Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
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2015-02-01 19:59 UTC · Community Announcements · AwesomeBlade
This update has been long long overdue. There were some problems with both 1.51 and 1.52, so I decided I would skip those and go directly to a major update called 1.53. Unfortunately moving to a new place and life in general, prevented me from doing that as fast as I would like to. So what has happened to 8BitBoy? The core mechanics of the game has been optimized all-round and the game-engine has been updated extensively in several ways. This should decrease lag and increase performance for PC users. This is especially true for Nvidia users who used to experience problems with lag and changing
2015-02-01 19:59 UTC · Community Announcements · AwesomeBlade
This update has been long long overdue. There were some problems with both 1.51 and 1.52, so I decided I would skip those and go directly to a major update called 1.53. Unfortunately moving to a new place and life in general, prevented me from doing that as fast as I would like to. So what has happened to 8BitBoy? The core mechanics of the game has been optimized all-round and the game-engine has been updated extensively in several ways. This should decrease lag and increase performance for PC users. This is especially true for Nvidia users who used to experience problems with lag and changing
2014-07-13 08:42 UTC · Community Announcements · AwesomeBlade
The every level in every world is undergoing a design overhaul. This is to make some of the first levels I made for the game, up to the standard of the complexity of the later levels. This also means alternative routes and much more content. This is also to stash a lot more hidden places in even more inventive ways. 8BitBoy has so much hidden content you won't believe it. Most people isn't going to find many of these hidden spots, but just knowing they are there to find, makes the game that much more exciting to play. And it's e All levels in World 1 to 4 has received a major design overhaul.
2014-07-13 08:42 UTC · Community Announcements · AwesomeBlade
The every level in every world is undergoing a design overhaul. This is to make some of the first levels I made for the game, up to the standard of the complexity of the later levels. This also means alternative routes and much more content. This is also to stash a lot more hidden places in even more inventive ways. 8BitBoy has so much hidden content you won't believe it. Most people isn't going to find many of these hidden spots, but just knowing they are there to find, makes the game that much more exciting to play. And it's e All levels in World 1 to 4 has received a major design overhaul.
2014-07-04 21:55 UTC · Community Announcements · AwesomeBlade
Polishing up and improving 8BitBoy in various places. New features and content are coming to an end for now, but there is still small bits that need to be tweaked and polished before I'm satisfied. All levels in World 2 has received a major design overhaul. Run and Shoot is now assigned to one key on both gamepad and keyboard. Keyboard can be configured for three keys still. X and B on gamepad are the same now. Volume bug fixed. Volume lavels are saved automatically. Added gradual transition entering hidden places All new music in bonus levels Black 8BitBoy was green in bonus levels Added new
2014-07-04 21:55 UTC · Community Announcements · AwesomeBlade
Polishing up and improving 8BitBoy in various places. New features and content are coming to an end for now, but there is still small bits that need to be tweaked and polished before I'm satisfied. All levels in World 2 has received a major design overhaul. Run and Shoot is now assigned to one key on both gamepad and keyboard. Keyboard can be configured for three keys still. X and B on gamepad are the same now. Volume bug fixed. Volume lavels are saved automatically. Added gradual transition entering hidden places All new music in bonus levels Black 8BitBoy was green in bonus levels Added new
2014-06-21 20:14 UTC · Community Announcements · AwesomeBlade
Collecting coins is suddenly a very essential part of playing 8BitBoy. 100 coins used to equal an extra life, but now it activates the power-up roulette. Any power-up you get, you can keep in a slot for when you need it. This makes everything so much easier, and a lot more fun. Having a power-up ready makes you a lot stronger. - Power-up save slot - Power-up roulette (collect 100 coins to activate) - Additional secret areas on 1-1, 1-2, 1-3, 1-4, 1-5, 1-6, 1-7, 1-8, 2-4 - Fullscreen setting is saved (no choosing at startup) - Player accelerates faster and breaks faster - Hidden areas "closes"
2014-06-21 20:14 UTC · Community Announcements · AwesomeBlade
Collecting coins is suddenly a very essential part of playing 8BitBoy. 100 coins used to equal an extra life, but now it activates the power-up roulette. Any power-up you get, you can keep in a slot for when you need it. This makes everything so much easier, and a lot more fun. Having a power-up ready makes you a lot stronger. - Power-up save slot - Power-up roulette (collect 100 coins to activate) - Additional secret areas on 1-1, 1-2, 1-3, 1-4, 1-5, 1-6, 1-7, 1-8, 2-4 - Fullscreen setting is saved (no choosing at startup) - Player accelerates faster and breaks faster - Hidden areas "closes"
2014-06-15 20:59 UTC · Community Announcements · AwesomeBlade
I wanted to add another power up for such a long time and now I finally got around to making that happen. The ultimate power-up in 8BitBoy. The ability to customize keys is also available in the main settings menu. Key bindings will be stored permanently. - New ultimate power-up - Firepower increased for black grapes - Set key bindings (beta, only keyboard) - New raspberry sprite * Hint: When you get the black grapes, try to run into someone - make sure you run fast enough.
