Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:36 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-06-29 14:34 UTC · Community Announcements · 0Downloads
- Source level has a small room with robot elevator and a gas trap on the bottom. Player was able to trigger the gas trap by moving very close to the exit door which led to the dead of the player. Gas trap trigger has now been scaled down and problem fixed. - Added 10 second HUD health warnings to parts of the game where health drops down to 1 at the end of a video sequence. - Trains station magnet crane cables animation had a problem that chopped off cables at certain height. - A rare sequence of events on Train Station left player unable to lift forklift with magnet crane to the other side o
2025-06-26 17:42 UTC · Community Announcements · 0Downloads
- Removed annoying fixed rotation from exit crane control functions and player now exits facing the direction they where facing when exit was called. - Added few dozed more interaction prompts to objects still missing them. - Moved a wooden plank on Sandbox level hydro electric plant that went through the elevator floor while elevator was rising up. - Train station magnet crane gave "Exit crane" interaction prompt after objective was completed. Changed this to "Examine". - Start level beginning room cryo station fuse box was interactive and gave player the "Missing fuse" objective while it sho
2025-06-25 18:18 UTC · Community Announcements · 0Downloads
- If player loaded autosave immediately after encoding elevator panel in Sandbox level hydro electric plant, encoded panel disappeared both from docking station and inventory. Also if player saved game after inserting panel into encoding docking station and saved and loaded game this also caused panel to disappear from docking station and inventory. These are now fixed. - Fixed a bug in Sandbox level where ambassador toilet booth animation could be opened multiple times simultaneously causing audio overlap. - Fixed couple of more trigger boxes that had collision settings enabled that caused bu
2025-06-19 17:45 UTC · Community Announcements · 0Downloads
- Fixed security robot body and head damage from shotgun blast to correct levels. - Activated one main objective at the start of Sandbox level and another once player reached hydro electric plant. - Interacting with deactivated biohazard detectors on Sandbox level now gives player the current count of deactivated detectors in the grid. - Reassembling broken Bulb in Factory level now gives objective completed notification only once Bulb is fully assembled and not from each limb separately. - Made red flashing color indicating player taking damage in HUD more visible. - Adjusted one streaming vo
2025-06-18 18:02 UTC · Community Announcements · 0Downloads
- Fixed a small bug on first level projector globe desk interface when player was using pad controls. - Forklift exit controls trigger box visibility collision was incorrectly active by default and reacted on bullets. Now it activates when player controls forklift and deactivates on exit. - Activated one objective at the start of Train station level and another once player reached top level with elevator to give player better sense of... well objectives.
2025-06-17 19:08 UTC · Community Announcements · 0Downloads
- Fixed buggy drone canopy and landing pad canopy animations on Nest level. - Fixed a bud where Nest level collapsing staircase status didn't save. - Ambient music state now properly saves and starts playing after reloading a save game. - Made key labels yellow. - Menu that displays active objectives on HUD now closes if inventory is opened on top of it. - Fixed a bug that jammed the first level exit elevator if player pressed the button for the top floor. - Fixed a bug where Bulb sitting on first level sofa rotated toward player after loading a game. - Removed moving loudspeakers animation fr
2025-06-07 09:33 UTC · Community Announcements · 0Downloads
- Fixed a bug where first encounter dead zombie spawned standing up after loading the game instead of fallen dead on the floor. - Hydro electric plant elevator did not show inserted coded interface panel after load. This is now fixed. - Extended workshop streaming volume on Sandbox level to cover dark corners of the workshop. - Extended streaming volume on Sandbox barracks area where level streamed out before kill trigger performed its duty if the player chose to jump to off the draw bridge to their death. - New objective popup info headline is now in yellow and completed objective popup info
2025-06-03 16:08 UTC · Community Announcements · 0Downloads
- Remove "Text block" text from empty journal. - Removed false "Replace missing fuse" prompt from first level fuse box after replacing fuse. - Added main objective to first level that is visible from start. - One unusable door was unlocked on Lab level that is now locked. - Fixed pistol blueprint model that had graphics issues in examine view because nanite was not activated on the model. - Adjusted streaming level for exit elevator on first level to get rid of it popping up. - Blocked a hole that enable player to climb the pipes into the lab on the first level. - Player can now exit forklift
2025-05-30 05:18 UTC · Community Announcements · 0Downloads
- Free to play - Player character completely rebuild to replace marketplace based blueprint - Inventory and item system completely rebuild - Optimized lighting - MegaLights lighting system utilized - Major clean up and optimization of materials and textures - Switch to substrate materials - Common UI plugin activated and all menus rebuild for better gamepad support - Removed DLSS supports and replaced it with Unreal Engine build in resolution scale setting - More consistent use of yellow as colour for objects with interaction - Activated Electra plugin for better media playback support MAGNITU
2025-05-29 11:51 UTC · Community Announcements · 0Downloads
- Small texture update. - Fix for side objective door that wasted a key from inventory and left the door unlocked if key was used before door was unblocked.
2024-10-09 13:56 UTC · Community Announcements · NANOMALY
Due to lack of interest from players THE ORIGIN THEORY - EPISODE ONE will be leaving steam shortly.
2024-09-12 18:15 UTC · Community Announcements · NANOMALY
- Updated to Unreal Engine 5.4.4 - Added constraints to spine bending while carrying physics actors. This prevents held objects from colliding with character which usually caused physics engine to go ballistic. - Fixed a bug where pressing aim while carrying physics actor caused physics engine to go ballistic. - Disabled jump function while carrying physics actors to prevent any surprises caused by the physics engine. - Fixed a bug which caused journal open/close key functionality to occasionally malfunction. - Made the "Ambassador Booth" door yellow on Sandbox level, so people would not miss
2024-08-19 13:11 UTC · Community Announcements · NANOMALY
- Exit sequence from magnetic crane controls on Train Station level was a little sluggish. Made it smoother and quicker. - Added missing collision to church wall on Nest level. - Fixed a few typos.
2024-08-01 18:11 UTC · Community Announcements · NANOMALY
- Some level streaming optimizations. - Closed church balcony doors on Nest level. - Fixed a bug where storage door that was locked from inside on Source level cave could be opened from the outside. - Made church side doors unbreakable on Nest level so player can't shoot his way in. - Made one door unbreakable on Source level that was not meant to be accessed even by breaking it. - Added texture to flashlight cone and improved functionality regarding brightness. - Disabled saving during movement inside rail office on Source level.
2024-07-11 12:45 UTC · Community Announcements · NANOMALY
- Divided some oversized streaming levels into smaller pieces to optimize level streaming and smooth out some loading bumbs along the way. - Resized and relocated some level streaming volumes to further optimize level streaming. - Added missing audio to battle rifle equipped with silencer.
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/2975980/raw.
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