Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
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2026-07-15 16:16 UTC · Community Announcements · sam
On the 15th of July 2024, DOSMan Games released their first 3rd party game - REVEREND. It was a shot in the dark between the developer and publisher. What had begun as a personal creative project, to prove a thing or two for the dev himself, suddenly had more eyes on it than ever expected. It was a risk for the publisher as well. What if their first non in-house title crashed and burned? Long story short: it didn’t crash. DOSMan Games is alive and well, having put out several great titles since then, and keep doing so. The list of developers united under the publisher is nothing short of amazi
2026-06-15 13:20 UTC · Community Announcements · sam
Your prayers have been answered - REVEREND finally got trading cards, emotes and badges! After a few delays and back and forth with Steam (they took some time to get back to us regarding a thing or two) we can finally launch what should have been out a few months ago. Enjoy, while we once again focus 100% on Surf n Sin!
2025-07-16 15:11 UTC · Community Announcements · sam
Here at DOSMan, we've been hard at work lately, and we've made multiple new game announcements! Check them out here, and be sure to add them to your wishlists: BIOMEAT HUSKWORLD This is the future, Meat is currency. Nobody is giving you time to think about it. QUICK, CONSUME, MAKE CONNECTIONS AND SHOOT MONSTERS. BLOODMATCH The arena beckons. Sharpen your steel. Slash, stab, and spear your way through the ranks of Rome’s toughest warriors, taking yourself from a lowly pit slave to the land's most glorified gladiator. Your audience awaits… NIGHT JACKAL: BLOOD DEBT A masked vigilante seeks reveng
2025-07-15 13:11 UTC · Community Announcements · sam
One year, huh? Wow... I don't know what to say really, but I'll keep it short. What began as a tiny personal passion project, bloomed into something a lot of you seem to have enjoyed. I've neglected the still on-going series of retrospective dev diaries a bit, but not for a lack of trying. It's just a lot to process still. All while me (and a few others this time around) are knee deep into development on the next thing. Still - REVEREND was released a year ago today. It had been two hectic weeks before release, with parts of some levels being redone from scratch, and making sure everything wor
2025-04-15 09:08 UTC · Community Announcements · Sam96
First off - wow! Over one hundred reviews. You have no idea how much that helps us and means to me personally. Incredible. Second - it's about Easter time! That's why we decided to be a bit extra cheeky and name the update “Ascension”. Not only because of the dark humor though. This pretty major patch truly does ascend REVEREND from its original release (previous patches included) to something a bit more polished. A few minor fixes you’ll barely notice, but also significant quality of life improvements such as not being blinded by taking damage or picking up items (everything will be listed do
2025-02-27 16:26 UTC · Community Announcements · sam
You can now pick up a copy of the Reverend OST on Steam! Standalone: https://store.steampowered.com/app/3525570/REVEREND_Soundtrack/ Bundled with the Game: https://store.steampowered.com/bundle/50392/Reverend__Soundtrack/ Bundled with ALL DOSMan Releases: https://store.steampowered.com/bundle/46652/The_DOSMan_Collection/
2024-12-24 10:54 UTC · Community Announcements · sam
Wow. As 2024 is reaching its end, I marvel at where we are at. What started as a silly but personally important project to me found its way to a very loving and niche audience. When Sam (head at DOSMan Games) played an early (now unaccessible) version I had out there amd decided to reach out, I almost thought I was getting scammed. Turns out I wasn't. With the help of multiple lovely YouTubers, streamers, and influencers, the word spread. My personal life was a real mess, but as the game released I found strength and support in the gaming community. I can never thank you all enough for that. I
2024-12-17 12:48 UTC · Community Announcements · sam
Check out the trailer here! Stay tuned for more info! Also, you can vote for Reverend in the EFPSE Game of the Year 2024 here: https://docs.google.com/forms/d/e/1FAIpQLScYFuyWc7afBmGys6ZwbQpAhzuG9kBEMzzBNQRzBxMcsefTTw/viewform
2024-11-26 11:00 UTC · Community Announcements · sam
First off - thank you all for your feedback and support. I'm awestruck of how many of you there are. As a personal project, and a way for me to experiment, REVEREND wasn't made to compete with the likes of more polished retro and/or more recent shooters by the likes of PROJECT WARLOCK or ION FURY, made by people who know what they're doing. It was more of a personal exercise in persistence and passion, while pushing myself and learning something new. More on that later. Perhaps it could be considered an amateur’s homage to the classics; in the filthy style of a compromised console port of a fo
2024-10-29 10:56 UTC · Community Announcements · sam
Check out our latest release, REAPER! https://store.steampowered.com/app/2870170/REAPER
2024-09-02 10:17 UTC · Community Announcements · sam
No matter the medium, making anything creative, with some heart to it, is difficult. Sure, asset flips or "simple" cash-ins are getting released all the time, but they still demand some form of know-how to be made at all. Looking at big AAA projects might hamper that kind of mindset, that any passion went into whatever "product" or "content" being displayed. I myself being a big proponent of rolling my eyes and letting an exhausted and very audible sigh slip by, and while the emotions themselves are real for the most part, I can't deny the possibility of some poor sod working in that coal mine
2024-07-24 15:38 UTC · Community Announcements · sam
What have we done? Well.... Multiple new destructible objects Increased enemy alerts, along with some other audio balancing A more involved and clearer tutorial level We heard some of you - slightly more difficult enemies and bosses! Fixed broken textures and general bug fixes that prevents the player from “falling off the map” Even more secrets Improved lighting Replaced/Improved hazard textures/tiles Removed most enemy drops This should refine the experience and fix a lot of your issues - we hope you have fun! Please report any bugs you find in the comments below - we can't fix everything sa
2024-07-22 07:43 UTC · Community Announcements · sam
Today is your last chance to get the game at its 10% off launch discount! We will undoubtedly be taking part in future Steam sales, but if you want your cheap game cheaper this is your moment! As Arnold Schwarzenegger would say - DO IT NAOW But also we have some news! Some of you have encountered some bugs, and we're aiming to fix those with a patch later this week. Not everything you've reported can be fixed at this time sadly, but we will provide patch notes so you can check through and track your issue! Lastly, we really want to thank you for such a fantastic launch. We're currently sitting
2024-07-10 14:56 UTC · Community Announcements · sam
We're just 5 DAYS away from launch now, and we've hit 1000 wishlists! Thank you to everyone who has wishlisted and helped spread the word - lets have an awesome launch! {STEAM_CLAN_IMAGE}/45012828/236b964f184c6fabd61c4cbe40b325dcd34b50cf.gif
2024-06-10 10:50 UTC · Community Announcements · sam
We've announced our Blood-infused retro shooter! Coming out THIS JULY, Reverend is a first-person shooter with religious themes and a god-awful amount of blood! We've just announced the game at ZlimBratSki's Indie FPS Summer Showcase, and we're only just getting started! Like other DOSMan Games titles, expect a short, yet memorable experience for a low cost - we're targeting a price point of just $2.99/€2.99/£2.49, and we'll be running a launch discount as well! Make sure to wishlist the game as we'll be coming in hot, right in the middle of Summer with our July launch!
Full appinfo as delivered by Steam PICS, changenumber 37465542. Also at /api/app/2977570/raw.
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