Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-25 01:23 UTC · Community Announcements · zakichi
Added VX-modeEnergy gain is now 1.5 times higher than before. Shields can now be used even during Hyper mode, and the shield automatically recovers over time.Changed some graphics.Adjusted certain enemy attacks.Expanded the item collection range while holding the button during Hyper mode (even larger in Double Hyper).Removed "BATTLE SHIP" from the SETTING menu.(You can still change BIT operation by pressing the BIT control button while selecting COLD DEMON or INVASION in Sound Test.)Added BLAST TINT to the SETTING menu.You can now choose from:DENSE (thick semi-transparent), FAINT (thin semi-tr
2026-01-02 05:32 UTC · Community Announcements · zakichi
Some graphic changes and modifications.Minor bug fixes.
2025-12-30 07:51 UTC · Community Announcements · zakichi
Button notation changed from XBOX, NUMBER to XBOX, PLAYSTATION.Added OFF to Blur and Screen Shake settings (except for OP and ED)Some graphics have been added and changed.Changed the appearance position and behavior of some enemy characters.Fixed player's laser going haywire after collision.Other minor bug fixes. *Due to an update to the production tool, a function has been added to load external replay files from the REPLAY tab on the config screen (specify the drive and folder where the external replay file is saved. Files from different versions are not supported).Specify the file saved in
2025-04-25 21:24 UTC · Community Announcements · zakichi
Added modes X-NORMAL and X-HARD that have different game rules from the previous game. When continuing, the gauge will return to half on all difficulty levels. {STEAM_CLAN_IMAGE}/45015869/8adf8ceb3be710b7db1c167a75436e33ccaf60f9.jpg *Differences between X-mode and conventional modes When the light blue gauge is at 1/6, you can hold one shield, and when the gauge is at half, you can hold one more, for a maximum of two shields (X-HARD is half and only one). When hit with a shield, the gauge does not decrease, and you cannot gain additional shields unless you decrease the gauge by activating a hy
2025-04-19 02:09 UTC · Community Announcements · zakichi
Fixed incorrect game over processing when picking up a 1up item with 0 lives remaining. The production tool has been updated to include global rankings, achievements, and effects tabs on the configuration screen (allowing you to display the game like on an old CRT monitor). {STEAM_CLAN_IMAGE}/45015869/227500813649bc2829a71914e6082bce1a14258d.jpg {STEAM_CLAN_IMAGE}/45015869/25eacdb74f1e1a1d133f360d2e08c7192bd9ff09.jpg {STEAM_CLAN_IMAGE}/45015869/3c282b12b50f4293bd30643e9016df6abb66e7f6.jpg {STEAM_CLAN_IMAGE}/45015869/d3e9f112ea9fb188d0886d8448068e353c2a5268.jpg {STEAM_CLAN_IMAGE}/45015869/28233
2025-03-28 21:34 UTC · Community Announcements · zakichi
Energy increase during Hyper has been increased to 1.2 times the previous amount. Slightly expand bit defense judgment. Displays the ship's speed only when the speed changes every time the button is pressed. Changed to start with maximum energy in stage select from the second stage onwards. Fixed issue where enemy bullets from the stage 4 boss could not be erased with bits. Pink enemy bullets will now disappear when hit by terrain (only pure terrain other than moving walls, etc.) Change the battleship BGM in stage 3 (you can also return to the original BGM from SETTING) Fixed some display prio
2025-02-07 12:06 UTC · Community Announcements · zakichi
Added button for slow movement You can select to move at low speed while pressing the button, and switch between low speed and normal speed each time you press the button. (Requires button settings in the key configuration and settings in the LOW SPEED section of SETTING) {STEAM_CLAN_IMAGE}/45015869/d9240fa0467cd32de7b5a075c50db96a117a6943.jpg{STEAM_CLAN_IMAGE}/45015869/57e77408508a3ab4ee265b626ae674483e630f46.jpg
2025-01-25 04:31 UTC · Community Announcements · zakichi
Changed so that invincibility time will occur for 3 seconds immediately after hyper activation. Changed so that an afterimage will occur when the 3rd stage boss moves at high speed. (The afterimage has a defense judgment and its damage is added to the boss. There is no attack judgment on the player side) *With this update, replays of previous versions will no longer be consistent.
2025-01-22 20:51 UTC · Community Announcements · zakichi
NOW ON SALE
2024-09-15 00:45 UTC · Community Announcements · zakichi
A trial version has been released that allows you to play until just before the boss on stage 3. You can now select HARD mode.
Full appinfo as delivered by Steam PICS, changenumber 36852748. Also at /api/app/2976800/raw.
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