e228479aecb83952ce3c2fa62c1e8.png Rewards from chests now appear as Popup texts. Added music to Starting Town and Campaign maps. Now, when entering a Level in Rogue-like, the description of which Combat Level is will appear as a description. When the Saloon event comes, a door was added to the back of the Saloon to make it easier to exit. Added attacking and dying sounds to animal enemies. The prices of Consumabl
Our latest hotfix 2.0.1 is here, addressing bugs, improving features, and setting the stage for a smoother gameplay experience. Here’s what’s new: {STEAM_CLAN_IMAGE}/45004153/19d7f890068e228479aecb83952ce3c2fa62c1e8.png Added a dust effect to enemies when they emerge from the ground. When we damage enemies repeatedly, numbers now appear from different positions of the enemies. Added UI sound to menu buttons. {STEAM_CLAN_IMAGE}/45004153/0eb83fcd6cfa0f87fd706d202eb06b0565d19e0e.png Fixed issues with ranged enemies not walking and getting stuck. Fixed issues with enemies getting stuck on train tr
We are offering you a brand new gameplay with this EvilPunk 2.0 "New West" Rogue-like update that we have been working on since the 1.4.2 update. Unlike the tower defense in the Campaign mode, in the Rogue-like mode, you will fight different enemies on procedurally generated and linear maps and collect cards that will offer you different gameplay mechanics as you collect them at the end of these battles. Of course, we made a huge visual change in the game with the 2.0 Update. In order to reflect the wild west spirit of the game, we rearranged the structure of the surrounding houses, the ground
Hey everyone! We're looking for testers for our EvilPunk's Rogue-like Mode. As part of this test, we’d love your help in making the game even better! What’s the deal? We’ll send you a Steam Test key to try out Rogue-like Mode. All we ask in return is your feedback—about any gameplay feeling, are you having fun or not, about game balance and technical issues, gameplay bugs, or areas that could use improvement. Let us know how the game performs on your setup and share your thoughts! How to participate: Just join our Discord Server if you're interested in receiving a key. When you join our Discor
Welcome back to EvilPunk development diary! With realese of 1.4.1 and 1.4.2 updates in previous weeks, we added the close range weapon to the game, which will add innovation to our gameplay, and we fixed many issues and made improvements, including the stutter problem. We also gave a small preview of the Rogue-like mode developments in a Dev Diary #03. With a few weeks left until the release of our Rogue-like mode, we want to talk about what we have done so far. Procedural Level Generation We wanted to make the Roguelike experience different from the current Campaign mode. To do this, we switc
EvilPunk Hotfix 1.4.2 Patch Notes Our commitment to enhancing your gameplay continues with Hotfix 1.4.2! This update introduces improvements, tweaks, and fixes to make Evil Punk even better. Here’s what’s new: Improvements: Turret Build-Up Sounds: We've added audio feedback when building turrets for a more immersive experience. UI Enhancements: Belt and Wave UI elements have been clarified for improved visibility and understanding. Ranged Demon Teleport: The teleport effect for ranged demons is now more noticeable, ensuring you're better prepared for their attacks. Bug Fixes: Zombie Physics: Z
Evil Punk Hotfix 1.4.1 Patch Notes Our latest hotfix 1.4.1 is here, adding major changes, addressing bugs, improving features, and setting the stage for a smoother gameplay experience. Here’s what’s new: Major Changes Flickering/Shaking Problem Fixed! Melee Weapon Added Killing an enemy with a melee weapon now guarantees a magazine drop! Improvements Enemy Drops: Collected Grenades now automatically go to the belt. So you don’t have pick them up manually. Duration of drops is now visible with effects. The 3D objects and their effects have been adjusted. Level 3- Boss: Only the active tower is
Welcome back to Evil Punk development diary. With update 1.4 released in previous week. Most game breaking bugs are fixed and optimization issues mostly handled. Except stutter in church. Today we are going to focus on whats coming in 1.4.1 patch, what we achieved in 1.4 release and Rogue like update. In 1.4 patch we fixed sizeable amount of bugs glitches and performance issues. Also since our starting area looks more like a polygon area than a church, we wanted to make this work with our game. Of course, our area was very large and players got lost easily, so we reduced the area by a third an
Greetings Sheriffs, We’ve just released a new Major Hotfix to enhance your gaming experience and address some of the feedback we’ve received from our amazing community. Below is a detailed list of the improvements and fixes included in this update: Improvements: Starting Area: First of all, we completely redesigned our Starting Area, reducing its size and making it more functional. And now you can also try out the grenades and turrets available in the game in the Shooting Range! (Even our Priest standing in the church is shocked by this situation and looks like he won't be able to speak for a
Greetings EvilPunk players, We’ve just released a new hotfix to enhance your gaming experience and address some of the feedback we’ve received from our amazing community. Below is a detailed list of the improvements and fixes included in this update: Here’s what’s changed: Map Selection Reworked: Portal will no longer take you back to the Main Menu. Also, the portal will not open without selecting a Level. Lighting Adjustments on Other Maps: Lighting of Level 2, Level 3, Level 4 maps has been adjusted. Teleport Movement Rework: You will now be able to Teleport by just pushing the Right Joystic
Sheriffs, We’ve been listening closely to your feedback about the recent SteamVR and performance issues, and we’ve implemented critical updates to improve your gameplay experience. Here’s what we’ve addressed: - Fixed SteamVR compability issue. Now you can play with SteamVR. - Resolved key problems causing high CPU and GPU usage. - Optimized the game for smoother performance without compromising visual quality. - Made render and game thread more efficent and suitable for our fast action phased gameplay. We are working harder every day to provide you with a better experience. Your feedback and
Full appinfo as delivered by Steam PICS, changenumber 37053116. Also at /api/app/2968260/raw.
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