Accidental Finish Patch
Some players were finishing the level without realizing, which meant to collect em' all they needed to restart the level. Now there's a caution message prior to the final hotdog.
Goblin Hotdogs is a cute and casual 3D Puzzle/Platformer. Explore, solve the mysteries of the universe, and collect the ultimate prize (hotdogs).
| App ID | 2973700 |
|---|---|
| App type | Game |
| Developer | Spritemage Games |
| Publisher | Spritemage Games |
| Release date | 2024-06-20 20:57 UTC · Early Access |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/2973700 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Goblin_Hotdogs.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:01 UTC | $3.99 | $3.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 16780712 | 2024-12-18 01:52 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2973701 | windows | 1.79 GB | 1.63 GB | 2998564171306868886 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 16780712 | public | 2024-12-18 01:52 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Some players were finishing the level without realizing, which meant to collect em' all they needed to restart the level. Now there's a caution message prior to the final hotdog.
A few small updates based on community feedback: - Modified the base of the river so hotdogs can't get lost under water (Inspired by TofuPope!) - Fixed typo in Spanish translation (caught by TofuPope!) - Improved the way forced camera perspective works in the clover area. Now uses the regular first person mode rather than changing the angle of the third person mode, which can feel unexpected and claustrophobic (thanks for the feedback Zeinstein!) - Added a soft landing sound and a little wind landing animation to make the character falling feel a bit less weightless. The animation could use a
Added Quality settings to make the game playable for more folks, and more enjoyable for some people who are already able to play but with lag or weird graphics. I also updated the menu style for the Options menu to make it more readable. Please note that playing on low quality settings also increases the look sensitivity. I'm planning to add look sensitivity settings in a future patch, but for now, play on whichever setting feels the best!
As part of the lighting fixes and updates from my last patch, I deleted one type of tree that was particularly troublesome. There was one place where this modified a puzzle, and needed to be rectified. Easy!
While working on Level 2 I've made some changes that affect Level 1 in positive ways. The first change is that I've optimized some of the sky lighting. This should lead to some performance improvements. The second change is that hotdogs respond better to gravity. Sometimes hotdogs resting on targets remained suspended in the air even after the target under them was destroyed. This should now be fixed.
This update adds a few language options to Goblin Hotdogs: Français (French) 中文 (Simplified Chinese) Русский (Russian) Español (Spanish) Português (Portuguese) Deutsch (German) 日本語 (Japanese) Polski (Polish) 한국어 (Korean) These translations were done using a combination of Google Translate, DeepL (an LLM focused on language translation), and, in the case of French, assisted by my own (limited) bilingual abilities. French was my first choice for inclusion because of my Canadian heritage (et c'est un hommage à mon homme Kyle). The rest of the languages were chosen because they represent the top 1
Incremental improvement tackling a couple quality issues: Players have reported a drop in framerate in some of the forested areas. While I haven't eliminated this issue completely (yet), the issue shouldn't be quite as bad, as I've pruned the forest in the areas that were worst affected. Goblin no longer does "Bugs Bunny style" mid-air running. lol the right version of this would be cute, but this version wasn't, and the "footsteps" sound mid-air was sloppy rather than fun. Fixed!
An incremental update that adds a scoreboard to the post-level screen, showing the player's current run and their best run, and encouraging them to find all the hotdogs if they haven't yet done a complete run.
A couple players reported a bug in which a couple specific hotdogs were prone to clipping through the ground after the hotdogs were shot down from their initial positions. I'm not yet sure why this is occurring, and I hope to find a proper reason and a proper fix, but in the mean time, I have deployed the Hotdog Safety Net! If a hotdog clips through the ground, you should still receive credit for finding the hotdog, indicated by a sound and an uptick of your "hotdogs found" counter. A better solution may follow, but for now this should ensure players at least get the credit they deserve. Cheer
Updates: Flattened ground around a couple hotdogs that were reported clipping through the ground (this may only be a partial fix). Force perspective in the clover grove to give the player the sense they're in the thick of the plants. QoL around the edges.
Full appinfo as delivered by Steam PICS, changenumber 34929995. Also at /api/app/2973700/raw.
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