Patch 1.3.0.4 - Turkish language + tiny fix
This patch add turkish language! Big thanks to Astro for the translation
Fight your way to the capital and slay the emperor! Choose from a variety of characters with unique spells and skills! Featuring permadeath, interactable terrain, distinct builds, wild combos, and endless replayability.
| App ID | 2975180 |
|---|---|
| App type | Game |
| Developer | Edym Pixels |
| Publisher | Edym Pixels |
| Homepage | https://edympixels.com/ |
| Release date | 2025-03-26 18:06 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/2975180 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Break the Empire.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:00 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 19851083 | 2025-09-04 05:59 UTC | ||
| previous_stable | 19720720 | The previous stable version. | 2025-09-04 06:00 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2975181 | 521.33 MB | 392.38 MB | 5662390608016682224 | branches: previous_stable |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 19720720 | previous_stable | 2025-09-04 06:00 UTC | 4 hours ago |
| 19851083 | public | 2025-09-04 05:59 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:40 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
This patch add turkish language! Big thanks to Astro for the translation
Um enorme obrigado ao TomatoRedi pela tradução!
This patch fixes an issue which cause the game to crash when trying to load a save.My bad, things should work as intended now!Best wishes and lots of love!
This little patch does the following:Bubble Shield can no longer be boosted by linking "Stronger Spells" items. (It should not be able to go above 97% shield at max.) Archdruid will not spawn during 'Last Stand'.Removed two "unknown" strings at the end of Akwabubble spell descriptions.Big thanks for the quick feedback and support!Best wishes and lots of love!
This patch adds the following:First and foremost: a brand new character with unique skills and spells - a mighty and gorgeous water mage! 5 new achievements related to the new character.A new legacy perk which can be gained by breaking the empire with Akwabubblo.This patch changes/fixes the following:Graethals skeletons have their react distance balanced with their ranged, making them overall more reactive and better at defending.Blizzies hail spell does not lower mana regeneration.When auto-targeting buildings, meteor spell will target the center and not a corner.Celestial Guardian can no lon
This patch makes sure that all achievements are counted correctly. Previously two wasn't counted when starting a new game. My bad! Best wishes and lots of love!
This little patch does the following: - Starting a last stand inside a castle won't trigger the sneak-inside-castle achievement. - When entering the elven castle, summons will follow you correctly. - Mouse movement (Hold button to move) will correctly trigger area transitions. - Blood orb does not leave a splat on solid tiles. (That was just plain ugly!) That is it for now! Big thanks for the feedback and sorry for the annoyances! =) Best wishes and lots of love!
This patch adds the following: - Two new areas: Elven Capital and Elven Castle. (Available after Breaking the Empire at least once!) - Three new enemy units + Two new bosses. - 10 new achievements related to the new enemies and areas. - Hold button to move (default will be a side button on the mouse). - You can now change the cursor sensitivity when playing with a gamepad. This patch changes the following: - You can now rebind the default mouse buttons, and also rebind other keys to the cursor. (If you experience any issues or find some weird bugs related to this, please let me know!) - It's n
This patch does the following: - Vampire fledglings will now inherit any relevant trait when 'born'. So go on: create those gigantic new born vampires! - Nosferellas bite-leap have a slightly larger hitbox. - When standing on flowers and having the relevant passive skill, Drunh'Ko will glow mana-blue, highlighting that his mana regen is more powerful. - Fixed a few typos and made some clarifications. (Like mentioning that you can reforge serveral items at once, at the ellforge*) - A few performance improvements. - Items "spark" more to highlight them better. A billion thanks for all the feedba
This patch adds the following: - Nosferella! A brand new character, a vampire, with 6 new active skills and 6 new passive skills. - 5 more achievements! - One more legacy perk, which will be unlocked when breaking the empire with Nosferella. - A new target setting: attack furthest. This patch changes the following: - When cursor aiming, the exact area and spot will be better highlighted. - The base code for tile-related functions has been improved for better overall performance! - Allies move around less, if close to the player. - Dogs have less psychic armour. - Color in certain menus are now
So woooooohoooooooo!!!!!!!!!!!!!!! 1.0 is finally here! After many months of polish, fixing and trixing, listening to feedback, and adding new content, the game has now left Early Access. I hope that this version is stable enough (it has been tested thoroughly), but should there be any issues: let me know and I will fix it ASAP! I don't really have much to say - I hope that the game speaks for itself! =) I also hope it gets some more attention ;D I really can't thank you guy enough! A billion thanks for your support and feedback! This game got a rough (perhaps deservedly so) start, but with yo
This patch makes more of the text prettier and readable, fixes a few typos and corrects some info that was off! Best wishes and lots of love!
This patch does the following: - Updates the main background (I have updated the store page assets as well). Burnie's face looks better, a little more vicious and less derp. - Text in menus have some displaced shadows, making them prettier and easier to read. - Added links to Discord and my other games on the main page. - Fixed a little issue with invisible inaccessible tiles near well forges. - A few other preperations for leaving Early Access! (Which will happen very soon!) Best wishes and lots of love!
This patch does the following: - Celestial Guardian can't ice shatter or be destroy in such a way that it prevents its 'final move'. - Acid will not lower fire armor for Burnie nor ice armor for Blizzie. - Demon hunters armor fixed, no 100%, and those dealing sharp damage will not have high armor against ice, that was just a miss from myside! - Greatly improved Blizzies ice block. Its delay is less, it gains more hp per level and is cheaper over all. - Items and drops are always outlined, making them easier to spot. - Drunko's poison thorns now deal damage to buildings as well. - Fixed an issu
Before all details: After playing this latest version - do you think the game is ready for 1.0? Is it worth the 5 dollars? Stable and balanced enough? Let me know! (To be perfectly clear: there will still be more content added after 1.0, but is this game ready to leave Early Access?) This patch adds the following: - A new challenging enemy in 'Last Stand': Demon hunters! They come in four different versions: explosive damage, acid, sharp, or ice! - An epic, ultimate boss which appears after 20 minutes in 'Last Stand'. - 5 new achievements! - Acid tiles, damage and status effects related to thi
Full appinfo as delivered by Steam PICS, changenumber 38112189. Also at /api/app/2975180/raw.
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