2014-06-15 20:59 UTC · Community Announcements · AwesomeBlade
I wanted to add another power up for such a long time and now I finally got around to making that happen. The ultimate power-up in 8BitBoy. The ability to customize keys is also available in the main settings menu. Key bindings will be stored permanently. - New ultimate power-up - Firepower increased for black grapes - Set key bindings (beta, only keyboard) - New raspberry sprite * Hint: When you get the black grapes, try to run into someone - make sure you run fast enough.
2014-06-10 20:25 UTC · Community Announcements · AwesomeBlade
Hidden warp portals has been carefully placed, one in each world. If you can find the portals, they will grand access to the next world. This Easter egg will make a fast travel through the first part of the game, if found. This feature has been requested for quite some time. - World warp portals (one in each world) - Various sound fixes Achievements isn't ready yet, but rest assured, I am still working on that.
2014-06-10 20:25 UTC · Community Announcements · AwesomeBlade
Hidden warp portals has been carefully placed, one in each world. If you can find the portals, they will grand access to the next world. This Easter egg will make a fast travel through the first part of the game, if found. This feature has been requested for quite some time. - World warp portals (one in each world) - Various sound fixes Achievements isn't ready yet, but rest assured, I am still working on that.
2014-06-05 11:51 UTC · Community Announcements · AwesomeBlade
This is maybe the most requested feature of 8BitBoy yet. Now it's finally added with much success. Hope you enjoy this new addition. - Speed running, press ALT or X button to run - New music in World 2, both indoor and outdoor - New music in level selection / world map - New music in World 4 (only inside) - Tutorial after intro - learn the upwards shot and speed running! - The Walking cactus can be woken with a shot - Reduced waiting time before reloading game - New dying animation - Added water splash (+ lava and sand) - A few new sound effects - Boss world 1 - fixed wall bug - Black crows "c
2014-06-05 11:51 UTC · Community Announcements · AwesomeBlade
This is maybe the most requested feature of 8BitBoy yet. Now it's finally added with much success. Hope you enjoy this new addition. - Speed running, press ALT or X button to run - New music in World 2, both indoor and outdoor - New music in level selection / world map - New music in World 4 (only inside) - Tutorial after intro - learn the upwards shot and speed running! - The Walking cactus can be woken with a shot - Reduced waiting time before reloading game - New dying animation - Added water splash (+ lava and sand) - A few new sound effects - Boss world 1 - fixed wall bug - Black crows "c
2014-06-03 20:00 UTC · Community Announcements · AwesomeBlade
There is few but important updates this time. The first important update is the pinpoint accuracy when jumping and hitting rocks and tiles. You can now pinpoint exactly which tile you wan't to hit. The other major update is increased performance in the game in general. On some GPU's it as much as 100%. The last update is a tutorial after the initial intro of the game. Learn trail shooting and more important - to shoot upwards. There is also a part about power-ups and jumping. - Pinpoint accuracy when hitting tiles - Huge performance increase - Tutorial after intro - learn the upwards shot - Bo
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/296910/raw.
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